===========================================================================
Archive Maintainer      : -
Update to               : -
Advanced engine needed  : No.
Primary purpose         : Single-player mode.
===========================================================================
Title                   : Trick Or Treat?
Filename                : tricky.wad
Release date            : October 30, 2011 
Author                  : Federico Milesi (aka MrFroz)
Email Address           : [redacted]
Other Files By Author   : blaze.wad
                          blazer1.wad
                          blazer2.wad
                          marine.wad
                          sunday.wad
                          tricky.wad
			  ztricky.wad
Misc. Author Info       : -
Description             : This map caused some sort of controversy back 
                          when I released it on the now defunct 
                          WADs in Progress site. What happened was that
                          an user there left a comment saying that he 
                          thought this level deserved a Cacoward, and then 
                          another user responded to him saying that he was 
                          in way over his head, which then ignited a debate
                          over the map amongst the users.

 	  		  This level never was Cacoward material, it was in
                          fact my third map for Doom made from scratch and 
                          my goal for it was to make it very difficult, 
                          because my previous level was criticized for 
                          being too easy so it was payback time and I 
                          decided to make this one purposely challenging.

                          I learned how to make monsters teleport in order 
                          to ambush you, and I compensated for the short 
                          amount of them by making ammo scarce and narrowed 
                          down corridors. I also tried to deviate from 
                          the blocky architecture which plagued my previous
                          work by playing around with sector height and 
                          using more types of shapes, but the map design is
                          still somewhat blocky.

                          This was my latest WAD released in 2011 and also 
                          my final one for vanilla doom. I have mixed 
                          feelings of it, but its perhaps my most original 
                          and advanced creation of that year, even if the 
                          gameplay can be unfair sometimes.
Additional Credits to   : -
===========================================================================
* What is included *

New levels              : One.
Sounds                  : No.
Music                   : No.
Graphics                : No.
Dehacked/BEX Patch      : No.
Demos                   : No.
Other                   : No.
Other files required    : No.

* Play Information *

Game                    : DOOM2
Map #                   : MAP01
Single Player           : Designed for.
Cooperative 2-4 Player  : No.
Deathmatch 2-4 Player   : No.
Other game styles       : No.
Difficulty Settings     : Yes.

* Construction *

Base                    : Made from scratch.
Build Time              : About two weeks.
Editor(s) used          : Doom Builder 2.
Known Bugs              : None.
May Not Run With        : Haven't really tried more than one source port.
Tested With             : ZDoom 2.8.1.

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get the file that this text file describes *

Web sites: /idgames and my YouTube channel.