| ► src | |
| ► ai | |
| ai.hpp | Base functions for all AIs |
| ai_config.cpp | Implementation of AIConfig |
| ai_config.hpp | AIConfig stores the configuration settings of every AI |
| ai_core.cpp | Implementation of AI |
| ai_gui.cpp | Window for configuring the AIs |
| ai_gui.hpp | Window for configuring the AIs |
| ai_info.cpp | Implementation of AIInfo and AILibrary |
| ai_info.hpp | AIInfo keeps track of all information of an AI, like Author, Description, .. |
| ai_instance.cpp | Implementation of AIInstance |
| ai_instance.hpp | The AIInstance tracks an AI |
| ai_scanner.cpp | Allows scanning AI scripts |
| ai_scanner.hpp | Declarations of the class for AI scanner |
| ► blitter | |
| 32bpp_anim.cpp | Implementation of the optimized 32 bpp blitter with animation support |
| 32bpp_anim.hpp | A 32 bpp blitter with animation support |
| 32bpp_anim_sse2.cpp | |
| 32bpp_anim_sse2.hpp | |
| 32bpp_anim_sse4.cpp | Implementation of the SSE4 32 bpp blitter with animation support |
| 32bpp_anim_sse4.hpp | A SSE4 32 bpp blitter with animation support |
| 32bpp_base.cpp | Implementation of base for 32 bpp blitters |
| 32bpp_base.hpp | Base for all 32 bits blitters |
| 32bpp_optimized.cpp | Implementation of the optimized 32 bpp blitter |
| 32bpp_optimized.hpp | Optimized 32 bpp blitter |
| 32bpp_simple.cpp | Implementation of the simple 32 bpp blitter |
| 32bpp_simple.hpp | Simple 32 bpp blitter |
| 32bpp_sse2.cpp | Implementation of the SSE2 32 bpp blitter |
| 32bpp_sse2.hpp | SSE2 32 bpp blitter |
| 32bpp_sse4.cpp | Implementation of the SSE4 32 bpp blitter |
| 32bpp_sse4.hpp | SSE4 32 bpp blitter |
| 32bpp_sse_func.hpp | Functions related to SSE 32 bpp blitter |
| 32bpp_sse_type.h | Types related to SSE 32 bpp blitter |
| 32bpp_ssse3.cpp | Implementation of the SSSE3 32 bpp blitter |
| 32bpp_ssse3.hpp | SSSE3 32 bpp blitter |
| 8bpp_base.cpp | Implementation of the base for all 8 bpp blitters |
| 8bpp_base.hpp | Base for all 8 bpp blitters |
| 8bpp_optimized.cpp | Implementation of the optimized 8 bpp blitter |
| 8bpp_optimized.hpp | An optimized 8 bpp blitter |
| 8bpp_simple.cpp | Implementation of the simple 8 bpp blitter |
| 8bpp_simple.hpp | Simple (and slow) 8 bpp blitter |
| base.hpp | Base for all blitters |
| common.hpp | Common functionality for all blitter implementations |
| factory.hpp | Factory to 'query' all available blitters |
| null.cpp | A blitter that doesn't blit |
| null.hpp | The blitter that doesn't blit |
| ► core | |
| alloc_func.cpp | Functions to 'handle' memory allocation errors |
| alloc_func.hpp | Functions related to the allocation of memory |
| alloc_type.hpp | Helper types related to the allocation of memory |
| backup_type.hpp | Class for backupping variables and making sure they are restored later |
| bitmath_func.cpp | Functions related to bit mathematics |
| bitmath_func.hpp | Functions related to bit mathematics |
| endian_func.hpp | Function to handling different endian machines |
| endian_type.hpp | Definition of various endian-dependant macros |
| enum_type.hpp | Type (helpers) for enums |
| geometry_func.cpp | Geometry functions |
| geometry_func.hpp | Geometry functions |
| geometry_type.hpp | All geometry types in OpenTTD |
| kdtree.hpp | K-d tree template specialised for 2-dimensional Manhattan geometry |
| math_func.cpp | Math functions |
| math_func.hpp | Integer math functions |
| mem_func.hpp | Functions related to memory operations |
| multimap.hpp | Multimap with deterministic ordering of items with equal keys |
| overflowsafe_type.hpp | An overflow safe integer-like type |
| pool_func.cpp | Implementation of PoolBase methods |
| pool_func.hpp | Some methods of Pool are placed here in order to reduce compilation time and binary size |
| pool_type.hpp | Definition of Pool, structure used to access PoolItems, and PoolItem, base structure for Vehicle, Town, and other indexed items |
| random_func.cpp | Implementation of the pseudo random generator |
| random_func.hpp | Pseudo random number generator |
| smallmap_type.hpp | Simple mapping class targeted for small sets of data |
| smallmatrix_type.hpp | Simple matrix class that allows allocating an item without the need to copy this->data needlessly |
| smallstack_type.hpp | Minimal stack that uses a pool to avoid pointers and doesn't allocate any heap memory if there is only one valid item |
| smallvec_type.hpp | Simple vector class that allows allocating an item without the need to copy this->data needlessly |
| string_compare_type.hpp | Comparator class for "const char *" so it can be used as a key for std::map |
| ► depend | |
| depend.cpp | Custom implementation of Makedepend |
| ► game | |
| game.hpp | Base functions for all Games |
| game_config.cpp | Implementation of GameConfig |
| game_config.hpp | GameConfig stores the configuration settings of every Game |
| game_core.cpp | Implementation of Game |
| game_info.cpp | Implementation of GameInfo |
| game_info.hpp | GameInfo keeps track of all information of an Game, like Author, Description, .. |
| game_instance.cpp | Implementation of GameInstance |
| game_instance.hpp | The GameInstance tracks games |
| game_scanner.cpp | Allows scanning Game scripts |
| game_scanner.hpp | Declarations of the class for Game scanner |
| game_text.cpp | Implementation of handling translated strings |
| game_text.hpp | Base functions regarding game texts |
| ► linkgraph | |
| demands.cpp | Definition of demand calculating link graph handler |
| demands.h | Declaration of demand calculating link graph handler |
| flowmapper.cpp | Definition of flowmapper |
| flowmapper.h | Declaration of flow mapper; maps paths into flows at nodes |
| init.h | Declaration of initializing link graph handler |
