| Weapon | Difference from WoD6.08 |
| blaster | increased damage |
| super blaster | reduced damage |
| shotgun | increased damage, sets victim on fire |
| sniper gun | increased repeat rate, shotgun model |
| super shotgun | none |
| freezer | none |
| machinegun | increased damage |
| minisweeper | new; fires shotgun shells |
| chaingun | stops firing when you release the trigger |
| streetsweeper | reduced damage |
| grenade launcher | none (see new grenade types below) |
| bazooka | none (see new grenade types below) |
| hyperblaster | none |
| plasma rifle | none |
| firerocket launcher | same as WoD6.08 "rocket launcher" |
| speedrocket launcher | new; 2x speed, reduced splash damage radius, no fire |
| railgun | 1000 units of damage, higher rate of fire |
| death ray | new; instant hit with splash damage and fire |
| Name | Color | Damage |
| fire | none | same as 6.08 |
| vampire | red | same as Q2 but increases your health as you damage others |
| concussion | yellow | temporary blindness and reduced motor skills |
| plague | green | makes victim terminally ill |
| kamikaze | white | forces victim into kamikaze mode |
| freezer | blue | same as 6.08 |
| electroshock | magenta | like Q2 but large radius shock for swimmers |
| Situation | Prefer | To | Reason |
| short range | minisweeper | machinegun | higher damage rate |
| long range | machinegun | minisweeper | less spread |
| short range | streetsweeper | chaingun | higher damage rate |
| long range | chaingun | minisweeper | less spread |
| point blank | speedrocket | firerocket | less self damage |
| medium range | firerocket | speedrocket | more damage |
| long range | speedrocket | firerocket | firerocket too easy to dodge |
| armored opponent | railgun | death ray | penetrates any armor |
| long range | death ray | railgun | doesn't require a perfect shot |
| point blank | railgun | death ray | no self damage |