===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : ZDoom.
Primary purpose         : Single-player mode.
===========================================================================
Title                   : Bloody Sunday
Filename                : sunday.wad
Release date            : September 27, 2012 
Author                  : Federico Milesi (aka MrFroz)
Email Address           : [redacted]
Other Files By Author   : blaze.wad
                          blazer1.wad
                          blazer2.wad
                          marine.wad
                          sunday.wad
                          tricky.wad
			  ztricky.wad
Misc. Author Info       : -
Description             : At the time I didn't know it, or else it would 
                          have been a little bit disheartening. This is my 
                          fourth Doom level made from scratch conceptually,
                          and even though I had been doing pretty well 
                          making maps and getting more creative with each 
                          release, this was the last time even until today 
                          I tried to make something completely original for
                          Doom. Afterwards I fell into a creative slump 
                          and didn't manage to come up with more maps 
                          except for one that hasn't been released because 
                          it is incomplete. And thus this level became an 
                          unintentional swan song.

                          Ten years later, I look fondly on this as being 
                          the best level I made up to that date. I 
                          managed to include more ZDoom features than in 
                          my ZDoom remake of my first level, and was also 
                          able to do stuff like Quake-like water animation.

                          This was also my least blocky and linear map, 
                          with some strategic gameplay. Although the design
                          is still quite basic on a visual level, I was 
                          starting to craft more intricated designs.
                          
                          I can only wonder what would it have been like 
                          if I kept doing more maps...and if I'll ever 
                          return.
Additional Credits to   : -
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* What is included *

New levels              : One.
Sounds                  : No.
Music                   : No.
Graphics                : Yes.
Dehacked/BEX Patch      : No.
Demos                   : No.
Other                   : No.
Other files required    : No.

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for.
Cooperative 2-4 Player  : No.
Deathmatch 2-4 Player   : No.
Other game styles       : No.
Difficulty Settings     : Yes.

* Construction *

Base                    : Made from scratch.
Build Time              : Around three weeks.
Editor(s) used          : Doom Builder 2.
Known Bugs              : None.
May Not Run With        : Haven't really tried more than one source port.
Tested With             : ZDoom 2.8.1.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get the file that this text file describes *

Web sites: /idgames and my YouTube channel.