===========================================================================
Advanced engine needed  : boom-compatible ports
Primary purpose         : Deathmatch
===========================================================================
Title                   : a lost 2005 oddity
Filename                : fucktory.wad
Release date            : 
Author                  : Walter "daimon" Confalonieri
Email Address           : daimon.italia983@gmail.com
Other Files By Author   : A lot, some good, some bad
			  

Misc. Author Info       : I love spamming stupid videos on zdoom forums.
			  I build doom maps just for fun...

Description             : I found this old layout from 2005 in one of my
			  floppy disks, i'll grab it and i'll fix some
			  stuff, and i made it with dm gameplay.

			  Over this, this time is a medium arena sets in
			  your hometown, replaces map01 (originally map12,
			  read below for changes).

			  (last minute words and works)
			  All rigth, just check if this wad works on
			  vanilla doom2.exe using dosbox, and the result
			  was "no more visplanes, son. Try next time, and
			  you're will be luck!", so i converted it from
			  original vanilla doom2 concept to the prboom engine
			  style.			  

Additional Credits to   : ID, for the fancy game!
                          My family
			  author of the l theme midi you can heard here
			  Sailorscout for alpha textures
			  Nick Baker for "recoloured" and "useful" textures
			  internet for some pics
			  32in24 diet for silly advertising inspiration
			  doomworld.com for logo
			  other people i forgot to mention
			  
===========================================================================
* What is included *

New levels              : yeah, sure
Sounds                  : no
Music                   : yes (arranged "L theme", from "death note" anime)
Graphics                : yes
Dehacked/BEX Patch      : n0
Demos                   : n0
Other                   : no
Other files required    : no


* Play Information *

Game                    : Doom 2
Map #                   : map01
Single Player           : just run around
Cooperative 2-4 Player  : no
Deathmatch 2-4 Player   : yes indeed
Other game styles       : no
Difficulty Settings     : no


* Construction *

Base                    : New from Scratch
Build Time              : 9 hours
			  
Editor(s) used          : Doombuiler X, Wintex 4.3, XWE, midi2mus
Known Bugs              : visplane overflow on doom2.exe,
			  minor graphic bug on prboom
May Not Run With...     : vanilla doom2.exe
Tested Whit		: gzdoom, skulltag 0.97e alpha, doom2.exe v 1.9, 
			  prboom 2.5.0


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.
(Whatever, still remind to credit me please... oh, and creators of the stuff
i used here, too! ^_-)

You MAY distribute this file, provided you include this text file, with
NO modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
