===========================================================================
Advanced engine needed  : ZDoom (tested with 2.2.0 and 2.4.1)
Primary purpose         : Single play
===========================================================================
Title                   : SLUT
Filename                : slut.wad
Release date            : February 4, 2010
Author                  : TimeOfDeath (Chris Balch)
Email Address           : thelastbreathofthedying@yahoo.com

Other Files By Author   : Drown in Blood (dib28a) map01,03,04,05,09,22,23,
                                                     26,27,28
                          2sector map07
                          sloth
                          rjsloth
                          masterjumps map06 (co-author)
                          SMEDLEY
                          SQUANE
                          chips19 (Chip's Challenge remake)
                          FLANAGAN
                          dekutree (Zelda remake)
                          LOINK
                          TOM19
                          sloth0409
                          uuhhtod

Misc. Author Info       : 27 years old
                          myspace.com/timeofdeath
                          timeofdeath.wrvids.com
                          youtube.com/timeofdeath
                          video.yahoo.com/people/5525124
                          mariokart64.com/smknonnbt/chrisbalchntsc.htm
                          mariokart64.com/smk/profile.php?pid=191

Description             : Warning - contains a sprite of a nude woman.

                          SLUT is a remake of the mission "Surface Call"
                          from Half-Life Decay (extra coop/single-player
                          missions that come with the PS2 version of Half-
                          Life). I built the map by loading the Half-Life
                          mission on my tv, counting floor tiles and
                          estimating floor/ceiling heights, and using only
                          IWAD textures/flats to try to mimic the Half-Life
                          textures/flats. All of the rooms that have square
                          tile floors are almost exactly built to scale as
                          the rooms in Half-Life. The outdoor areas and
                          the pink factory were estimated.

                          Gameplay is almost identical to the Half-Life
                          Decay mission. The Siren acts as a scientist, but
                          the dialog is different.
                          Monster placement is identical to the Half-Life
                          mission, except the cacos were added just for
                          fun. There are only two enemies in the Half-Life
                          mission. The monsters you face and the weapon
                          you use depend on the skill setting you choose.

                          This map requires jumping and was intended to be
                          played without crouching and no bfg-aiming.

                          Also, keep in mind that you can break crates with
                          your crowbar in Half-Life to reveal health and
                          ammo...


Additional Credits to   : id Software -
                          Valve -
                          Gearbox Software -
                          Sierra -
                          Author of the mission "Surface Call" from Half-
                          Life Decay for PS2 -
                          Authors of the programs I used -
                          Diablo and Wraithchilde for Sirens.wad -
                          Creaphis for music -
                          Eli Litwin for music -
                          David Guetta for music -
                          gggmork for help with the moving platforms and
                          recording demos -
                          Fisk for script help -
                          Super Jamie for script help -
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No

Music                   : "It's for you" by Creaphis
                          Title and Intermission music

                          "Baby When the Lights Go Out" by David Guetta
                          When the map starts

                          "The Final Sarcophagus of Darkness" by Eli Litwin
                          When the first monsters spawn

                          "Left Ventricle, Seminal Vesicle" by Eli Litwin
                          After the moving platforms room
                          

Graphics                : SKY3 from Doom.wad
                          Some sprites from Sirens.wad
Dehacked/BEX Patch      : Yes
Demos                   : Included in zip


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No

Difficulty Settings     : Skill 1 and 2 - SSG against revenants,
                                          chaingunners and cacos

                          Skill 3 - Rocket launcher against archviles,
                                    arachnotrons and cacos

                          Skill 4 and 5 - BFG against cybers, archviles and
                                          cacos


* Construction *

Base                    : New from scratch
Build Time              : 2 weeks
Editor(s) used          : Doom Builder 1.68, XWE 1.16, WhackEd2, Paint Shop
                          Pro 7, Paint
Known Bugs              : The moving platforms will stop moving if you
                          stand in front of them - press the switch again
                          to reset them.


* Copyright / Permissions *

Authors MAY use this map as a base for modification, as long as you give
credit to the original Half-Life authors and Half-Life Decay authors and
me for building the remake.

You MAY distribute this file for free, provided you include this text file,
with no modifications.

* Where to get the file that this text file describes *

The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors
Web sites: http://timeofdeath.wrvids.com
           http://doomedsda.us