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OpenTTD Source
1.10.0-RC1
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Functions related to effect vehicles. More...
#include "vehicle_type.h"Go to the source code of this file.
Enumerations | |
| enum | EffectVehicleType { EV_CHIMNEY_SMOKE = 0, EV_STEAM_SMOKE = 1, EV_DIESEL_SMOKE = 2, EV_ELECTRIC_SPARK = 3, EV_CRASH_SMOKE = 4, EV_EXPLOSION_LARGE = 5, EV_BREAKDOWN_SMOKE = 6, EV_EXPLOSION_SMALL = 7, EV_BULLDOZER = 8, EV_BUBBLE = 9, EV_BREAKDOWN_SMOKE_AIRCRAFT = 10, EV_COPPER_MINE_SMOKE = 11, EV_END } |
| Effect vehicle types. More... | |
Functions | |
| EffectVehicle * | CreateEffectVehicle (int x, int y, int z, EffectVehicleType type) |
| Create an effect vehicle at a particular location. More... | |
| EffectVehicle * | CreateEffectVehicleAbove (int x, int y, int z, EffectVehicleType type) |
| Create an effect vehicle above a particular location. More... | |
| EffectVehicle * | CreateEffectVehicleRel (const Vehicle *v, int x, int y, int z, EffectVehicleType type) |
| Create an effect vehicle above a particular vehicle. More... | |
Functions related to effect vehicles.
Definition in file effectvehicle_func.h.
| enum EffectVehicleType |
Effect vehicle types.
Definition at line 16 of file effectvehicle_func.h.
| EffectVehicle* CreateEffectVehicle | ( | int | x, |
| int | y, | ||
| int | z, | ||
| EffectVehicleType | type | ||
| ) |
Create an effect vehicle at a particular location.
| x | The x location on the map. |
| y | The y location on the map. |
| z | The z location on the map. |
| type | The type of effect vehicle. |
Definition at line 594 of file effectvehicle.cpp.
| EffectVehicle* CreateEffectVehicleAbove | ( | int | x, |
| int | y, | ||
| int | z, | ||
| EffectVehicleType | type | ||
| ) |
Create an effect vehicle above a particular location.
| x | The x location on the map. |
| y | The y location on the map. |
| z | The offset from the ground. |
| type | The type of effect vehicle. |
Definition at line 622 of file effectvehicle.cpp.
| EffectVehicle* CreateEffectVehicleRel | ( | const Vehicle * | v, |
| int | x, | ||
| int | y, | ||
| int | z, | ||
| EffectVehicleType | type | ||
| ) |
Create an effect vehicle above a particular vehicle.
| v | The vehicle to base the position on. |
| x | The x offset to the vehicle. |
| y | The y offset to the vehicle. |
| z | The z offset to the vehicle. |
| type | The type of effect vehicle. |
Definition at line 638 of file effectvehicle.cpp.
Referenced by CrashAirplane(), FloodVehicle(), HandleCrashedTrain(), and RoadVehIsCrashed().