| Weapon | Why Removed |
| rocket machinegun | lag |
| flamethrower | lag |
| guided rocket launcher | not practical |
| BFG | lame |
| Grenade | Why Removed |
| napalm | lag, lame |
| shrapnel | not practical |
| cataclysm | lag, lame |
| plasma | lame |
| cluster | lag, lame |
| Name | Description |
| minisweeper | machinegun which shoots shotgun shells |
| death ray | a railgun with splash damage and fire |
| speedrocket launcher | twice the speed, 3/4 the blast radius, low self-damage |
| Name | Description |
| electroshock | large radius electrocution for players in water |
| kamikaze | same effect as kamikaze mode |
| plague | victims health erodes steadily |
| concussion | temporary blindness and loss of motor skills |
| vampire | like Q2 but you get health from victims |
| Weapon | Modification |
| super blaster | reduced damage, no cells needed |
| shotgun | increased damage, hot pellets |
| sniper gun | increased fire rate |
| machinegun | increased damage |
| streetsweeper | reduced damage |
| railgun | instant kill, 3/4 cycle time |
| Feature | Description |
| weapon toggle mode | like WoD6.08 except you choose default weapon |
| dual fire mode | fire with mouse1 or mouse2 to pick mode (like UT) |
| Feature | Description |
| rapid weapon change | twice as fast as WoD6.08 |
| instant weapon change | no delay when switching modes (e.g. SSG to freezer) |
| rapid weapon respawn | 5 seconds (like Q3); makes "weapon stay" obsolete |
| effective rocket jumping | try it with the speedrocket launcher and see! |
| improved grapple | simple straight-line action; faster than 6.08 version |