=========================================================================== Advanced engine needed : MBF21 compatible sourceport (-cl 21) Primary purpose : Single player =========================================================================== Title : Crimson Horror Filename : CRIMHOR.wad Release date : 8th Oct 2025 (RC1) 11th Oct 2025 (RC1.1) 18th Oct 2025 (RC2) 7th Nov 2025 (RC3) 7th Nov 2025 (final) Author : Sebastian "EduardoAndFriends" Ratcliffe Email Address : [redacted] Other Files By Author : Grime, Relic, Deep Breath, Down Under, Morituri Te Salutant, Machine Men, Bloodbath Babylon. Misc. Author Info : Makes Doom maps and YouTube videos about old games. Description : 9 MBF-21 maps of pseudo-fantasy carnage decked out in red, black, and purple. In this haunted land, an evil sorcerer named The Witch King has risen in the east and his minions have spread throughout the land. Do you have what it takes to save this land and banish him? Crimson Horror awaits. Additional Information: There are recorded messages ("Chronicles") which operate as music changers and will play via the music channel when activated. Bear that in mind in case you need to adjust your volume. The Chronicle pedestals will activate when you stand on the purple ground that surrounds the pedestals. Moving away will make the normal music resume. There are signalled by a spinning scroll. Additional Credits to : Primarily, DreadWanderer. Massive thanks to this total chad for hours and hours of testing and bouncing ideas back and forth and for being immensely supportive over a very long development period! And of course, for adding in little creative gems like the wonderful map31 intertext to give the project even more flavour and soul. You rock. My partner for being very supportive and for additional creative input. Love ya xo. Jimmy Paddock for very kindly allowing the use of some (currently) unreleased tracks. Esselfortium for some brief but very helpful chats. Ludi for creating such a sick M_Doom. Thank you! Scuba Steve for help with uploading and formatting for the Doom + Doom II browser. Folks for testing map01 over a year ago. Good on yuz. Music: Jimmy Paddock, Stuart Rynn, Dial-Up For Murder, and Chris Adams (Realms of the Haunting). Voice acting: All performed and written by EduardoAndFriends. Music List: Title Music – Facing Evil by Jimmy Paddock Intermission Music – Ghostly Theatre by Jimmy Paddock Map01 – Undercroft / Troglodyte by Jimmy Paddock Map02 – Zero Degrees Kelvin / Malwrath by Jimmy Paddock Map03 – Water Sound (Hexen) / Dominator by Jimmy Paddock & Stuart Rynn Map04 – Keeper of Terrors by Jimmy Paddock Map05 – Oligarchy by Jimmy Paddock Map06 – Haunting Echoes by Jimmy Paddock Map07 – The Thaumaturge / Blistering Through the Void by Jimmy Paddock Map08 – Dungeon Synth by Dial-Up For Murder / Macabre by Vytaan and Dragonfly Map31 – The Dungeon / Escaping the Horror by Chris Adams (Realms of the Haunting) Map List (all created by EduardoAndFriends): Map01: Underdark Map02: Bloody Roots Map03: Eaters of the Dead Map04: Shattered Void Map05: Dark Harbour Map06: Reanimator Map07: The Witch King Map08: Thanks For Playing Map31: Dead By Dawn Sounds: Hexen and Heretic (Raven Software). Textures and sprites drawn from: (please refer to full credits listed in specific WADs mentioned by reviewing that WAD's credits list) Otex 1.1 by Uriko, Valiant by skillsaw, Lost Civilisation by Jaska, Hexen and Heretic by Raven Software, status bar from Descension (Cosmic Grain) made widescreen by Ragu and edited by me to a tiny degree (added MANA), trees and grass from Eviternity (Dragonfly et al), blue chaingunner and cyberdemon from Fractured Worlds (Nirvana et al), Vore from Quake (id Software, Realm 667 care of Nmn and Vader), Aracknight (Realm 667 care of Amuscaria), Skull Staff (Realm 667 care of Eriance, RavenSoft (CodenniumRed)), Corpulent (Ganbare-Lucifer, Amuscaria), Draugr (Ganbare-Lucifer, Amuscaria), Strife (Rogue Entertainment), Duke Nukem 3D (3D Realms). Graphics: M_Doom by Ludi, custom colormap and playpal by DreadWanderer with Invuln tint edited by me. Misc: DEHACKED monster BFG attack care of BeefGee. =========================================================================== * What is included * New levels : 9 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : UMAPINFO, PLAYPAL etc. Other files required : None. * Play Information * Game : DOOM2 Map # : MAP01-MAP08, MAP31 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : ~1 year Editor(s) used : SLADE, GIMP, Audacity, Ultimate Doom Builder, WhackEd Known Bugs : None known except old sourceports not triggering BOSSDEATH actions. See below. This WAD has not been tested with gameplay mods, so use them at your peril. May Not Run With : Outdated sourceports. Ensure you use the newest build of your chosen port. This is to ensure BOSSDEATH actions trigger correctly. Tested With : GzDoom 4-14-2, Nugget 4.3.0, DSDA 0.29.3 * Copyright / Permissions * Authors (MAY) use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. (delete one of these two paragraphs:) You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors Doom + Doom II: The WAD has been uploaded to the browser.