| Classname: | func_plat |
| Purpose: | Elevators |
| H2 Code: | plats.hc |
| Pretty much as in Quake, it would appear. In the map-editor, draw them in in their `up' position; then they will normally first be displayed in their `down' position, which is shifted down from the `up' position by their total height (all owned brushes, e.g. a platform to stand on and some sort of supporting pole) - 8 units, or by their height field, if this is specified. Then they rise to `up' when stood upon. |
| speed | Value is a number, which overrides the default 150 speed. |
| height | Value is a number, which overrides default distance from `up' (map) to `down' position (i.e. how far down from its map position the plat appears in the game). |
| soundtype | Value is a number:
|
| targetname | Value is a name, target value of remote trigger, such as a button. Targetted plats start in their up position, then lower and become normal when triggered. |