| linkgraph.cpp | Definition of link graph classes used for cargo distribution |
| linkgraph.h | Declaration of link graph classes used for cargo distribution |
| linkgraph_base.h | Some typedefs for the main game |
| linkgraph_gui.cpp | Implementation of linkgraph overlay GUI |
| linkgraph_gui.h | Declaration of linkgraph overlay GUI |
| linkgraph_type.h | Declaration of link graph types used for cargo distribution |
| linkgraphjob.cpp | Definition of link graph job classes used for cargo distribution |
| linkgraphjob.h | Declaration of link graph job classes used for cargo distribution |
| linkgraphjob_base.h | Some typedefs for component handlers |
| linkgraphschedule.cpp | Definition of link graph schedule used for cargo distribution |
| linkgraphschedule.h | Declaration of link graph schedule used for cargo distribution |
| mcf.cpp | Definition of Multi-Commodity-Flow solver |
| mcf.h | Declaration of Multi-Commodity-Flow solver |
| refresh.cpp | |
| refresh.h | Definition of link refreshing utility |
| ► misc | |
| array.hpp | Array without an explicit maximum size |
| binaryheap.hpp | Binary heap implementation |
| blob.hpp | Support for storing random binary data |
| countedobj.cpp | Support for reference counted objects |
| countedptr.hpp | CCountedPtr - smart pointer implementation |
| dbg_helpers.cpp | Helpers for outputting debug information |
| dbg_helpers.h | Functions to be used for debug printings |
| fixedsizearray.hpp | A fixed size array that doesn't create items until needed |
| getoptdata.cpp | Library for parsing command line options |
| getoptdata.h | Library for parsing command-line options |
| hashtable.hpp | Hash table support |
| str.hpp | String formatting? |
| ► music | |
| allegro_m.cpp | Playing music via allegro |
| allegro_m.h | Base support for playing music via allegro |
| bemidi.cpp | Support for BeOS midi |
| bemidi.h | Base of BeOS Midi support |
| cocoa_m.cpp | MIDI music player for MacOS X using CoreAudio |
| cocoa_m.h | Base of music playback via CoreAudio |
| dmusic.cpp | Playing music via DirectMusic |
| dmusic.h | Base of playing music via DirectMusic |
| extmidi.cpp | Playing music via an external player |
| extmidi.h | Base support for playing music via an external application |
| fluidsynth.cpp | Playing music via the fluidsynth library |
| fluidsynth.h | Base for FluidSynth music playback |
| midi.h | |
| midifile.cpp | |
| midifile.hpp | |
| music_driver.hpp | Base for all music playback |
| null_m.cpp | The music playback that is silent |
| null_m.h | Base for the silent music playback |
| os2_m.cpp | Music playback on OS/2 |
| os2_m.h | Base for OS2 music playback |
| qtmidi.cpp | MIDI music player for MacOS X using QuickTime |
| qtmidi.h | Base of music playback via the QuickTime driver |
| win32_m.cpp | Music playback for Windows |
| win32_m.h | Base for Windows music playback |
| ► network | |
| ► core | |
| address.cpp | Implementation of the address |
| address.h | Wrapper for network addresses |
| config.h | Configuration options of the network stuff |
| core.cpp | Functions used to initialize/shut down the core network |
| core.h | Base for all network types (UDP and TCP) |
| game.h | Information about a game that is sent between a game server, game client and masterserver |
| host.cpp | Functions related to getting host specific data (IPs) |
| host.h | Resolving of hostnames/IPs |
| os_abstraction.h | Network stuff has many things that needs to be included and/or implemented by default |
| packet.cpp | Basic functions to create, fill and read packets |
| packet.h | Basic functions to create, fill and read packets |
| tcp.cpp | Basic functions to receive and send TCP packets |
| tcp.h | Basic functions to receive and send TCP packets |
| tcp_admin.cpp | Basic functions to receive and send TCP packets to and from the admin network |
| tcp_admin.h | Basic functions to receive and send TCP packets to and from the admin network |
| tcp_connect.cpp | Basic functions to create connections without blocking |
| tcp_content.cpp | Basic functions to receive and send Content packets |
| tcp_content.h | Basic functions to receive and send TCP packets to/from the content server |
| tcp_game.cpp | Basic functions to receive and send TCP packets for game purposes |
| tcp_game.h | Basic functions to receive and send TCP packets for game purposes |
| tcp_http.cpp | Basic functions to receive and send HTTP TCP packets |
| tcp_http.h | Basic functions to receive and send HTTP TCP packets |
| tcp_listen.h | Basic functions to listen for TCP connections |
| udp.cpp | Basic functions to receive and send UDP packets |
| udp.h | Basic functions to receive and send UDP packets |
| network.cpp | Base functions for networking support |
| network.h | Basic functions/variables used all over the place |
| network_admin.cpp | Server part of the admin network protocol |
| network_admin.h | Server part of the admin network protocol |
| network_base.h | Base core network types and some helper functions to access them |
| network_chat_gui.cpp | GUI for handling chat messages |
| network_client.cpp | Client part of the network protocol |
| network_client.h | Client part of the network protocol |
| network_command.cpp | Command handling over network connections |
| network_content.cpp | Content sending/receiving part of the network protocol |
| network_content.h | Part of the network protocol handling content distribution |
| network_content_gui.cpp | Implementation of the Network Content related GUIs |
| network_content_gui.h | User interface for downloading files |
| network_func.h | Network functions used by other parts of OpenTTD |
| network_gamelist.cpp | This file handles the GameList Also, it handles the request to a server for data about the server |
