| Calls an external script to be run. Must be triggered. | ||
| Keys: | ||
| Script: | Script to run. Example: silverspring/door. | |
| Parm1-16: | Parameters are part of the scripting language. They are values for a generic script that can be set on a per use basis. | |
| Shrines are a combination of an obj_shrine entity to provide the model and sparkle effect, and one of the shrine_* entities to confer the benefit, e.g. shrine_mana to recharge mana. |
| Hold your breath for longer |
| Tome Effect |
| Ambient sounds for different sections of the game. Each set has different styles associated with them, but they all share some key values and flags.. | ||
| Flags: | ||
| Non_local: | Plays all overthroughout the level. | |
| Start_off: | Starts off, can be triggered on. | |
| Keys: | ||
| Wait: | Amount of seconds + or – 50% before spawing sound again. Default is 10. | |
| Attenuation: | The distance at which the sound plays from its origin. Default is 0. | |
|
0) Heard over entire level 1) Heard at large radius 2) Heard at medium radius 3) Diminishes very quickly. | ||
| Volume : | The volume of the sound. Range of .1 to 1, default is .5. | |
| StyleWhich sound to play. | ||
| 1 : | small fountain (constant loop) | |
| 2 : | large fountain (constant loop) | |
| 3 : | water running out of sewer (constant loop) | |
| 4: | rushing waterway outside (constant loop) | |
| 5 : | wind chime | |
| Style Which sound to play. | ||
| 1 : | Cauldron bubbling (looping) | |
| 2 : | Wind, low, eerie (looping) | |
| 3 : | Wind, low, noisy (looping) | |
| 4 : | Wind, high, soft (looping) | |
| 5 : | Wind, low, soft (looping) | |
| 6 : | Wind, low, strong (looping) | |
| 7 : | Wind, high, strong (looping) | |
| 8 : | Wind, whistling, strong (looping) | |
| Style Which sound to play. | ||
| 1 : | Gong | |
| 2 : | Wind, low, eerie (looping) | |
| 3 : | Wind, low, noisy (looping) | |
| 4 : | Wind, high, soft (looping) | |
| 5 : | Wind, low, soft (looping) | |
| 6 : | Wind, low, strong (looping) | |
| 7 : | Wind, high, strong (looping) | |
| 8 : | Wind, whistling, strong (looping) | |
| Style Which sound to play. | ||
| 1 : | Mud pool bubbling (looping) | |
| 2 : | Rocks falling (3 sounds) | |
| 3 : | Wind, low, eerie (looping) | |
| 4 : | Wind, low, soft (looping) | |
| 5 : | Conveyor belt (looping) | |
| 6 : | Bucket conveyor belt (looping) | |
| 7 : | Creaking timbers (3 sounds) | |
| Style Which sound to play. | ||
| 1 : | fire (looping) | |
| 2 : | water lapping (looping) | |
| 3 : | seagulls (2 random) | |
| 4 : | ocean | |
| 5 : | birds (10 random) | |
| 6 : | crickets (3 random) | |
| 7 : | frogs (2 random) | |
| 8 : | distant women/children crying (4 total) | |
| 9 : | mosquitoes (2 random) | |
| 10 : | bubbles | |
| 11 : | bell tolling | |
| 12 : | footsteps (3 random) | |
| 13 : | moans/screams/coughing (5 random) | |
| 14 : | sewer drips (3 random) | |
| 15 : | water drips (3 random) | |
| 16 : | solid heavy drips (3 random) | |
| 17 : | Cauldron bubbling (looping) | |
| 18 : | Spit turning and creaking | |
| Style Which sound to play. | ||
| 1 : | Bird, quick, high pitch | |
| 2 : | Bird, low, medium pitch | |
| 3 : | Huge waterfall | |
| 4 : | Mud pool bubbling (looping) | |
| 5 : | Wind, low, eerie (looping) | |
| 6 : | Wind, low, noisy (looping) | |
| 7 : | Wind, high, soft (looping) | |
| 8 : | Wind, low, soft (looping) | |
| 9 : | Wind, low, strong (looping) | |
| 10 : | Wind, high, strong (looping) | |
| 11 : | Wind, whistling, strong (looping) | |