| This is not actually an entity, but it is any scripting associated with the world itself. It will know which CD track to play and which sky to use.
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| Flags: |
| Nobodies: | In DM, no bodies will stay when they die.
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| Keys: |
| Sounds: | The CD track to play.
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| Sky: | The sky to use.
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| : | Sky1 Andoria – Night Silverspring skySky for andoria levels.
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| : | Desert – Sky for Canyon level.
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| : | Hive – Sky for Hive levels.
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| : | Sky1 – Sky for Silverspring docks.
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| : | Sky2 – Day skyStorm – Sky for Cloud Fortress.
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| : | Sky3 Swamp – Andoria Day skySky for Swamp and Andslums
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| : | Town – Sky for Silverspring levels.
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| Skyaxis: | Rotates the sky about an axis
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| Skyrotate: | Speed of rotation of the sky. Measured in degrees per second, and used with skyaxis.
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| Gravity: | The gravity of a level. The default is 800.
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| Message: | Text that prints in the console upon loading the level.
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| Skinnum: | Plague skin for Corvus in single player. 0 is normal, 1 is plagued, and 2 is really plagued.
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| Cooptimeout: | Sets a wait in seconds to allow all co-op players to join. This is useful if a cinematic is at the beginning of the level.
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| Offensive: | Starting weapons for co-op. Add together for combinations of weapons.
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| 1: | Swordstaff
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| 2: | Fireball
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| 4: | Hellstaff
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| 8: | Magic Missile
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| 16: | Storm Bow
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| 32: | Sphere of Annihilation
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| 64: | Phoenix Bow
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| 128: | Mace Ball
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1) Firewall
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| Defensive: | Starting defensive spells for co-op. Add together for combinations.
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| 1: | Ring of Repulsion
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| 2: | Lightning Shield
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| 4: | Teleport
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| 8: | Morph Ovum
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| 16 : | Meteor Barrier
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