| network_gamelist.h | Handling of the list of games |
| network_gui.cpp | Implementation of the Network related GUIs |
| network_gui.h | GUIs related to networking |
| network_internal.h | Variables and function used internally |
| network_server.cpp | Server part of the network protocol |
| network_server.h | Server part of the network protocol |
| network_type.h | Types used for networking |
| network_udp.cpp | This file handles the UDP related communication |
| network_udp.h | Sending and receiving UDP messages |
| ► os | |
| ► macosx | |
| crashlog_osx.cpp | OS X crash log handler |
| G5_detector.cpp | Detection for G5 machines (PowerPC) |
| macos.h | Functions related to MacOS support |
| osx_stdafx.h | OSX is different on some places |
| splash.cpp | Splash screen support for OSX |
| splash.h | Functions to support splash screens for OSX |
| string_osx.cpp | Functions related to localized text support on OSX |
| string_osx.h | Functions related to localized text support on OSX |
| ► os2 | |
| os2.cpp | OS2 related OS support |
| ► unix | |
| crashlog_unix.cpp | Unix crash log handler |
| unix.cpp | Implementation of Unix specific file handling |
| ► windows | |
| crashlog_win.cpp | Implementation of a crashlogger for Windows |
| string_uniscribe.cpp | Functions related to laying out text on Win32 |
| string_uniscribe.h | Functions related to laying out text on Win32 |
| win32.cpp | Implementation of MS Windows system calls |
| win32.h | Declarations of functions for MS windows systems |
| ► pathfinder | |
| ► npf | |
| aystar.cpp | Implementation of A* |
| aystar.h | This file has the header for AyStar |
| npf.cpp | Implementation of the NPF pathfinder |
| npf_func.h | Functions to access the new pathfinder |
| queue.cpp | Implementation of the BinaryHeap/Hash |
| queue.h | Binary heap implementation, hash implementation |
| ► yapf | |
| nodelist.hpp | List of nodes used for the A-star pathfinder |
| yapf.h | Entry point for OpenTTD to YAPF |
| yapf.hpp | Base includes/functions for YAPF |
| yapf_base.hpp | Base classes for YAPF |
| yapf_cache.h | Entry point for OpenTTD to YAPF's cache |
| yapf_common.hpp | Commonly used classes for YAPF |
| yapf_costbase.hpp | Handling of cost determination |
| yapf_costcache.hpp | Caching of segment costs |
| yapf_costrail.hpp | Cost determination for rails |
| yapf_destrail.hpp | Determining the destination for rail vehicles |
| yapf_node.hpp | Node in the pathfinder's graph |
| yapf_node_rail.hpp | Node tailored for rail pathfinding |
| yapf_node_road.hpp | Node tailored for road pathfinding |
| yapf_node_ship.hpp | Node tailored for ship pathfinding |
| yapf_rail.cpp | The rail pathfinding |
| yapf_road.cpp | The road pathfinding |
| yapf_ship.cpp | Implementation of YAPF for ships |
| yapf_type.hpp | Types used by YAPF |
| follow_track.hpp | Template function for track followers |
| pathfinder_func.h | General functions related to pathfinders |
| pathfinder_type.h | General types related to pathfinders |
| pf_performance_timer.hpp | Performance timer for pathfinders |
| ► saveload | |
| afterload.cpp | Code updating data after game load |
| ai_sl.cpp | Handles the saveload part of the AIs |
| airport_sl.cpp | Code handling saving and loading airport ids |
| animated_tile_sl.cpp | Code handling saving and loading of animated tiles |
| autoreplace_sl.cpp | Code handling saving and loading of autoreplace rules |
| cargomonitor_sl.cpp | Code handling saving and loading of Cargo monitoring |
| cargopacket_sl.cpp | Code handling saving and loading of cargo packets |
| cheat_sl.cpp | Code handling saving and loading of cheats |
| company_sl.cpp | Code handling saving and loading of company data |
| depot_sl.cpp | Code handling saving and loading of depots |
| economy_sl.cpp | Code handling saving and loading of economy data |
| engine_sl.cpp | Code handling saving and loading of engines |
| game_sl.cpp | Handles the saveload part of the GameScripts |
| gamelog_sl.cpp | Code handling saving and loading of gamelog data |
| goal_sl.cpp | Code handling saving and loading of goals |
| group_sl.cpp | Code handling saving and loading of economy data |
| industry_sl.cpp | Code handling saving and loading of industries |
| labelmaps_sl.cpp | Code handling saving and loading of rail type label mappings |
| linkgraph_sl.cpp | Code handling saving and loading of link graphs |
| map_sl.cpp | Code handling saving and loading of map |
| misc_sl.cpp | Saving and loading of things that didn't fit anywhere else |
| newgrf_sl.cpp | Code handling saving and loading of newgrf config |
| newgrf_sl.h | Code handling saving and loading of NewGRF mappings |
| object_sl.cpp | Code handling saving and loading of objects |
| oldloader.cpp | Functions for handling of TTO/TTD/TTDP savegames |
| oldloader.h | Declarations of strctures and function used in loader of old savegames |
| oldloader_sl.cpp | Chunks and fix-ups for TTO/TTD/TTDP savegames |
| order_sl.cpp | Code handling saving and loading of orders |
| saveload.cpp | All actions handling saving and loading goes on in this file |
| saveload.h | Functions/types related to saving and loading games |
| saveload_filter.h | Declaration of filters used for saving and loading savegames |
| saveload_internal.h | Declaration of functions used in more save/load files |
| signs_sl.cpp | Code handling saving and loading of economy data |
| station_sl.cpp | Code handling saving and loading of stations |
| storage_sl.cpp | Code handling saving and loading of persistent storages |
| story_sl.cpp | Code handling saving and loading of story pages |
| strings_sl.cpp | Code handling saving and loading of strings |
| subsidy_sl.cpp | Code handling saving and loading of subsidies |
