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OpenTTD Source
1.10.0-RC1
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Information about a game that is sent between a game server, game client and masterserver. More...
Go to the source code of this file.
Data Structures | |
| struct | NetworkServerGameInfo |
| The game information that is not generated on-the-fly and has to be sent to the clients. More... | |
| struct | NetworkGameInfo |
| The game information that is sent from the server to the clients. More... | |
Functions | |
| const char * | GetNetworkRevisionString () |
| Get the network version string used by this build. More... | |
Information about a game that is sent between a game server, game client and masterserver.
Definition in file game.h.
| const char* GetNetworkRevisionString | ( | ) |
Get the network version string used by this build.
The returned string is guaranteed to be at most NETWORK_REVISON_LENGTH bytes.
Definition at line 1094 of file network.cpp.
References stredup().
Referenced by IsNetworkCompatibleVersion(), NetworkHTTPSocketHandler::NetworkHTTPSocketHandler(), and ServerNetworkAdminSocketHandler::SendWelcome().