=========================================================================== Archive Maintainer : Hey, this is my first map that I published. I hope everything is all right. Updated version with some bug fixes. Update to : lumap01.wad v138 Advanced engine needed : ID24, UZDOOM, Nugget Doom, MBF21 compatible Primary purpose : Single + coop play =========================================================================== Title : lumap01 "Entryway to Hell" v141 Filename : lumap01.wad Release date : 2026-04-02 Author : lucom22 (ML) Email Address : [redacted] Other Files By Author : None so far Misc. Author Info : I grew up with Doom and modded with the original DEHACKED for DOS. After literally decades I have started again with modding. Description : Explore the corrupted UAC facilities on easier difficulties or grind through them on Ultra Violence / Nightmare. lumap01 is my first map that I've ever published. I started working on it decades ago then abandoned it. Now with the help of modern tools I finally finished it. You can find the original map in MAP02 (originally lumap18.wad). The gameplay is modified using DEHACKED with some DEHEXTRA features. Select a lower difficulty for exploring the map. Also plays well on Nightmare difficulty. Additional Credits to : Tigris (play tester), my wife for many inspirations =========================================================================== * What is included * New levels : 2 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Yes Demos : No Other : I have created just around 10 sprites. The rest is vanilla. Other files required : None * Play Information * Game : Doom 2 Map # : MAP01 (MAP02) Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : 6 months (after a "short" break of around 2 decades) Editor(s) used : Ultimate Doom Builder, Slade, WhackEd, GIMP, Notepad++, GitExtensions Known Bugs : Vertical spawn offset of some things is sometimes wrong. Depending on source port, sometimes too low / high. Some enemies sometimes get stuck. Some sounds might be too frequent and thus could result in too much noise. There could be display issues in the HUD. May Not Run With : Odamex: Some line actions are not triggered; Eternity: Does not like the DEH; Doom Retro: Memory issue; DSDA-DOOM: Signal 11 in version 0.29.4 Tested With : ID24, UZDOOM, Nugget Doom, DSDA-DOOM * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors