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OpenTTD Source
1.10.0-RC1
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Tables with default industry layouts and behaviours. More...
Go to the source code of this file.
Macros | |
| #define | MK(x, y, m) {{x, y}, m} |
| Definition of an industry tiles layout. More... | |
| #define | MI(tbl, sndc, snd, d, pc, ai1, ai2, ai3, ai4, ag1, ag2, ag3, ag4, col, c1, c2, c3, proc, p1, r1, p2, r2, m, a1, im1, a2, im2, a3, im3, pr, clim, bev, in, intx, s1, s2, s3) |
| Writes the properties of an industry into the IndustrySpec struct. More... | |
| #define | MT(ca1, c1, ca2, c2, ca3, c3, sl, a1, a2, a3) {{c1, c2, c3, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, {0, ANIM_STATUS_NO_ANIMATION, 2, 0}, INDTILE_SPECIAL_NONE, true, GRFFileProps(INVALID_INDUSTRYTILE)} |
| Writes the properties of an industry tile into the IndustryTileSpec struct. More... | |
Variables | |
| static const IndustryTileLayout | _tile_table_coal_mine_0 |
| static const IndustryTileLayout | _tile_table_coal_mine_1 |
| static const IndustryTileLayout | _tile_table_coal_mine_2 |
| static const IndustryTileLayout | _tile_table_coal_mine_3 |
| static const std::vector< IndustryTileLayout > | _tile_table_coal_mine |
| static const IndustryTileLayout | _tile_table_power_station_0 |
| static const IndustryTileLayout | _tile_table_power_station_1 |
| static const IndustryTileLayout | _tile_table_power_station_2 |
| static const std::vector< IndustryTileLayout > | _tile_table_power_station |
| static const IndustryTileLayout | _tile_table_sawmill_0 |
| static const IndustryTileLayout | _tile_table_sawmill_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_sawmill |
| static const IndustryTileLayout | _tile_table_forest_0 |
| static const IndustryTileLayout | _tile_table_forest_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_forest |
| static const IndustryTileLayout | _tile_table_oil_refinery_0 |
| static const IndustryTileLayout | _tile_table_oil_refinery_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_oil_refinery |
| static const IndustryTileLayout | _tile_table_oil_rig_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_oil_rig |
| static const IndustryTileLayout | _tile_table_factory_0 |
| static const IndustryTileLayout | _tile_table_factory_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_factory |
| static const IndustryTileLayout | _tile_table_printing_works_0 |
| static const IndustryTileLayout | _tile_table_printing_works_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_printing_works |
| static const IndustryTileLayout | _tile_table_steel_mill_0 |
| static const IndustryTileLayout | _tile_table_steel_mill_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_steel_mill |
| static const IndustryTileLayout | _tile_table_farm_0 |
| static const IndustryTileLayout | _tile_table_farm_1 |
| static const IndustryTileLayout | _tile_table_farm_2 |
| static const std::vector< IndustryTileLayout > | _tile_table_farm |
| static const IndustryTileLayout | _tile_table_copper_mine_0 |
| static const IndustryTileLayout | _tile_table_copper_mine_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_copper_mine |
| static const IndustryTileLayout | _tile_table_oil_well_0 |
| static const IndustryTileLayout | _tile_table_oil_well_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_oil_well |
| static const IndustryTileLayout | _tile_table_bank_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_bank |
| static const IndustryTileLayout | _tile_table_food_process_0 |
| static const IndustryTileLayout | _tile_table_food_process_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_food_process |
| static const IndustryTileLayout | _tile_table_paper_mill_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_paper_mill |
| static const IndustryTileLayout | _tile_table_gold_mine_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_gold_mine |
| static const IndustryTileLayout | _tile_table_bank2_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_bank2 |
| static const IndustryTileLayout | _tile_table_diamond_mine_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_diamond_mine |
| static const IndustryTileLayout | _tile_table_iron_mine_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_iron_mine |
| static const IndustryTileLayout | _tile_table_fruit_plantation_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_fruit_plantation |
| static const IndustryTileLayout | _tile_table_rubber_plantation_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_rubber_plantation |
| static const IndustryTileLayout | _tile_table_water_supply_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_water_supply |
| static const IndustryTileLayout | _tile_table_water_tower_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_water_tower |
| static const IndustryTileLayout | _tile_table_factory2_0 |
| static const IndustryTileLayout | _tile_table_factory2_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_factory2 |
| static const IndustryTileLayout | _tile_table_farm2_0 |
| static const IndustryTileLayout | _tile_table_farm2_1 |
| static const IndustryTileLayout | _tile_table_farm2_2 |
| static const std::vector< IndustryTileLayout > | _tile_table_farm2 |
| static const IndustryTileLayout | _tile_table_lumber_mill_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_lumber_mill |
| static const IndustryTileLayout | _tile_table_cotton_candy_0 |
