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OpenTTD Source
1.10.0-RC1
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Filter using LZMA compression. More...
Public Member Functions | |
| LZMASaveFilter (SaveFilter *chain, byte compression_level) | |
| Initialise this filter. More... | |
| ~LZMASaveFilter () | |
| Clean up what we allocated. More... | |
| void | WriteLoop (byte *p, size_t len, lzma_action action) |
| Helper loop for writing the data. More... | |
| void | Write (byte *buf, size_t size) override |
| Write a given number of bytes into the savegame. More... | |
| void | Finish () override |
| Prepare everything to finish writing the savegame. | |
Public Member Functions inherited from SaveFilter | |
| SaveFilter (SaveFilter *chain) | |
| Initialise this filter. More... | |
| virtual | ~SaveFilter () |
| Make sure the writers are properly closed. More... | |
Data Fields | |
| lzma_stream | lzma |
| Stream state that we are writing to. | |
Data Fields inherited from SaveFilter | |
| SaveFilter * | chain |
| Chained to the (savegame) filters. More... | |
Filter using LZMA compression.
Definition at line 2214 of file saveload.cpp.
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inline |
Initialise this filter.
| chain | The next filter in this chain. |
| compression_level | The requested level of compression. |
Definition at line 2222 of file saveload.cpp.
References SlError().
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inline |
Clean up what we allocated.
Definition at line 2228 of file saveload.cpp.
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inlineoverridevirtual |
Write a given number of bytes into the savegame.
| buf | The bytes to write. |
| len | The number of bytes to write. |
Implements SaveFilter.
Definition at line 2260 of file saveload.cpp.
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inline |
Helper loop for writing the data.
| p | The bytes to write. |
| len | Amount of bytes to write. |
| action | Action for lzma_code. |
Definition at line 2239 of file saveload.cpp.
References ReadBuffer::buf, MEMORY_CHUNK_SIZE, and SlError().