| The workhorse of lighting. It doesn’t show up in the game, but you can see its effects. | ||
| Flags: | ||
| Start off: | The light will start off and turn on when triggered. | |
| Keys: | ||
| Light: | The value of the light. Default is 300. | |
| Style: | A dynamic light style. Default is 0; there are 11 styles. | |
| Cone: | Changes the cone of light. Default is 10. Use with spotlights, meaning the light targets an info_null. | |
| Color: | The RGB value of a light. | |
| A light for the hive levels. | ||
| Addtional Flags: | ||
| No_Halo: | Turns off the halo effect. | |
| A big gold chandelier for the Palace. |
| An iron chandelier. | ||
| Addtional Flags: | ||
| Animate: | Causes flames to animate. | |
| A smaller gold chandelier. |
| A torch holder that sits on the floor. | ||
| Addtional Flags: | ||
| Animate: | Sets a flame on top. | |
| A gem light for Andoria. | ||
| Addtional Flags: | ||
| No_Halo: | Turns off the halo effect. | |
| Keys: | ||
| Style: | Change the gem from yellow to green. | |
|
0) Yellow 1) Green | ||
| A lantern on a wooden arm for Silverspring. | ||
| Addtional Flags: | ||
| No_Halo: | Turns off the halo effect. | |
| A lantern on a long chain for Silverspring. | ||
| Addtional Flags: | ||
| No_Halo: | Turns off the halo effect. | |
| A ceiling lantern for Silverspring. | ||
| Addtional Flags: | ||
| No_Halo: | Turns off the halo effect. | |
| A wall lantern for the Mines. | ||
| Addtional Flags: | ||
| No_Halo: | Turns off the halo effect. | |
| A lantern for tables and floors for the Mines. | ||
| Addtional Flags: | ||
| No_Halo: | Turns off the halo effect. | |
| A torch sconce with a gem for Andoria. | ||
| Addtional Flags: | ||
| No_Halo: | Turns off the halo effect. | |
| A torch sconce similar in style to floortorch. | ||
| Addtional Flags: | ||
| Animate: | Places a flame in the torch. | |