| town_sl.cpp | Code handling saving and loading of towns and houses |
| vehicle_sl.cpp | Code handling saving and loading of vehicles |
| waypoint_sl.cpp | Code handling saving and loading of waypoints |
| ► script | |
| script_config.cpp | Implementation of ScriptConfig |
| script_config.hpp | ScriptConfig stores the configuration settings of every Script |
| script_fatalerror.hpp | The definition of Script_FatalError |
| script_info.cpp | Implementation of ScriptInfo |
| script_info.hpp | ScriptInfo keeps track of all information of a script, like Author, Description, .. |
| script_info_dummy.cpp | Implementation of a dummy Script |
| script_instance.cpp | Implementation of ScriptInstance |
| script_instance.hpp | The ScriptInstance tracks a script |
| script_scanner.cpp | Allows scanning for scripts |
| script_scanner.hpp | Declarations of the class for the script scanner |
| script_storage.hpp | Defines ScriptStorage and includes all files required for it |
| script_suspend.hpp | The Script_Suspend tracks the suspension of a script |
| squirrel.cpp | Implementation of the Squirrel class |
| squirrel.hpp | Defines the Squirrel class |
| squirrel_class.hpp | Defines templates for converting C++ classes to Squirrel classes |
| squirrel_helper.hpp | Declarations and parts of the implementation of the class for convert code |
| squirrel_helper_type.hpp | Helper structs for converting Squirrel data structures to C++ |
| squirrel_std.cpp | Implements the Squirrel Standard Function class |
| squirrel_std.hpp | Defines the Squirrel Standard Function class |
| ► settingsgen | |
| settingsgen.cpp | Tool to create computer-readable settings |
| ► sound | |
| allegro_s.cpp | Playing sound via Allegro |
| allegro_s.h | Base for playing sound via Allegro |
| cocoa_s.cpp | Sound driver for cocoa |
| cocoa_s.h | Base for Cocoa sound handling |
| null_s.cpp | The sound driver that doesn't produce sound |
| null_s.h | Base for the sound of silence |
| sdl2_s.cpp | Playing sound via SDL2 |
| sdl_s.cpp | Playing sound via SDL |
| sdl_s.h | Base for playing sound via SDL |
| sound_driver.hpp | Base for all sound drivers |
| win32_s.cpp | Handling of sound for Windows |
| win32_s.h | Base for Windows sound handling |
| xaudio2_s.cpp | XAudio2 sound driver |
| xaudio2_s.h | Base for XAudio2 sound handling |
| ► spriteloader | |
| grf.cpp | Reading graphics data from (New)GRF files |
| grf.hpp | Base for reading sprites from (New)GRFs |
| spriteloader.hpp | Base for loading sprites |
| ► strgen | |
| strgen.cpp | Tool to create computer readable (stand-alone) translation files |
| strgen.h | Structures related to strgen |
| strgen_base.cpp | Tool to create computer readable (stand-alone) translation files |
| ► table | |
| airport_defaults.h | Tables with default values for airports and airport tiles |
| airport_movement.h | Heart of the airports and their finite state machines |
| airporttile_ids.h | Enum of the default airport tiles |
| airporttiles.h | Tables with airporttile defaults |
| animcursors.h | This file defines all the the animated cursors |
| autorail.h | Highlight/sprite information for autorail |
| bridge_land.h | This file contains all the sprites for bridges It consists of a number of arrays |
| build_industry.h | Tables with default industry layouts and behaviours |
| cargo_const.h | Table of all default cargo types |
| clear_land.h | Tables with sprites for clear land and fences |
| control_codes.h | Control codes that are embedded in the translation strings |
| elrail_data.h | Stores all the data for overhead wire and pylon drawing |
| engines.h | This file contains all the data for vehicles |
| genland.h | Table used to generate deserts and/or rain forests |
| heightmap_colours.h | The colour tables for heightmaps |
| industry_land.h | Information about the behaviour of the default industry tiles |
| landscape_sprite.h | Offsets of sprites to replace for non-temperate landscapes |
| newgrf_debug_data.h | Data 'tables' for NewGRF debugging |
| object_land.h | Sprites to use and how to display them for object tiles |
| palette_convert.h | Translation tables from one GRF to another GRF |
| palettes.h | The colour translation of the GRF palettes |
| pricebase.h | Price Bases |
| railtypes.h | All the railtype-specific information is stored here |
| road_land.h | Sprite constructs for road depots |
| roadtypes.h | All the roadtype-specific information is stored here |
| roadveh_movement.h | Data about how a road vehicle must drive on a tile |
| sprites.h | This file contains all sprite-related enums and defines |
| station_land.h | Sprites to use and how to display them for station tiles |
| strgen_tables.h | Tables of commands for strgen |
| string_colours.h | The colour translation of GRF's strings |
| town_land.h | Sprites to use and how to display them for town tiles |
| townname.h | Namepart tables for the town name generator |
| track_land.h | Sprites to use and how to display them for train depot tiles |
| train_cmd.h | Sprites to use for trains |
| tree_land.h | Sprites to use and how to display them for tree tiles |
| unicode.h | Character mapping for using Unicode characters in OTTD |
| water_land.h | Sprites to use and how to display them for water tiles (depots/locks) |
| ► video | |
| ► cocoa | |
| cocoa_keys.h | Mappings of Cocoa keys |
| cocoa_v.h | The Cocoa video driver |
| allegro_v.cpp | Implementation of the Allegro video driver |
| allegro_v.h | Base of the Allegro video driver |
| dedicated_v.cpp | Dedicated server video 'driver' |
| dedicated_v.h | Base for the dedicated video driver |
| null_v.cpp | The videio driver that doesn't blit |
| null_v.h | Base of the video driver that doesn't blit |
| sdl2_v.cpp | Implementation of the SDL2 video driver |
