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OpenTTD Source
1.10.0-RC1
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Yes, simply writing to a file. More...
Public Member Functions | |
| FileWriter (FILE *file) | |
| Create the file writer, so it writes to a specific file. More... | |
| ~FileWriter () | |
| Make sure everything is cleaned up. More... | |
| void | Write (byte *buf, size_t size) override |
| Write a given number of bytes into the savegame. More... | |
| void | Finish () override |
| Prepare everything to finish writing the savegame. | |
| FileWriter (const char *filename) | |
| Open a file to write to. More... | |
| void | Finalise () |
| Finalise the writing. More... | |
| virtual | ~FileWriter () |
| Make sure the file is closed. More... | |
Public Member Functions inherited from SaveFilter | |
| SaveFilter (SaveFilter *chain) | |
| Initialise this filter. More... | |
| virtual | ~SaveFilter () |
| Make sure the writers are properly closed. More... | |
Data Fields | |
| FILE * | file |
| The file to write to. | |
| FILE * | fh |
| The file handle we're writing to. | |
| const char * | filename |
| The file name we're writing to. | |
Data Fields inherited from SaveFilter | |
| SaveFilter * | chain |
| Chained to the (savegame) filters. More... | |
Yes, simply writing to a file.
Base class for writing data to disk.
Definition at line 1868 of file saveload.cpp.
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inline |
Create the file writer, so it writes to a specific file.
| file | The file to write to. |
Definition at line 1875 of file saveload.cpp.
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inline |
Make sure everything is cleaned up.
Definition at line 1880 of file saveload.cpp.
References SaveLoadParams::sf.
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inline |
Open a file to write to.
| filename | The file to open. |
Definition at line 242 of file strgen.cpp.
References stredup().
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inlinevirtual |
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inline |
Finalise the writing.
Definition at line 253 of file strgen.cpp.
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inlineoverridevirtual |
Write a given number of bytes into the savegame.
| buf | The bytes to write. |
| len | The number of bytes to write. |
Implements SaveFilter.
Definition at line 1888 of file saveload.cpp.
References SlError().