| This is a list of all of the entities that appear in siege.bsp, with the fields that they show up taking, the ones that don't always appear being in parentheses. This may or may not correspond to what's in the documentation, and might or might not be useful for figuring out how to do things. |
Ring_Regeneration: 2
origin
Ring_WaterBreathing: 10
origin
(spawnflags) 2
ambient_lightfader: 1
level
origin
spawnflags
style
target
ammo_arrows: 12
origin
ammo_grenades: 9
origin
(spawnflags) 3
art_climb: 2
origin
art_cubeofforce: 1
origin
spawnflags
art_glyph: 7
origin
(spawnflags) 4
art_invincibility: 8
origin
art_sword_and_crown: 1
origin
art_torch: 11
origin
breakable_brush: 97
model
(abslight) 5
(health) 50
(health
) 5
(netname) 2
(pain_target) 90
(spawnflags) 22
(target) 23
(targetname) 22
(thingtype) 96
func_button: 9
angle
lip
model
target
wait
(abslight) 1
(flags) 5
(killtarget) 2
(soundtype) 7
(speed) 1
(targetname) 3
func_door: 32
angle
model
(abslight) 16
(dmg) 17
(health) 5
(level) 7
(lip) 16
(ondeath_target) 5
(puzzle_piece_1) 1
(siege_team) 1
(soundtype) 23
(spawnflags) 22
(speed) 13
(strength) 5
(target) 1
(targetname) 31
(thingtype) 5
(wait) 20
func_door_rotating: 3
abslight
flags
model
origin
soundtype
spawnflags
targetname
(dmg) 1
(health) 1
(ondeath_target) 1
(pain_target) 1
(speed) 1
(strength) 1
(thingtype) 1
(wait) 2
func_illusionary: 3
abslight
model
spawnflags
func_obstacle: 1
model
func_wall: 2
abslight
model
info_player_attacker: 4
angle
origin
info_player_deathmatch: 12
angle
origin
info_player_defender: 4
origin
info_player_start: 1
angle
origin
info_teleport_destination: 18
origin
targetname
(angle) 12
item_armor_breastplate: 1
origin
light: 271
origin
(light) 260
(style) 259
(targetname) 259
light_torch_castle: 81
origin
(angle) 71
(light) 24
misc_ripples: 1
origin
targetname
monster_pirhana: 20
origin
(netname) 1
monster_werepanther: 4
angle
origin
siege_team
target
obj_ballista: 4
angle
dmg
health
origin
speed
targetname
thingtype
obj_barrel_exploding: 5
origin
spawnflags
obj_barrel_gfire: 1
origin
spawnflags
obj_catapult2: 3
angle
health
origin
speed
targetname
obj_chair: 6
angle
origin
obj_hedge3: 10
abslight
origin
obj_lady_of_the_lake: 1
fail_chance
origin
targetname
obj_skeleton_throne: 1
angle
origin
obj_skull: 2
angle
origin
obj_statue_king: 2
angle
origin
obj_statue_lion: 2
angle
origin
obj_tree2: 5
origin
path_corner: 2
origin
targetname
(target) 1
player_sheep: 2
netname
origin
(angle) 1
puzzle_piece: 1
netname
origin
puzzle_id
spawnflags
trigger_activate: 3
model
target
targetname
trigger_control: 7
model
target
trigger_counter: 4
model
target
targetname
(count) 1
(netname) 2
(spawnflags) 1
trigger_deactivate: 1
model
spawnflags
target
targetname
trigger_hardfall: 4
model
trigger_monsterjump: 1
angle
model
speed
trigger_multiple: 21
model
(angle) 3
(impulse) 16
(impulse
) 1
(netname) 4
(siege_team) 3
(target) 17
(targetname) 2
(wait) 6
trigger_relay: 8
origin
target
targetname
(netname) 2
trigger_start_timer: 1
model
targetname
trigger_teleport: 4
model
target
(spawnflags) 3
worldspawn: 1
spawnflags
wad