| sdl2_v.h | Base of the SDL2 video driver |
| sdl_v.cpp | Implementation of the SDL video driver |
| sdl_v.h | Base of the SDL video driver |
| video_driver.hpp | Base of all video drivers |
| win32_v.cpp | Implementation of the Windows (GDI) video driver |
| win32_v.h | Base of the Windows video driver |
| ► widgets | |
| ai_widget.h | Types related to the ai widgets |
| airport_widget.h | Types related to the airport widgets |
| autoreplace_widget.h | Types related to the autoreplace widgets |
| bootstrap_widget.h | Types related to the bootstrap widgets |
| bridge_widget.h | Types related to the bridge widgets |
| build_vehicle_widget.h | Types related to the build_vehicle widgets |
| cheat_widget.h | Types related to the cheat widgets |
| company_widget.h | Types related to the company widgets |
| console_widget.h | Types related to the console widgets |
| date_widget.h | Types related to the date widgets |
| depot_widget.h | Types related to the depot widgets |
| dock_widget.h | Types related to the dock widgets |
| dropdown.cpp | Implementation of the dropdown widget |
| dropdown_func.h | Functions related to the drop down widget |
| dropdown_type.h | Types related to the drop down widget |
| dropdown_widget.h | Types related to the dropdown widgets |
| engine_widget.h | Types related to the engine widgets |
| error_widget.h | Types related to the error widgets |
| fios_widget.h | Types related to the fios widgets |
| framerate_widget.h | Types related to the framerate windows widgets |
| genworld_widget.h | Types related to the genworld widgets |
| goal_widget.h | Types related to the goal widgets |
| graph_widget.h | Types related to the graph widgets |
| group_widget.h | Types related to the group widgets |
| highscore_widget.h | Types related to the highscore widgets |
| industry_widget.h | Types related to the industry widgets |
| intro_widget.h | Types related to the intro widgets |
| link_graph_legend_widget.h | Types related to the linkgraph_legend widgets |
| main_widget.h | Types related to the main widgets |
| misc_widget.h | Types related to the misc widgets |
| music_widget.h | Types related to the music widgets |
| network_chat_widget.h | Types related to the network chat widgets |
| network_content_widget.h | Types related to the network content widgets |
| network_widget.h | Types related to the network widgets |
| newgrf_debug_widget.h | Types related to the newgrf debug widgets |
| newgrf_widget.h | Types related to the newgrf widgets |
| news_widget.h | Types related to the news widgets |
| object_widget.h | Types related to the object widgets |
| order_widget.h | Types related to the order widgets |
| osk_widget.h | Types related to the osk widgets |
| rail_widget.h | Types related to the rail widgets |
| road_widget.h | Types related to the road widgets |
| screenshot_widget.h | Types related to the screenshot widgets |
| settings_widget.h | Types related to the settings widgets |
| sign_widget.h | Types related to the sign widgets |
| smallmap_widget.h | Types related to the smallmap widgets |
| station_widget.h | Types related to the station widgets |
| statusbar_widget.h | Types related to the statusbar widgets |
| story_widget.h | Types related to the story widgets |
| subsidy_widget.h | Types related to the subsidy widgets |
| terraform_widget.h | Types related to the terraform widgets |
| timetable_widget.h | Types related to the timetable widgets |
| toolbar_widget.h | Types related to the toolbar widgets |
| town_widget.h | Types related to the town widgets |
| transparency_widget.h | Types related to the transparency widgets |
| tree_widget.h | Types related to the tree widgets |
| vehicle_widget.h | Types related to the vehicle widgets |
| viewport_widget.h | Types related to the viewport widgets |
| waypoint_widget.h | Types related to the waypoint widgets |
| aircraft.h | Base for aircraft |
| aircraft_cmd.cpp | This file deals with aircraft and airport movements functionalities |
| aircraft_gui.cpp | The GUI of aircraft |
| airport.cpp | Functions related to airports |
| airport.h | Various declarations for airports |
| airport_gui.cpp | The GUI for airports |
| animated_tile.cpp | Everything related to animated tiles |
| animated_tile_func.h | Tile animation! |
| articulated_vehicles.cpp | Implementation of articulated vehicles |
| articulated_vehicles.h | Functions related to articulated vehicles |
| autoreplace.cpp | Management of replacement lists |
| autoreplace_base.h | Base class for autoreplaces/autorenews |
| autoreplace_cmd.cpp | Deals with autoreplace execution but not the setup |
| autoreplace_func.h | Functions related to autoreplacing |
| autoreplace_gui.cpp | GUI for autoreplace handling |
| autoreplace_gui.h | Functions related to the autoreplace GUIs |
| autoreplace_type.h | Types related to autoreplacing |
| autoslope.h | Functions related to autoslope |
| base_consist.cpp | Properties for front vehicles/consists |
| base_consist.h | Properties for front vehicles/consists |
| base_media_base.h | Generic functions for replacing base data (graphics, sounds) |
| base_media_func.h | Generic function implementations for base data (graphics, sounds) |
| base_station_base.h | Base classes/functions for base stations |
| bitmap_type.h | |
| bmp.cpp | Read and write support for bmps |
| bmp.h | Read and write support for bmps |
| bootstrap_gui.cpp | Barely used user interface for bootstrapping OpenTTD, i.e |
| bridge.h | Header file for bridges |
| bridge_gui.cpp | Graphical user interface for bridge construction |
| bridge_map.cpp | Map accessor functions for bridges |
| bridge_map.h | Map accessor functions for bridges |
| build_vehicle_gui.cpp | GUI for building vehicles |
