===========================================================================
Advanced engine needed  : Should run on any relatively new (as of January 28,
                          2023) Boom-compatible port. For the best gaming
                          experience, I recommend using Doom Retro, Eternity
                          Engine, Woof! or ZDoom 2.8.1.
Primary purpose         : Single play
===========================================================================
Title                   : Hotel of the Dead
Filename                : HOTDv4.wad
Release date            : January 28, 2023
Author                  : DRON12261
Email Address           : [redacted]
Other Files By Author   : There have been no publicly released projects yet.
                          Only various publications in closed communities.
Misc. Author Info       : Mapper, mod maker, programmer, and quite a bit of
                          pixel art artist.

Description             : Initially the first version was created in 3 days
                          for the community project "666crets", organized by
                          RED77. Later, after another extra day of revisions,
                          the current version was ready for separate
                          distribution as a standalone .wad file, not tied to
                          the framework of the community project.

			  The level was designed to:
			  Software Render (or Software-like)
			  No Jump
                          
                          Storyline:
                          You come to your senses on the street 
                          outside the hotel building and suddenly 
                          find crowds of demonic creatures all 
                          around you. You realize that you need 
                          to get out of the place as quickly as 
                          possible. 
                          But there's HE waiting outside the main 
                          gate. Knowing that you are incapable of 
                          confronting this horror now, you have no 
                          choice but to take refuge in the hotel 
                          building itself. 
                          There is no easy way out...

Additional Credits to   : The map was created by DRON12261 in 4 days.
                          
                          Soundtrack ("A lot to learn" from MAP29,
                          D64D2.wad):
                          MIDI version by DILDOMASTER666
                          OGG version by DAR
                          
                          Thunder sounds from Eternity Engine resources.
			  The texture pack used was jimmytex.wad.
			  SKY1 was taken from 32in24-15_tex_v2.wad.
                          
                          Special thanks for testing:
                          Dexiaz
                          NicolasTheFuggit
                          Olphian
                          
                          Special thanks to DeathWish, for helping me figure
                          out a couple of technical nuances in implementing
                          the 3D elevator under Boom (the one on the street
                          leads to the second floor).
                          
                          Special thanks to RED77, for organizing the
                          666crets community project, which gave birth to the
                          idea for this map.
===========================================================================
* What is included *

New levels              : 1
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01(Intro), MAP02(Level itself)
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : Designed for
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : 4 days
Editor(s) used          : SLADE; 
			  Ultimate Doom Builder;
			  Aseprite.
Tested With             : DSDA - [0.25.6]; 
			  Woof! - [10.4.0];
			  prBoom+ - [2.6.1];
			  Eternity Engine - [4.02];
			  Doom Retro - [4.7.2];
			  GZDoom - [4.9.0];
			  Zandronum - [3.1];
			  LZDoom - [3.88];
			  ZDoom - [2.8.1];
			  ZDaemon - [1.10.22]; 
			  Odamex - [10.3]; 
			  Crispy Doom - [5.12.0] (without intermission texts).


* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a
copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes. If you remix, transform, or build upon the
material, you must distribute your contributions under the same license as
the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Doomworld: https://www.doomworld.com/forum/topic/133699-boom-doom2-hotel-of-the-dead-by-dron12261-1-level/