| Classname: | trigger_push |
| Purpose: | Rapid transit. |
| H2 Code: | triggers.hc |
| When player enter brush, gets up and in horizontal direction specified by angle. (It's good for making repulsor fields, and can be turned off by being targetted.) |
| angle | Value is a number, horizontal direction player is pushed in. |
| speed | Value is a number, velocity of motion. Not used in maps, but seems to work! |
| targetname | Value is a name, when triggered, the entity does one more push and removes itself (so this is how you turn it off). |
| spawnflags: | 1 - PUSH_ONCE |