| cargo_type.h | Types related to cargoes.. |
| cargoaction.cpp | Implementation of cargo actions |
| cargoaction.h | Actions to be applied to cargo packets |
| cargomonitor.cpp | Implementation of the cargo transport monitoring |
| cargomonitor.h | Cargo transport monitoring declarations |
| cargopacket.cpp | Implementation of the cargo packets |
| cargopacket.h | Base class for cargo packets |
| cargotype.cpp | Implementation of cargoes |
| cargotype.h | Types/functions related to cargoes |
| cheat.cpp | Handling (loading/saving/initializing) of cheats |
| cheat_func.h | Functions related to cheating |
| cheat_gui.cpp | GUI related to cheating |
| cheat_type.h | Types related to cheating |
| clear_cmd.cpp | Commands related to clear tiles |
| clear_func.h | Functions related to clear (MP_CLEAR) land |
| clear_map.h | Map accessors for 'clear' tiles |
| cmd_helper.h | Helper functions to extract data from command parameters |
| command.cpp | Handling of commands |
| command_func.h | Functions related to commands |
| command_type.h | Types related to commands |
| company_base.h | Definition of stuff that is very close to a company, like the company struct itself |
| company_cmd.cpp | Handling of companies |
| company_func.h | Functions related to companies |
| company_gui.cpp | Company related GUIs |
| company_gui.h | GUI Functions related to companies |
| company_manager_face.h | Functionality related to the company manager's face |
| company_type.h | Types related to companies |
| console.cpp | Handling of the in-game console |
| console_cmds.cpp | Implementation of the console hooks |
| console_func.h | Console functions used outside of the console code |
| console_gui.cpp | Handling the GUI of the in-game console |
| console_gui.h | GUI related functions in the console |
| console_internal.h | Internally used functions for the console |
| console_type.h | Globally used console related types |
| cpu.cpp | OS/CPU/compiler dependent CPU specific calls |
| cpu.h | Functions related to CPU specific instructions |
| crashlog.cpp | Implementation of generic function to be called to log a crash |
| crashlog.h | Functions to be called to log a crash |
| currency.cpp | Support for different currencies |
| currency.h | Functions to handle different currencies |
| date.cpp | Handling of dates in our native format and transforming them to something human readable |
| date_func.h | Functions related to dates |
| date_gui.cpp | Graphical selection of a date |
| date_gui.h | Functions related to the graphical selection of a date |
| date_type.h | Types related to the dates in OpenTTD |
| debug.cpp | Handling of printing debug messages |
| debug.h | Functions related to debugging |
| dedicated.cpp | Forking support for dedicated servers |
| depot.cpp | Handling of depots |
| depot_base.h | Base for all depots (except hangars) |
| depot_cmd.cpp | Command Handling for depots |
| depot_func.h | Functions related to depots |
| depot_gui.cpp | The GUI for depots |
| depot_map.h | Map related accessors for depots |
| depot_type.h | Header files for depots (not hangars) |
| direction_func.h | Different functions related to conversions between directions |
| direction_type.h | Different types to 'show' directions |
| disaster_vehicle.cpp | All disaster/easter egg vehicles are handled here |
| disaster_vehicle.h | All disaster vehicles |
| dock_gui.cpp | GUI to create amazing water objects |
| driver.cpp | Base for all driver handling |
| driver.h | Base for all drivers (video, sound, music, etc) |
| economy.cpp | Handling of the economy |
| economy_base.h | Base classes related to the economy |
| economy_func.h | Functions related to the economy |
| economy_type.h | Types related to the economy |
| effectvehicle.cpp | Implementation of everything generic to vehicles |
| effectvehicle_base.h | Base class for all effect vehicles |
| effectvehicle_func.h | Functions related to effect vehicles |
| elrail.cpp | This file deals with displaying wires and pylons for electric railways |
| elrail_func.h | Header file for electrified rail specific functions |
| engine.cpp | Base for all engine handling |
| engine_base.h | Base class for engines |
| engine_func.h | Functions related to engines |
| engine_gui.cpp | GUI to show engine related information |
| engine_gui.h | Engine GUI functions, used by build_vehicle_gui and autoreplace_gui |
| engine_type.h | Types related to engines |
| error.h | Functions related to errors |
| error_gui.cpp | GUI related to errors |
| fileio.cpp | Standard In/Out file operations |
| fileio_func.h | Functions for Standard In/Out file operations |
| fileio_type.h | Types for Standard In/Out file operations |
| fios.cpp | This file contains functions for building file lists for the save/load dialogs |
| fios.h | Declarations for savegames operations |
| fios_gui.cpp | GUIs for loading/saving games, scenarios, heightmaps, .. |
| fontcache.cpp | Cache for characters from fonts |
| fontcache.h | Functions to read fonts from files and cache them |
| fontdetection.cpp | Detection of the right font |
| fontdetection.h | Functions related to detecting/finding the right font |
| framerate_gui.cpp | GUI for displaying framerate/game speed information |
| framerate_type.h | Types for recording game performance data |
| gamelog.cpp | Definition of functions used for logging of important changes in the game |
| gamelog.h | Functions to be called to log possibly unsafe game events |
| gamelog_internal.h | Declaration shared among gamelog.cpp and saveload/gamelog_sl.cpp |
| genworld.cpp | Functions to generate a map |
| genworld.h | Functions related to world/map generation |
| genworld_gui.cpp | GUI to configure and show progress during map generation |
