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OpenTTD Source
1.10.0-RC1
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Data for managing the number of industries of a single industry type. More...
#include <industry.h>
Public Member Functions | |
| void | Reset () |
| Reset the entry. More... | |
| bool | GetIndustryTypeData (IndustryType it) |
| Set the probability and min_number fields for the industry type it for a running game. More... | |
Data Fields | |
| uint32 | probability |
| Relative probability of building this industry. | |
| byte | min_number |
Smallest number of industries that should exist (either 0 or 1). | |
| uint16 | target_count |
| Desired number of industries of this type. | |
| uint16 | max_wait |
| Starting number of turns to wait (copied to wait_count). | |
| uint16 | wait_count |
| Number of turns to wait before trying to build again. | |
Data for managing the number of industries of a single industry type.
Definition at line 183 of file industry.h.
| bool IndustryTypeBuildData::GetIndustryTypeData | ( | IndustryType | it | ) |
Set the probability and min_number fields for the industry type it for a running game.
| it | Industry type. |
Definition at line 2343 of file industry_cmd.cpp.
References GetIndustryGamePlayProbability().
| void IndustryTypeBuildData::Reset | ( | ) |