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OpenTTD Source
1.10.0-RC1
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Scanner to find language files in a GameScript directory. More...
Public Member Functions | |
| LanguageScanner (GameStrings *gs, const char *exclude) | |
| Initialise. | |
| void | Scan (const char *directory) |
| Scan. | |
| bool | AddFile (const char *filename, size_t basepath_length, const char *tar_filename) override |
| Add a file with the given filename. More... | |
Private Attributes | |
| GameStrings * | gs |
| char * | exclude |
Additional Inherited Members | |
Protected Member Functions inherited from FileScanner | |
| virtual | ~FileScanner () |
| Destruct the proper one... More... | |
| uint | Scan (const char *extension, Subdirectory sd, bool tars=true, bool recursive=true) |
| Scan for files with the given extension in the given search path. More... | |
| uint | Scan (const char *extension, const char *directory, bool recursive=true) |
| Scan for files with the given extension in the given search path. More... | |
Protected Attributes inherited from FileScanner | |
| Subdirectory | subdir |
| The current sub directory we are searching through. | |
Scanner to find language files in a GameScript directory.
Definition at line 215 of file game_text.cpp.
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inlineoverridevirtual |
Add a file with the given filename.
| filename | the full path to the file to read |
| basepath_length | amount of characters to chop of before to get a filename relative to the search path. |
| tar_filename | the name of the tar file the file is read from. |
Implements FileScanner.
Definition at line 233 of file game_text.cpp.
References GameStrings::raw_strings, and ReadRawLanguageStrings().