| gfx.cpp | Handling of drawing text and other gfx related stuff |
| gfx_func.h | Functions related to the gfx engine |
| gfx_layout.cpp | Handling of laying out text |
| gfx_layout.h | Functions related to laying out the texts |
| gfx_type.h | Types related to the graphics and/or input devices |
| gfxinit.cpp | Initializing of the (GRF) graphics |
| gfxinit.h | Functions related to the graphics initialization |
| goal.cpp | Handling of goals |
| goal_base.h | Goal base class |
| goal_gui.cpp | GUI for goals |
| goal_type.h | Basic types related to goals |
| graph_gui.cpp | GUI that shows performance graphs |
| graph_gui.h | Graph GUI functions |
| ground_vehicle.cpp | Implementation of GroundVehicle |
| ground_vehicle.hpp | Base class and functions for all vehicles that move through ground |
| group.h | Base class for groups and group functions |
| group_cmd.cpp | Handling of the engine groups |
| group_gui.cpp | GUI for the group window |
| group_gui.h | Functions/definitions that have something to do with groups |
| group_type.h | Types of a group |
| gui.h | GUI functions that shouldn't be here |
| guitimer_func.h | GUI Timers |
| heightmap.cpp | Creating of maps from heightmaps |
| heightmap.h | Functions related to creating heightmaps from files |
| highscore.cpp | Definition of functions used for highscore handling |
| highscore.h | Declaration of functions and types defined in highscore.h and highscore_gui.h |
| highscore_gui.cpp | Definition of the HighScore and EndGame windows |
| hotkeys.cpp | Implementation of hotkey related functions |
| hotkeys.h | Hotkey related functions |
| house.h | Definition of HouseSpec and accessors |
| house_type.h | Declaration of basic house types and enums |
| industry.h | Base of all industries |
| industry_cmd.cpp | Handling of industry tiles |
| industry_gui.cpp | GUIs related to industries |
| industry_map.h | Accessors for industries |
| industry_type.h | Types related to the industry |
| industrytype.h | Industry type specs |
| ini.cpp | Definition of the IniItem class, related to reading/writing '*.ini' files |
| ini_load.cpp | Definition of the IniLoadFile class, related to reading and storing '*.ini' files |
| ini_type.h | Types related to reading/writing '*.ini' files |
| intro_gui.cpp | The main menu GUI |
| landscape.cpp | Functions related to the landscape (slopes etc.) |
| landscape.h | Functions related to OTTD's landscape |
| landscape_type.h | Types related to the landscape |
| language.h | Information about languages and their files |
| livery.h | Functions/types related to livery colours |
| main_gui.cpp | Handling of the main viewport |
| map.cpp | Base functions related to the map and distances on them |
| map_func.h | Functions related to maps |
| map_type.h | Types related to maps |
| misc.cpp | Misc functions that shouldn't be here |
| misc_cmd.cpp | Some misc functions that are better fitted in other files, but never got moved there.. |
| misc_gui.cpp | GUIs for a number of misc windows |
| mixer.cpp | Mixing of sound samples |
| mixer.h | Functions to mix sound samples |
| music.cpp | The songs that OpenTTD knows |
| music_gui.cpp | GUI for the music playback |
| newgrf.cpp | Base of all NewGRF support |
| newgrf.h | Base for the NewGRF implementation |
| newgrf_airport.cpp | NewGRF handling of airports |
| newgrf_airport.h | NewGRF handling of airports |
| newgrf_airporttiles.cpp | NewGRF handling of airport tiles |
| newgrf_airporttiles.h | NewGRF handling of airport tiles |
| newgrf_animation_base.h | Function implementations related to NewGRF animation |
| newgrf_animation_type.h | Definitions related to NewGRF animation |
| newgrf_callbacks.h | Callbacks that NewGRFs could implement |
| newgrf_canal.cpp | Implementation of NewGRF canals |
| newgrf_canal.h | Handling of NewGRF canals |
| newgrf_cargo.cpp | Implementation of NewGRF cargoes |
| newgrf_cargo.h | Cargo support for NewGRFs |
| newgrf_class.h | Header file for classes to be used by e.g |
| newgrf_class_func.h | Implementation of the NewGRF class' functions |
| newgrf_commons.cpp | Implementation of the class OverrideManagerBase and its descendance, present and future |
| newgrf_commons.h | This file simplyfies and embeds a common mechanism of loading/saving and mapping of grf entities |
| newgrf_config.cpp | Finding NewGRFs and configuring them |
| newgrf_config.h | Functions to find and configure NewGRFs |
| newgrf_debug.h | Functions/types related to NewGRF debugging |
| newgrf_debug_gui.cpp | GUIs for debugging NewGRFs |
| newgrf_engine.cpp | NewGRF handling of engines |
| newgrf_engine.h | Functions for NewGRF engines |
| newgrf_generic.cpp | Handling of generic feature callbacks |
| newgrf_generic.h | Functions related to generic callbacks |
| newgrf_gui.cpp | GUI to change NewGRF settings |
| newgrf_house.cpp | Implementation of NewGRF houses |
| newgrf_house.h | Functions related to NewGRF houses |
| newgrf_industries.cpp | Handling of NewGRF industries |
| newgrf_industries.h | Functions for NewGRF industries |
| newgrf_industrytiles.cpp | NewGRF handling of industry tiles |
| newgrf_industrytiles.h | NewGRF handling of industry tiles |
| newgrf_object.cpp | Handling of object NewGRFs |
| newgrf_object.h | Functions related to NewGRF objects |
| newgrf_profiling.cpp | Profiling of NewGRF action 2 handling |
| newgrf_profiling.h | Profiling of NewGRF action 2 handling |
| newgrf_properties.h | Properties of NewGRF Action 0 |
| newgrf_railtype.cpp | NewGRF handling of rail types |
| newgrf_railtype.h | NewGRF handling of rail types |
| newgrf_roadtype.cpp | NewGRF handling of road types |
| newgrf_roadtype.h | NewGRF handling of road types |
| newgrf_sound.cpp | Handling NewGRF provided sounds |
| newgrf_sound.h | Functions related to NewGRF provided sounds |
