===========================================================================
Advanced engine needed	: Designed specifically for HERETIC.EXE
Primary purpose		: Single/Cooperative/Deathmatch
===========================================================================
Title			: BuzzSaw: The Refusal Pt.III
Filename		: BuzzHtc3.wad
Release date		: 08/23/2025
Author			: Luis M. Arevalo
Email Address		: misanthroat@aol.com
Other Files By Author	: BuzzSaw: City Under Siege (for DOOM II)			
			  doomworld.com/idgames/levels/doom2/a-c/buzzsaw1
			  BuzzSaw: The Refusal Pt.I (for Heretic)
			  doomworld.com/idgames/levels/heretic/a-c/buzzhtc1
			  BuzzSaw: The Refusal Pt.II (for Heretic)
			  doomworld.com/idgames/levels/heretic/a-c/buzzhtc2
			  Steam Workshop (C&C: Red Alert maps)
			  steamcommunity.com/id/circumsodomy/myworkshopfiles

Misc. Author Info 	: Still more wads coming soon (buzzsaw2.wad).

Description		: 3 all new maps specifically designed for DOS Heretic.
			  Compatible with most source ports and should play well
			  with weapon/monster mods designed for vanilla maps.

			  3nd & final chapter in the third story of the BuzzSaw Saga.

			  *Story*
			  Again, you received the vision.
			  A vision of the lone figure, battling against an
			  entity of pure evil. The frequency of the dreams
			  have been increasing... increasing along with the
			  populace's decline of need for answer or even reason. 
			  After obediently lining up for the mandated blessing,
			  the power of control took those that willingly gave
			  themselves and destroyed their body and mind... their
			  function and their sanity.
			  Those that outright refused or even questioned the
			  blessing were treated as pariahs or heretics.
			  Then came the day they came to cleanse the "unclean"...
			  
			  *Pt. 3 E1M7-E1M8 & E1M9?*
  			  The death of the lords brings you some level of
			  satisfaction, though not enough...
			  There were rumors that the Lava Lords held key to a
			  secret gateway to a cursed vessel, one that houses a
			  weapon of legend. Perhaps you can make use of it, if
			  the gods deem you worthy of acceptance. 
			  Either way you are clear to enter into the inner sanctum of
			  tombs, where the gateway to the "Castle of Magma & Flame"
			  resides. There you will face the one behind the scheme to
			  remove those that did not obey. 
			
			  
Additional Credits to	: My family and friends for everything in life.
===========================================================================
* What is included *

New levels		: 3 New Levels
Sounds			: No
Music			: No
Graphics		: New Textures from existing patches.
Dehacked/BEX Patch	: No
Demos			: No
Other			: No
Other files required	: *Optional* Launch with BuzzHtc1 & BuzzHtc2 to
			  play with maps E1M1-E1M6. (place BuzzHtc3.wad's
			  priority over the other wad's to use the most 
			  up-to-date texture lump, to avoid texture issues)

* Play Information *

Game			: Heretic
Map #			: E1M7 - E1M9
Single Player		: Designed for
Cooperative 2-4 Player	: Designed for
Deathmatch 2-4 Player	: Designed for
Other game styles	: No
Difficulty Settings	: Yes (see *Notes* below)


* Construction *
Base			: New from scratch
Build Time		: On and off for over 2 decades...
			  (see *Notes* below)
Editor(s) used		: DCK & DOOM Builder 2 [Map creation]
			  ZokumBSP [Nodes, Reject & Blockmap]
			  DeePsea [Savegame Buffer Check]
			  Visplane Explorer for DOOM Builder 2 [Visplane check]
			  SLADE [Graphics Editing/Import]
Known Bugs		: Some custom texture issues using blasphem.wad as
			  WALL63 uses a 64x128 patch instead of a 16x32 patch
			  like in heretic.wad. E1M8 & E1M9 may reach visible
			  sprite limit in certain areas.
			  Maps optimized to adhere within vanilla limitations.
			  Any present issues may be result of engine limitations.
			  Please contact if any glaring mapping errors present.
May Not Run With	: No issues found so far...
Tested With		: Optimized for HERETIC.EXE 1.3 [tested with GOG release].
			  Also verified with latest GZDOOM & Crispy Heretic.
			  

*Notes*
Difficulty Settings	: Skill 3 recommended on first playthrough.
			  All maps designed to be finished on all skill levels
			  from wand start, though knowledge of secret areas
			  greatly assists in higher difficuly settings.
Build Time		: Like BuzzSaw1 & BuzzHtc1&2 wads, some of the maps were
			  designs I had almost completed for an originally planned
			  32 level DOOM II Megawad back in the late 1990's that
			  used DOOM I and Heretic textures & sprites.
			  At the rate I was working on levels at the time (and that
			  the maps used registered resources), I would have never
			  completed it for release. I split the project into an 
			  11-level DOOM II wad (using Plutonia.wad for textures) 
			  and a 9-level Heretic wad so that I could at least release
			  what I had from the original 32 level idea. The levels
			  built for the Megawad were updated to match the re-made
			  level flow and design after the split of their destination
			  games.


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: http://www.mediafire.com/misanthroat/