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Archive Maintainer      : -
Update to               : -
Advanced engine needed  : -
Primary purpose         : Single Player
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		>TEXTO EN ESPAOL AL FINAL<
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Title                   : The escape from planet Telex
Filename                : telex.wad
Release date            : 6/6/2005
Author                  : Aluqah
Email Address           : aluqahweb@yahoo.com.ar
Other Files By Author   : many
Misc. Author Info       : -

Description             : A pure action level. The Joke is that the only ammo you'll find is the 			one that dead monsters drop. It's my level #22

			Story: The habitants of a small city on an asteroid became crazy and 				start to eat each other. Before they get you, you must find the hangar 				and get out of Telex.


Additional Credits to   : The graphics were taken from the pwad "Garrulsimo" (garrulo.wad) by 				Eye de Cul. The trees from "Rip it, Tear it, Smash it!" by Chris Hansen.
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* What is included *

New levels              : 1 level
Sounds                  : No
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : Nothing


* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Not implemented


* Construction *

Base                    : New from scratch
Build Time              : 3 hours, more or less.
Editor(s) used          : ED-209 1.1, Wintex 4.4
Known Bugs              : For some reason you can play this with doom2.exe (it have new sprites), 			but you won't see the trees. Try it with zdoom or similar.
May Not Run With...     : -


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.


You MUST distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: www.geocities.com/aluqahweb
FTP sites:

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Ttulo oficial		: The escape from Planet Telex
Ttulo 		: El escape de Planeta Telex

Archivo                 : telex.wad
Autor                   : Aluqah
Email                   : aluqahweb@yahoo.com.ar
Pgina web		: www.geocities.com/aluqahweb
Info del autor          : (censored)

Descripcin             :un mini-nivel de pura accin. El chiste est en que no encontrars un 				solo item o arma en todo el mapa, adems de los que te den los monstruos 			muertos.

			Historia:
			Los habitantes de una ciudad ubicada en un pequeo asteroide 					enloquecieron y comenzaron a comerse entre ellos y mutar en horribles 				monstruos. Tu ests entre ellos y antes de que la locura te afecte, debes 			encontrar el hangar y escapar.

			Ayuda:
			Corre, Forrest, corre!

Crditos                : los grficos nuevos son del pwad "Garrulsimo" de Eye de Cul. Los                              rboles del "Rip it, Tear it, Smash it!" de Chris Hansen. El cielo no                            me acuerdo de donde sali, pero lo debo haber visto en 70 niveles ya.
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Juego                   : hecho para el doom2.exe
Nivel                   : MAP01
Un jugador              : Para esto fue hecho el mapa
Coperativo              : No
Deathmatch              : No
Niveles de dificultad   : No
Grficos		: S

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Base                    : de cero
Editor                  : ED-209 v1.1, Wintex 4.4
Tiempo de construccin  : 3 horas, ms o menos
Mapa del autor nmero   : 22 (el loco)
Fallos			: No, pero debido a los sprites nuevos, dudo que corra con el doom2.exe 			(a pesar de que lo haya dicho). Usa un source port. Yo slo lo jugu con 			el z-doom.

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* Copyright

No puedes usar esto como base de otros mapas. Usa tu imaginacin.
Distribyelo por todo el universo en cualquier formato que exista o se invente en el futuro.
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