| Unit Type | Unit Name | Hit Points | Attack | Rate of Fire | Range | Armor | Shield | Special | Cost | Advantage | Comment | |
| 1 | Infantry | Clubman | 40 | 3+7 | 0.67 | 1 | 0+6 | 0+2 | 50F | |||
| 2 | Infantry | Axeman | 50 | 5+7 | 0.67 | 1 | 0+6 | 0+2 | 50F | |||
| 3 | Infantry | Short Swordsman | 60 | 7+7 | 0.67 | 1 | 1+6 | 0+2 | 35F, 15G | |||
| 4 | Infantry | Broad Swordsman | 70 | 9+7 | 0.67 | 1 | 1+6 | 0+2 | 35F, 15G | |||
| 5 | Infantry | Long Swordsman | 80 | 11+7 | 0.67 | 1 | 2+6 | 0+2 | 35F, 15G | Choson | ||
| 6 | Infantry | Legion | 160 | 13+7 | 0.67 | 1 | 2+6 | 0+2 | 35F, 15G | Choson | ||
| 7 | Infantry | Hoplite | 120 | 17+7 | 0.67 | 1 | 5+6 | 0+2 | 60F, 40G | Greek | ||
| 8 | Infantry | Phalanx | 120 | 20+7 | 0.67 | 1 | 7+6 | 0+2 | 60F, 40G | Greek | ||
| 9 | Infantry | Centurion | 160 | 30+7 | 0.67 | 1 | 8+6 | 0+2 | 60F, 40G | Greek | ||
| 10 | Cavalry | Scout | 60+9 | 3+7 | 1.11 | 1 | 0+6 | 0 | Excellent Visibility | 100F | Yamato | |
| 11 | Cavalry | Chariot | 100+15 | 7+7 | 0.71 | 1 | 0+6 | 0 | 3x damage vs. Priest, Resist Conversion | 40F, 60W | Egyptian | |
| 12 | Cavalry | Cavalry | 150+23 | 8+7 | 0.77 | 1 | 0+6 | 0 | add 5 damage vs. infantry | 70F, 80G | Yamato | |
| 13 | Cavalry | Heavy Cavalry | 150+23 | 10+7 | 0.77 | 1 | 1+6 | 1 | add 5 damage vs. infantry | 70F, 80G | Yamato | |
| 14 | Cavalry | Cataphract | 180+27 | 12+7 | 0.77 | 1 | 3+6 | 1 | add 5 damage vs. infantry | 70F, 80G | Yamato | |
| 15 | Cavalry | Mercenary | 170 | 10 | 0.77 | 0+1 | 0+6 | 1 | add 5 damage vs. infantry | 0 | Placed in scenario editor | |
| 16 | Cavalry | War Elephant | 600 | 15 | 1 | 1 | 0+6 | 0 | Attacks all adjacent units | 170F, 40G | Persian, Phoenician | |
| 17 | Archer | Bowman | 35 | 3+1 | 0.7 | 5+3 | 0+6 | 0 | 40F, 20W | Assyrian, Hittite | ||
| 18 | Archer | Improved Bowman | 40 | 4+1 | 0.7 | 6+3 | 0+6 | 0 | 40F, 20G | Assyrian, Hittite | ||
| 19 | Archer | Composite Bowman | 45 | 5+1 | 0.7 | 7+3 | 0+6 | 0 | 40F, 20G | Assyrian, Hittite, Minoan | ||
| 20 | Archer | Chariot Archer | 70+10 | 4+1 | 0.66 | 7+3 | 0+6 | 0 | 3x damage vs. Priest, Resist conversion | 40F, 70W | Assyrian, Hittite, Egyptian | |
| 21 | Archer | Horse Archer | 60+9 | 7+1 | 0.66 | 7+3 | 0+6 | 2 | 50F, 70G | Assyrian, Hittite, Yamato | ||
| 22 | Archer | Heavy Horse Archer | 90+13 | 8+1 | 0.66 | 7+3 | 0+6 | 2 | 50F, 70G | Assyrian, Hittite | ||
| 23 | Archer | Elephant Archer | 600 | 5+1 | 0.66 | 7+3 | 0+6 | 0 | 180F, 60G | Assyrian, Hittite, Persian, Phoenician | ||
| 24 | Siege | Ballista | 55 | 40+1 | 0.33 | 3, 9+2 | 0 | 0 | 100W, 80G | |||
| 25 | Siege | Helepolis | 55 | 40+1 | 0.67 | 3, 10+2 | 0 | 0 | 100W, 80G | |||
| 26 | Siege | Stone Thrower | 75 | 50+1 | 0.2 | 2, 10+2 | 0 | 0 | Damage Radius | 180W, 80G | Hittite, Sumerian | |
| 27 | Siege | Catapult | 75 | 60+1 | 0.2 | 2, 12+2 | 0 | 0 | Damage Radius | 180W, 80G | Hittite, Sumerian | |
| 28 | Siege | Heavy Catapult | 150 | 60+1 | 0.2 | 2, 13+2 | 0 | 0 | Damage Radius | 180W, 80G | Hittite, Sumerian | |
| 29 | Ship | Fishing Boat | 45 | 0 | 0 | 0 | 0 | 0 | Fish, 2x Conversion resist | 50W | Minoan, Yamato | |
| 30 | Ship | Fishing Ship | 75 | 0 | 0 | 0 | 0 | 0 | Fish, 2x Conversion resist | 50W | Minoan, Yamato | |
| 31 | Ship | Trade Boat | 200 | 0 | 0 | 0 | 0 | 0 | Trade, 2x Conversion resist | 100W | Minoan, Yamato | |
| 32 | Ship | Merchant Ship | 250 | 0 | 0 | 0 | 0 | 0 | Trade, 2x Conversion resist | 100W | Minoan, Yamato | |
| 33 | Ship | Raft | 40 | 0 | 0 | 0 | 0 | 0 | Transport, 2x Conversion resist | 0 | Minoan, Yamato | Placed in scenario editor |
| 34 | Ship | Light Transport | 150 | 0 | 0 | 0 | 0 | 0 | Transport, 2x Conversion resist | 150W | Minoan, Yamato | |
| 35 | Ship | Heavy Transport | 200 | 0 | 0 | 0 | 0 | 0 | Transport, 2x Conversion resist | 150W | Minoan, Yamato | |
| 36 | Ship | Scout Ship | 120 | 5+1 | 0.66 | 5+3 | 0 | 0 | 2x Conversion resist | 135W | Yamato, Minoan, Hittite, Greek | |
| 37 | Ship | War Galley | 160 | 8+1 | 0.66 | 6+3 | 0 | 0 | 2x Conversion resist | 135W | Yamato, Minoan, Hittite, Greek | |
| 38 | Ship | Trireme | 200 | 12+1 | 0.66 | 7+3 | 0 | 0 | 2x Conversion resist | 135W | Greek, Hittite, Persian, Yamato, Minoan | |
| 39 | Ship | Catapult Trireme | 120 | 35+1 | 0.2 | 9+2 | 0 | 0 | 2x Conversion resist, Damage radius | 135W, 75G | Phoenician, Yamato, Minoan | |
| 40 | Ship | Juggernaught | 200 | 35+1 | 0.2 | 10+2 | 0 | 0 | 2x Conversion resist, Damage radius | 135W, 75G | Minoan, Phoenician, Yamato | |
| 41 | Ship | Flying Dutchman | 200 | 40+1 | 0.2 | 10+2 | 0 | 0 | 2x Conversion resist, Damage radius | 135W, 75G | Phoenician, Yamato, Minoan | Placed in scenario editor, or upgrade w/ cheat |
| 42 | Civilian | Blind Lame Priest | 25+25 | 0 | 0 | 0 | 0 | 0 | Heal | 0 | Placed in scenario editor | |
| 43 | Civilian | Villager | 25+40 | 3+7 | 0.67 | 1 | 0 | 0 | Build/Gather | 50F | Assyrian, Yamato, Sumerian, Shang | |
| 44 | Civilian | Priest | 25+25 | 0 | 10+3 | 0 | 0 | Convert/Heal | 125G | Babylonian, Egyptian, Choson | ||
| 45 | Building | Watch Tower | 100+20 | 3 | 0.66 | 5+3 | 0 | 0 | Resistant to attack | 150S | Babylonian, Choson | |
| 46 | Building | Sentry Tower | 150+30 | 4 | 0.66 | 6+3 | 0 | 0 | Resistant to attack | 150S | Babylonian, Choson | |
| 47 | Building | Guard Tower | 200+40 | 6 | 0.66 | 7+3 | 0 | 0 | Resistant to attack | 150S | Babylonian, Choson | |
| 48 | Building | Ballista Tower | 200+40 | 20 | 0.66 | 7+3 | 0 | 0 | Resistant to attack | 150S | Babylonian, Choson | |
| 49 | Building | Small Wall | 200+40 | 0 | 0 | 0 | 0 | 0 | Resistant to attack | 5S | Babylonian, Shang | |
| 50 | Building | Medium Wall | 300+60 | 0 | 0 | 0 | 0 | 0 | Resistant to attack | 5S | Babylonian, Shang | |
| 51 | Building | Fortification | 400+80 | 0 | 0 | 0 | 0 | 0 | Resistant to attack | 5S | Babylonian, Shang | |
| 52 | Building | Farm | 50+10 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Food source | 75W | Sumerian, Minoan | Persia has farm penalty |
| 53 | Building | House | 75+15 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Allows unit creation | 30W | ||
| 54 | Building | Barracks | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Creates units | 125W | ||
| 55 | Building | Dock | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Creates units | 100W | ||
| 56 | Building | Granary | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Drop Site | 120W | ||
| 57 | Building | Storage Pit | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Drop Site | 120W | ||
| 58 | Building | Archery Range | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Creates units | 150W | ||
| 59 | Building | Stable | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Creates units | 150W | ||
