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Title                        : SI_Tundra
Filename                     : si_tundra
Date                         : 02/04/2000
Intended for                 : Half-Life:Science & Industry
Author                       : Graham "Weirdo" Weir
Author E-Mail                : weirhome@weirhome.screaming.net
Author WWW page              : www.planethalflife.com/si
Description                  : The first map in my 'Extreme Environments' series for Science & Industry. This map is set in
                               the barren tundra of the far northern reaches of the globe. The two rival companies, Midland
                               Carbide Labs and Amalgamated Flourodynamics, are still fighting nearly 30 years after the
                               initial battle took place late at night in 1971, neither willing to give up despite both
                               suffering serious losses in facilities and personnel. Now the companies have extended their
                               operations to the Arctic, both intending to win a classified but extremely lucrative
                               government contract for research into the how localized disruptions in the fabric of
                               spacetime, (in layman's terms "teleporters",) could better be controlled in sub-zero
                               conditions...
Credits                      : Valve, for Half-Life
                             : The SI Team, for Science & Industry
                             : PaulI, for coming up with the name "si_tundra"
                             : +Cadaver+, for compiling the map when my computer failed me (with only 64MB RAM when I                                       started to make this map, my computer was not in good shape to compile maps with complex
                               lighting effects...Still, I've now got 160MB...the map compiles in 20 mins flat :) )
                             : The Wadfather, for 2 snow textures I used outside.

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* Play Information *

Single Player           : No
Cooperative             : No
Deathmatch              : No
Science & Industry      : Yes
New Sounds              : No
New Textures            : Yes
New Sky                 : Yes

* Construction *

Base                    : N/A
Editor(s) used          : Worldcraft 2.1
Build time              : 37 hours
Known Bugs              : N/A

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* Other maps made by the author *
    -- DE_SectorE - Counter-Strike Bomb/Defuse
    -- Others were made but never released...

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* Notes from the author *

Strategy: Use that teamwork! There's only one way down the corridor past Human Resources into the Research Lab...so if you
          don't have your buddies supporting you, you'll never make it in and out again with a scientist. Teamwork is                  equally important on defense. Always have at least one person defending the front desk area; there's a button on
          that desk which will sound a siren throughout the base warning everyone that enemies are incoming, which                     tells people on defense to get ready for the enemy (and newly respawned players to stay in safe areas unless they
          want to be caught in a crossfire with just a magnum...) Don't worry about the siren annoying your scientists, even
          though it's audible in the labs the scientists are only bothered by weapon sounds.
          There's more than one way into the enemy base, but unfortunately the second way is one-way...you can only get into
          the enemy base that way, and must get out by the front door. Hint: The second way into the enemy base is from YOUR
          Research Labs...

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* Legal Notes *
Authors may not use this level as a base to build other levels.
This map is intended to be distributed over the Internet or by BBSs. Distributing the map by other means requires the consent
   of the author.
You are not allowed to sell this map without prior written consent by the author.
This txt file must be also distributed with the bsp file.
