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Title                   : The Legacy.
Filename                : Gem03.Zip.
Author                  : Yashar G. (aka Gemini).
E-mail address          : Post2000@C2i.Net.
Release date		: 24/03/01.
Web page		: I had like 50 hits on my previous site, so fuck off.
Description             : 10 levels using the Darkening2 grafx plus demopack.
			  Only 3 levels were made with the Darkening 2 textures
			  as a base (Maps01, 02, 08), or something like that,
			  the rest were made for regular Doom2, that i just
			  retextured. The next Darkening2 add-on will be 
			  better...
Requirements		: Dark2txt.Zip, or Darken2.Zip. Remember not to add 
			  Darken2.Wad before Gem03.Wad though.
Author info		: Iranian. Plan to be a terrorist.
Other stuff by me	: Darkening Aftershock (Gem01.Zip)
			  Untitled (Gem02.Zip)
			  Doomworld's 10 Sector Wad (10Sector.Zip)
		  	  Surge DM (Surge.Zip)
			  Surge2 DM (Surge2.Zip)
			  Paradox (Unreleased)
			  Alien Vendetta (Unreleased)
			  Plutonia 2 (Unreleased, dunno if i'll get around to 
			  make maps for it or not...would be cool though).
			  Plutonia Demo Pack (Pluvdem.Zip)
		 	  10 Sector Demo Pack (Tspack.Zip)
			  3-4 year old demo packs for all Doom episodes. I have
			  them on one of my webpages, but dont remember the
		    	  URL...heh.
			  Some Compet-N demos.
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Play Information 	:

Episode and Level #     : Maps01-07.
Single Player           : Yes, maps01-03.
Cooperative 2-4 Player  : No.
Deathmatch 2-4 Player   : Yes, maps04-07.
Difficulty Settings     : 2 different skill levels. Skill 4 is default, but you
		  	  can lower the skills to skill 2/3 (they're the same).
New Sounds              : No.
New Graphics            : Yes, the Darkening2 grafx, plus 3 "screen" grafx. You
			  need Darkening2 to play this wad.
New Music               : Yes, ripped from Memento Mori 2. 
Demos Replaced          : Yes, all three.
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Info		        :

Base			: New levels from scratch. Inspired by Gem01 (Map01), 
			  Memento Mori 2 map11 (Map02), and Prowers "Seventh 7"
			  (Map03).
Editors used		: Dck 3.0, Wintex 4.3 & Paint Shop.
Bugs   			: There's a VPO in map03, but i'm sure there's more.
			  The music doesn't sound right, and for some reason
		   	  they start in the middle of the track, blame WinTex.
			  And the title pic, credits and intermission screens
		   	  all got changed palette or something when i added
			  them to the wad with WinTex. And again, blame them.
Construction time	: Dunno. About 15 hours with map01, 10 with 
	 		  map02, 20 with map03, dunno about map04 since i 
	                  didn't make it (Reep & Zokum did), but i spent about
			  2 hours adding/fixing stuff, 1/2 hour with maps05, 
			  06, 07, 1/2 hour with map08, 20 with map09, 20 with
			  map10, 5 hours with testing, 1 hour with this text
			  file, and 1/2 hour with the demos. Some of them
			  went out of sync and sometimes i died too early. Heh.

***Map04-07 is meant for Deathmatch2 skill 5.***

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Other stuff  		: Thanx/greetings :
			  Allah/God for everything.
			  David Shaw and Mark Klem for the music.
			  Afterglow for telling me how to delete textures from
		   	  a "pwad" with Wintex.
			  Citrus/O-Tech for the grafx.
			  Reep & Zokum for map04.
			  Anders Johnsen, Albert Valls, Adam Hegyi, Wim Vanrie,
			  Opulent, Mike Toliver, Arno Slagboom, Pythonnn &
			  Ethhh.
			  The rest can fuck off. Unless i forgot you. But there
			  really isn't many to remember, so...heh.
			  
		          Yet some other stuff :
			  Try to find the secret levels.
			  Record SP demo's of all 6 maps.
			  Record DM demo's of all 4 maps.
			  Make me a homepage.
			  Help me out with the next "Darkening 2 add-on", same
			  quality as this, not better and not worse.
			  Send me long e-mails with comments about what you
			  liked, disliked, suggestions and so on.
			  I will make demo's of all the SP maps, just didn't
			  feel like doing it right now and i wanted to upload
			  this before the "/newstuff chronicles" or whatever
			  it was, at Doomworld.
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Copyright / Permissions :

Authors may not use these levels as a base to build additional levels.
But ofcourse you may spread it or put it on a cd or what you might wanna do
as long as you don't mess with the zip. You may only spread the zip by the way.
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