| static const IndustryTileLayout | _tile_table_cotton_candy_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_cotton_candy |
| static const IndustryTileLayout | _tile_table_candy_factory_0 |
| static const IndustryTileLayout | _tile_table_candy_factory_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_candy_factory |
| static const IndustryTileLayout | _tile_table_battery_farm_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_battery_farm |
| static const IndustryTileLayout | _tile_table_cola_wells_0 |
| static const IndustryTileLayout | _tile_table_cola_wells_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_cola_wells |
| static const IndustryTileLayout | _tile_table_toy_shop_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_toy_shop |
| static const IndustryTileLayout | _tile_table_toy_factory_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_toy_factory |
| static const IndustryTileLayout | _tile_table_plastic_fountain_0 |
| static const IndustryTileLayout | _tile_table_plastic_fountain_1 |
| static const std::vector< IndustryTileLayout > | _tile_table_plastic_fountain |
| static const IndustryTileLayout | _tile_table_fizzy_drink_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_fizzy_drink |
| static const IndustryTileLayout | _tile_table_bubble_generator_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_bubble_generator |
| static const IndustryTileLayout | _tile_table_toffee_quarry_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_toffee_quarry |
| static const IndustryTileLayout | _tile_table_sugar_mine_0 |
| static const std::vector< IndustryTileLayout > | _tile_table_sugar_mine |
| static const uint8 | _sawmill_sounds [] = { SND_28_SAWMILL } |
| Array with saw sound, for sawmill. | |
| static const uint8 | _factory_sounds [] = { SND_03_FACTORY_WHISTLE } |
| Array with whistle sound, for factory. | |
| static const uint8 | _farm_sounds [] = { SND_24_SHEEP, SND_25_COW, SND_26_HORSE } |
| Array with 3 animal sounds, for farms. | |
| static const uint8 | _plastic_mine_sounds [] = { SND_33_PLASTIC_MINE } |
| Array with... More... | |
| static const IndustrySpec | _origin_industry_specs [NEW_INDUSTRYOFFSET] |
| static const IndustryTileSpec | _origin_industry_tile_specs [NEW_INDUSTRYTILEOFFSET] |
Tables with default industry layouts and behaviours.
Definition in file build_industry.h.
| #define MI | ( | tbl, | |
| sndc, | |||
| snd, | |||
| d, | |||
| pc, | |||
| ai1, | |||
| ai2, | |||
| ai3, | |||
| ai4, | |||
| ag1, | |||
| ag2, | |||
| ag3, | |||
| ag4, | |||
| col, | |||
| c1, | |||
| c2, | |||
| c3, | |||
| proc, | |||
| p1, | |||
| r1, | |||
| p2, | |||
| r2, | |||
| m, | |||
| a1, | |||
| im1, | |||
| a2, | |||
| im2, | |||
| a3, | |||
| im3, | |||
| pr, | |||
| clim, | |||
| bev, | |||
| in, | |||
| intx, | |||
| s1, | |||
| s2, | |||
| s3 | |||
| ) |
Writes the properties of an industry into the IndustrySpec struct.
| tbl | tile table |
| sndc | number of sounds |
| snd | sounds table |
| d | cost multiplier |
| pc | prospecting chance |
| ai1 | appear chance ingame - temperate |
| ai2 | appear chance ingame - arctic |
| ai3 | appear chance ingame - tropic |
| ai4 | appear chance ingame - toyland |
| ag1 | appear chance random creation - temperate |
| ag2 | appear chance random creation - arctic |
| ag3 | appear chance random creation - tropic |
| ag4 | appear chance random creation - toyland |
| col | map colour |
| c1 | industry proximity refusal - 1st |
| c2 | industry proximity refusal - 2nd |
| c3 | industry proximity refusal - 3th |
| proc | check procedure index |
| p1 | produce cargo 1 |
| r1 | rate of production 1 |
| p2 | produce cargo 2 |
| r2 | rate of production 1 |
| m | minimum cargo moved to station |
| a1 | accepted cargo 1 |
| im1 | input multiplier for cargo 1 |
| a2 | accepted cargo 2 |
| im2 | input multiplier for cargo 2 |
| a3 | accepted cargo 3 |
| im3 | input multiplier for cargo 3 |
| pr | industry life (actually, the same as extractive, organic, processing in ttdpatch's specs) |
| clim | climate availability |
| bev | industry behaviour |
| in | name |
| intx | text while building |
| s1 | text for closure |
| s2 | text for production up |
| s3 | text for production down |
Definition at line 1128 of file build_industry.h.
| #define MK | ( | x, | |
| y, | |||
| m | |||
| ) | {{x, y}, m} |
Definition of an industry tiles layout.
| x | offset x of this tile |
| y | offset y of this tile |
| m | index of the tile. |
Definition at line 21 of file build_industry.h.
| #define MT | ( | ca1, | |
| c1, | |||
| ca2, | |||
| c2, | |||
| ca3, | |||
| c3, | |||
| sl, | |||
| a1, | |||
| a2, | |||
| a3 | |||
| ) | {{c1, c2, c3, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID, CT_INVALID}, {ca1, ca2, ca3}, sl, a1, a2, a3, 0, {0, ANIM_STATUS_NO_ANIMATION, 2, 0}, INDTILE_SPECIAL_NONE, true, GRFFileProps(INVALID_INDUSTRYTILE)} |
Writes the properties of an industry tile into the IndustryTileSpec struct.
| ca1 | acceptance of first cargo |
| c1 | first type of cargo accepted for this tile |
| ca2 | acceptance of second cargo |
| c2 | second cargo |
| ca3 | acceptance of third cargo |
| c3 | and third cargo. Those three are in an array |
| sl | slope refused upon choosing a place to build |
| a1 | animation frame on production |
| a2 | next frame of animation |
| a3 | chooses between animation or construction state |
Definition at line 1533 of file build_industry.h.
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