===========================================================================
Advanced engine needed  : GZDoom
Primary purpose         : Single play
===========================================================================
Title                   : The Heretic's Test
Filename                : xs_htest.wad
Release date            : 2025-03-09
Author                  : XCVG
Email Address           : [redacted]
Other Files By Author   : A Christmas Nightmare (xs_xmas), Metro 2034
                          (xs_m2034)
Misc. Author Info       : Follow me on blog.xcvgsystems.com or
                          @xcvg.bsky.social

Description             : The Heretic, Corvus, is tested once again when he
                          investigates a, uh... let's call it a fortress,
                          taken over by... the dark lord's minions, I think.
                          
                          This map is totally not called what it it's called
                          because it's the first map I've made in years and
                          the first map I've made for Heretic, I swear.
                          
                          A vanillish map for ZDoom, using a lot of the
                          mapping features like 3D floors, slopes, and
                          polyobjects, but no custom weapons or cutscenes
                          this time.

===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : No
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : ZDoom definition lumps
Other files required    : None


* Play Information *

Game                    : Heretic
Map #                   : E1M1
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : Player starts only
Other game styles       : None
Difficulty Settings     : Yes
Misc. Remarks           : Does not require jumping and crouching to complete,
                          but is built assuming the player is able to, so it's
                          not a cheat, and some secrets require it.
						  
                          Has player starts for up to eight players, but is
                          not optimized coop or deathmatch in any way. The
                          Spawn Farthest dmflag is recommended, as some death-
                          match starts have clear sightlines to each other.


* Construction *

Base                    : New from scratch
Editor(s) used          : Ultimate Doom Builder, SLADE 3
May Not Run With        : Anything that isn't a recent version of GZDoom
Tested With             : GZDoom 4.1.4


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-ShareAlike 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use. If you remix, transform, or build upon the material, you must
distribute your contributions under the same license as the original.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: archive.xcvgsystems.net