| 60 | Building | Market | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack | 150W | ||
| 61 | Building | Government Center | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack | 175W | ||
| 62 | Building | Temple | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Creates units | 200W | ||
| 63 | Building | Academy | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Creates units | 200W | ||
| 64 | Building | Siege Workshop | 350+70 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Creates units | 200W | ||
| 65 | Building | Town Center | 600+120 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Creates units, DS | 200W | ||
| 66 | Building | Wonder | 500+100 | 0 | 0 | 0 | 0 | 0 | Resistant to attack, Wins Game | 1000 WSG | ||
| 67 | Hero | Corlis | 100 | 6+7 | 0.67 | 1 | 0 | 0 | 0 | Yamato, Assyrian, Sumerian | Villager | |
| 68 | Hero | Herisfon | 150 | 9+7 | 0.67 | 1 | 0 | 0 | 0 | Assyrian, Yamato, Sumerian | Villager | |
| 69 | Hero | Perseus | 100 | 10+1 | 0.7 | 7+3 | 3+6 | 0 | 0 | Minoan, Hittite, Assyrian | Composite Bowman | |
| 70 | Hero | Tiberius | 250 | 15+7 | 0.71 | 1 | 0+6 | 0 | 0 | Egyptian | Chariot | |
| 71 | Hero | Jason | 180 | 20+7 | 0.67 | 1 | 0+6 | 0+2 | 0 | Infantry | ||
| 72 | Hero | Xerxes | 200 | 20+7 | 0.67 | 1 | 3+6 | 0+2 | 0 | Short Swordsman | ||
| 73 | Hero | Alexander | 400 | 22+7 | 0.77 | 1 | 1+6 | 0 | 0 | Cavalry | ||
| 74 | Hero | Hector | 350 | 25+7 | 0.77 | 1 | 2+6 | 1 | 0 | Cavalry | ||
| 75 | Hero | Amon Ra | 150 | 0 | 12+3 | 0 | 0 | Convert/Heal | 0 | Babylonian, Egyptian, Choson | Priest | |
| 76 | Hero | Mor Havoc | 180 | 0 | 12+3 | 0 | 0 | Convert/Heal | 0 | Egyptian, Babylonian, Choson | Priest | |
| 77 | Cheat | Big Bertha | 200 | 65 | 0.2 | 3, 16 | 0 | 0 | Damage radius | 180W, 80G | Upgrade Catapult class weapons via cheat | |
| 78 | Cheat | Photon Man | 100 | 15 | 3.33 | 2, 15 | 10 | 0 | 0 | Like Helepolis | ||
| 79 | Cheat | Nuke Trooper | 100 | 300 | 0.12 | 5, 88 | 10 | 0 | Damage radius | 0 | Like Catapult | |
| 80 | Cheat | Winsett's Z | 500 | 300 | 0.37 | 3, 15 | 10 | 0 | Damage radius | 0 | Car w/ Nuke trooper | |
| 81 | Cheat | Medusa | 25 | 3 | 0.67 | 1 | 0 | 0 | Transformation | 50F | Villager, Place in scenario editor or use cheat | |
| 82 | Cheat | Black Rider | 60 | 8 | 0.66 | 7 | 0 | 2 | Transformation | 0 | Assyrian, Hittite | Second form of Medusa, becomes catapult |
| 83 | Cheat | Stealth Bowman | 75 | 10 | 0.7 | 7 | 0 | 0 | Becomes Tree | 40F, 20G | Assyrian, Hittite | Composite Bowman Upgrade |
| 84 | Animal | Gazelle | 8 | 0 | 0 | 0 | 0 | 0 | Food source | 0 | Place in scenario editor, and appear in RM | |
| 85 | Animal | Alligator | 20 | 4 | 1.67 | 1 | 0 | 0 | Food source | 0 | Place in scenario editor, and appear in RM | |
| 86 | Animal | Lion | 20 | 2 | 2 | 1 | 0 | 0 | Food source | 0 | Place in scenario editor, and appear in RM | |
| 87 | Animal | Lion King | 40 | 5 | 2 | 1 | 0 | 0 | Food source | 0 | Place in scenario editor | |
| 88 | Animal | Elephant | 45 | 10 | 0.63 | 1 | 0 | 0 | Food source | 0 | Place in scenario editor, and appear in RM | |
| 89 | Animal | Elephant King | 60 | 30 | 0.63 | 1 | 0 | 0 | Food source | 0 | Place in scenario editor | |
| 90 | Animal | Tame Lion | 20 | 3 | 2 | 1 | 0 | 0 | Food, Player controlled | 0 | Place in scenario editor | |
| 91 | ??? | Invisible Demon | 180 | 20 | ? | 0 | 0 | 0 | Invisible | 0 | Place in scenario editor |