| Classname: | trigger_setskill |
| Purpose: | Activating nightmare mode |
| H2 Code: | triggers.hc |
| fields reqired: | targetname, noise |
| targetname | Entity fires & sets skill-level when triggered |
| noise | Value is a number, designating skill-level to be set. 4=nightmare, so presumably 0-3 are the regular levels, but I haven't tested this. |