===========================================================================
Archive Maintainer      : I found many problems with my last wad
                          "Overrun.wad". I fixed these and added four new
                          levels.
Update to               : Overrun.wad
Advanced engine needed  : yes
Primary purpose         : Single play
===========================================================================
Title                   : Living Flesh
Filename                : Living.wad
Release date            : 05/18/22
Author                  : Sandy
Email Address           : [redacted]
Other Files By Author   : Overrun.wad

Description             : This wad contains 12 new levels for Doom II. The
                          levels are mostly short and open, and range from a
                          run through a city block to a time-sensitive
                          journey to the moon. (Final version, I promise)

===========================================================================
* What is included *

New levels              : 12
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map12
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : two months
Editor(s) used          : Doom Builder 2
Known Bugs              : While this wad can function on non-limit removing
                          ports, there exists a number of texture bugs, and
                          certain areas might cause a visplane overflow.
                          (Namely the last room of map 09) On limit removing
                          ports such as GZDoom, no such errors exist to my
                          knowledge.
May Not Run With        : Chocolate Doom, other non-limit removing ports
Tested With             : GZDoom, Chocolate Doom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://www.moddb.com/games/doom-ii/addons/overrun-11