===========================================================================
Advanced engine needed	: Boom compatible
Primary Purpose		: Single player
===========================================================================

Title			: The Salt Mines
Filename		: salt.wad
Release date		: March 5, 2022
Author			: Large Cat
Email Address		: [redacted]
Other Files By Author	: None yet. Currently working on Mathacre, a 32-map
			  boom megawad.

Description		: A salt mining operation claimed to have made some
			  "unexpected" discoveries, then went totally
			  silent. It's your job to head in there and
			  determine the nature of the disturbance, as well
			  as gauge whether military intervention is
			  required.

			  You get an all too familiar feeling in your gut.
			  Something has gone terribly wrong, but no one
			  will authorize backup for you until you come back
			  with evidence of foul influences.

			  The gameplay of this map is centered on several
			  moderate-sized fights, most of which are set up
			  to push players to their limits of maneuvering
			  and tactical positioning. Most of the fights are
			  in tight quarters for the number of monsters, so
			  crowd manipulation is a useful skill. More than
			  half of the monsters appear in an optional final
			  fight, which is designed more as slaughter
			  gameplay, sending hundreds of monsters in a
			  not-that-large arena.

A Note About Difficulty : UV is intended for players who are familiar with
			  the map and know the intended progression, what
			  items are available, and what encounters will
			  look like. For blind playthroughs, lower difficulty
			  settings are recommended, as UV may become
			  unnecessarily grindy if the map is tackled
			  "improperly".

Mod Info		: The included BEX patch features some changes to
			  a few enemies and some minor weapon changes.

			  The pistol, shotgun, and chaingun have had their
			  fire rates increased to help them keep up with
			  the higher tier weapons.

			  Baron of Hell - 700 HP - The Baron has had its
			  speed increased, and now hurls projectiles in
			  volleys of three.

			  Plasma Miner - 50 HP - The Wolfenstein SS has
			  been replaced with a chaingunner-like enemy who
			  fires plasma bolts and has a quick walking pace.

Resources		: All non-IWAD resources, including graphics and
			  music, are provided by me, Large Cat. You may
			  use these resources for your own projects if you
			  wish, as long as you provide proper credit.

Special Thanks		: Thanks to Scrappy McDoogerton, BaileyTW, and Rycuz
			  on Doomworld for their early feedback on the map.
			  Thanks to everyone who previewed the map on
			  Doomworld; it was great to see what people
			  thought!

===========================================================================

Changelog

final

- reduced number of plamsa guys in plasma wing
- changed level title color in intermission screen

v8

- Changed telegraphing of initial fork entering the mine
- Fixed difficulty settings for two megaspheres
- Small nodebuilding tweaks
- Added map title and background to intermission screen
- Added intermission music
- Added new plasma gun sound

v7 (2021-02-21)

- Added MUSINFO and second track
- Changed sky to nighttime (from TNT ep2)
- Added new palette, changing green ranges to muted blue
- Green armor is now purple to distinguish from megaarmor
- Added optional final fight

v6 (2021-01-24)

- Fixed some miscellaneous visual bugs
- Made AV jumping out of the red key area harder
- Further alterations to blue salt and intro

v5 (2021-01-14)

- Added monster-blocking lines to the monsters on pillars in the SSG fight
	and red door fight
- Unstuck the hell knight in the shotgun room on HMP
- Increased soulsphere secret visibility
- Added lighting to the exit switches in the plasma room
- Simplified exiting the yellow key room on HMP and UV
- Made blue salt piles easier to activate
- Removed damaging floors in rocket launcher area
- Added lighting to step-raising switches in red key room
- Highlighted cyberdemon with BFG
- Lowered rocket launcher fight intensity on HMP
- Staggered archvile entry in blue key fight
- Made blue salt intro more aggressive
- Added more cell ammo on HNTR and HMP
- Added more armor on HNTR and HMP

v4 (2021-01-10)

- First publicly available version

===========================================================================

* What is included *

New levels		: 1
Sounds			: Yes
Music			: Yes
Graphics		: Yes
Dehacked/BEX Patch	: Yes
Demos			: No
Other			: PLAYPAL
Other files required	: None


* Play Information *

Game			: Doom 2 (Boom format)
Map #			: MAP01 (full level including final fight)
			  MAP02 (final fight only)
Single Player		: Designed for
Cooperative 2-4 Player	: Player starts only
Deathmatch 2-4 Player	: Player starts only
Other game styles	: None
Difficulty Settings	: Yes


* Construction *

Base			: Built from scratch
Build Time		: 1 month of intermittent work, plus 3 days for the
			  final arena
Editor(s) used		: Doom Builder 2, Slade, WhackEd, GIMP, MuseScore, 
			  MidiEditor
Known Bugs		: One of the secrets is untaggable in ZDoom-derived
			  source ports
May Not Run With	: Very outlandish gameplay mods
Tested With		: PrBoom+, DSDA Doom, GZDoom, Zandronum


* Copyright / Permissions *

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, please give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

doomworld.com
ftp://archives.gamers.org/pub/idgames/