===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Giant Deflating Football
Filename                : gdf.wad
Release date            : 09/03/2024
Author                  : fefor
Email Address           : [redacted]
Other Files By Author   : Come To Dust (cometodust.wad), Sundown
                          (sundown.wad)
Misc. Author Info       : This map was mostly inspired by The Egg of Human
                          Endeavors by Benjogami. I just wanted to do
                          something surreal with the default textures (except
                          for the sky) while using the least number of
                          different textures. Oh and also try out the voodoo
                          doll sector light sequences you can do in Boom.

Description             : You've been captured by cosmic demons in outer
                          space and they are forcing you to fight in arenas.
                          Why? for ther entertainment. You've been promised
                          to be left in peace if you managed to survive, but
                          you don't buy it... there's probably a catch to it
                          right?

Additional Credits to   : MAP01 MIDI - "Dancers #1" by Koji Kusanagi
                          MAP02 MIDI - "Snow #3 - First snow" by Koji
                          Kusanagi
                          Intermission MIDI - "Streets of Rage 3 OST - Level
                          Complete" sequenced by Bennettman
===========================================================================
* What is included *

New levels              : 1 + credits map
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : 01 - 02
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : A couple of days.
Editor(s) used          : Ultimate Doom Builder, SLADE, Doom Writer,
                          WhackEd4, paint.net
Known Bugs              : N/A
May Not Run With        : Chocolate-Doom or anything that doesn't support
                          Boom.
Tested With             : DSDA-Doom (Complevel 9)


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-NoDerivatives 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/

You are free to copy and redistribute the material in any medium or format.
If you do so, you must give appropriate credit, provide a link to the
license, and indicate if changes were made. You may do so in any reasonable
manner, but not in any way that suggests the licensor endorses you or your
use. You may not use the material for commercial purposes. If you remix,
transform, or build upon the material, you may not distribute the modified
material.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors