===========================================================================
Advanced engine needed  : ZDoom 2.2.0 (turn off screen wipes)
Primary purpose         : Single play
===========================================================================
Title                   : SLOTH 2009
Filename                : sloth0409.wad
Release date            : December 23, 2009
Author                  : TimeOfDeath (Chris Balch)
Email Address           : thelastbreathofthedying@yahoo.com

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                     26,27,28
                          2sector map07
                          sloth
                          rjsloth
                          masterjumps map06 (co-author)
                          SMEDLEY
                          SQUANE
                          chips19 (Chip's Challenge remake)
                          FLANAGAN
                          dekutree (Zelda remake)
                          LOINK
                          TOM19

Misc. Author Info       : 27 years old
                          myspace.com/timeofdeath
                          timeofdeath.wrvids.com
                          youtube.com/timeofdeath
                          video.yahoo.com/people/5525124
                          mariokart64.com/smknonnbt/chrisbalchntsc.htm
                          mariokart64.com/smk/profile.php?pid=191

Description             : SLOTH was originally released in 2006. In 2008,
                          map03 was modified and released as FLANAGAN. In
                          2009, map04 was modified and released as LOINK.
                          Now, in late 2009, map02/map03/map04 have been
                          slightly modified, in the spirit of the original
                          SLOTH, and released as SLOTH 2009.


                          MAP01 - Requires infinite ammo. Originally a test
                                  map without monsters. Pretty pointless.

                          MAP02 - Requires infinite ammo. Endless spawning
                                  monsters without lag. You control how
                                  crazy it gets.

                          MAP03 - Requires rocket jumping.

                          MAP04 - Requires rocket jumping.


                          - zdoom
                          - freelook + jumping turned on
                          - infinitely tall actors turned off
                          - no bfg aiming
                          - custom key config for weapons
                          - no crouch

                          My key config in ZDoom is:

                          WASD movement, M1 fire, M2 jump, Q prev weap,
                          E next weap, SPACE use, ALT strafe on,
                          SHIFT center view, always mouselook,
                          never auto-aim, no BFG aiming, dot crosshair.


Additional Credits to   : id Software -
                          Authors of the programs I used -
                          id Software & Afterglow for q1tex.wad -
                          Toke for the idea of using raspberry-colored
                          Caco sprites with smaller corpses
                          ducon for a bug report on the original SLOTH -
                          EarthQuake for dehacked help -
                          Gez for scripting help
===========================================================================
* What is included *

New levels              : 4
Sounds                  : No
Music                   : No
Graphics                : Quake textures (q1tex.wad)
Dehacked/BEX Patch      : Yes - to prevent certain monsters from leaving
                                a corpse and dropping ammo when they die,
                                to help prevent lag.

Demos                   : Included in zip
                          Recorded with ZDoom 2.2.0 by TimeOfDeath
                          (turn off screen wipes in ZDoom 2.2.0 if you
                          record)

                          sloth0409-map02-1450-9399-TimeOfDeath-zd220.lmp
                          sloth0409-map03-413-max-TimeOfDeath-zd220.lmp
                          sloth0409-map04-2201-max-TimeOfDeath-zd220.lmp


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-04
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : No


* Construction *

Base                    : Modified SLOTH 2006
Build Time              :
Editor(s) used          : Doom Builder 1.68, XWE 1.16
Known Bugs              :
May Not Run With...     :


* Copyright / Permissions *

Authors MAY use these maps as a base for modification, as long as you
give me credit.

You MAY distribute this file for free, provided you include this text file,
with no modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com