| newgrf_spritegroup.cpp | Handling of primarily NewGRF action 2 |
| newgrf_spritegroup.h | Action 2 handling |
| newgrf_station.cpp | Functions for dealing with station classes and custom stations |
| newgrf_station.h | Header file for NewGRF stations |
| newgrf_storage.cpp | Functionality related to the temporary and persistent storage arrays for NewGRFs |
| newgrf_storage.h | Functionality related to the temporary and persistent storage arrays for NewGRFs |
| newgrf_text.cpp | Implementation of Action 04 "universal holder" structure and functions |
| newgrf_text.h | Header of Action 04 "universal holder" structure and functions |
| newgrf_town.cpp | Implementation of the town part of NewGRF houses |
| newgrf_town.h | Functions to handle the town part of NewGRF towns |
| newgrf_townname.cpp | Implementation of Action 0F "universal holder" structure and functions |
| newgrf_townname.h | Header of Action 0F "universal holder" structure and functions |
| news_func.h | Functions related to news |
| news_gui.cpp | GUI functions related to news messages |
| news_gui.h | GUI functions related to the news |
| news_type.h | Types related to news |
| object.h | Functions related to objects |
| object_base.h | Base for all objects |
| object_cmd.cpp | Handling of object tiles |
| object_gui.cpp | The GUI for objects |
| object_map.h | Map accessors for object tiles |
| object_type.h | Types related to object tiles |
| openttd.cpp | Functions related to starting OpenTTD |
| openttd.h | Some generic types |
| order_backup.cpp | Handling of order backups |
| order_backup.h | Functions related to order backups |
| order_base.h | Base class for orders |
| order_cmd.cpp | Handling of orders |
| order_func.h | Functions related to orders |
| order_gui.cpp | GUI related to orders |
| order_type.h | Types related to orders |
| osk_gui.cpp | The On Screen Keyboard GUI |
| pbs.cpp | PBS support routines |
| pbs.h | PBS support routines |
| progress.cpp | Functions for modal progress windows |
| progress.h | Functions related to modal progress |
| querystring_gui.h | Base for the GUIs that have an edit box in them |
| rail.cpp | Implementation of rail specific functions |
| rail.h | Rail specific functions |
| rail_cmd.cpp | Handling of rail tiles |
| rail_gui.cpp | File for dealing with rail construction user interface |
| rail_gui.h | Functions/types etc |
| rail_map.h | Hides the direct accesses to the map array with map accessors |
| rail_type.h | The different types of rail |
| rev.h | Declaration of OTTD revision dependent variables |
| road.cpp | Generic road related functions |
| road.h | Road specific functions |
| road_cmd.cpp | Commands related to road tiles |
| road_cmd.h | Road related functions |
| road_func.h | Functions related to roads |
| road_gui.cpp | GUI for building roads |
| road_gui.h | Functions/types related to the road GUIs |
| road_internal.h | Functions used internally by the roads |
| road_map.cpp | Complex road accessors |
| road_map.h | Map accessors for roads |
| road_type.h | Enums and other types related to roads |
| roadstop.cpp | Implementation of the roadstop base class |
| roadstop_base.h | Base class for roadstops |
| roadveh.h | Road vehicle states |
| roadveh_cmd.cpp | Handling of road vehicles |
| roadveh_gui.cpp | GUI for road vehicles |
| safeguards.h | A number of safeguards to prevent using unsafe methods |
| screenshot.cpp | The creation of screenshots! |
| screenshot.h | Functions to make screenshots |
| screenshot_gui.cpp | GUI functions related to screenshots |
| screenshot_gui.h | GUI functions related to screenshots |
| settings.cpp | All actions handling saving and loading of the settings/configuration goes on in this file |
| settings_func.h | Functions related to setting/changing the settings |
| settings_gui.cpp | GUI for settings |
| settings_gui.h | Functions for setting GUIs |
| settings_internal.h | Functions and types used internally for the settings configurations |
| settings_type.h | Types related to global configuration settings |
| ship.h | Base for ships |
| ship_cmd.cpp | Handling of ships |
| ship_gui.cpp | GUI for ships |
| signal.cpp | Functions related to rail signals updating |
| signal_func.h | Functions related to signals |
| signal_type.h | Types and classes related to signals |
| signs.cpp | Handling of signs |
| signs_base.h | Base class for signs |
| signs_cmd.cpp | Handling of sign related commands |
| signs_func.h | Functions related to signs |
| signs_gui.cpp | The GUI for signs |
| signs_type.h | Types related to signs |
| slope_func.h | Functions related to slopes |
| slope_type.h | Definitions of a slope |
| smallmap_gui.cpp | GUI that shows a small map of the world with metadata like owner or height |
| smallmap_gui.h | Smallmap GUI functions |
| sortlist_type.h | Base types for having sorted lists in GUIs |
| sound.cpp | Handling of playing sounds |
| sound_func.h | Functions related to sound |
| sound_type.h | Types related to sounds |
| sprite.cpp | Handling of sprites |
| sprite.h | Base for drawing complex sprites |
| spritecache.cpp | Caching of sprites |
| spritecache.h | Functions to cache sprites in memory |
| station.cpp | Implementation of the station base class |
| station_base.h | Base classes/functions for stations |
| station_cmd.cpp | Handling of station tiles |
| station_func.h | Functions related to stations |
| station_gui.cpp | The GUI for stations |
| station_gui.h | Contains enums and function declarations connected with stations GUI |
| station_kdtree.h | Declarations for accessing the k-d tree of stations |
| station_map.h | Maps accessors for stations |
| station_type.h | Types related to stations |
| statusbar_gui.cpp | The GUI for the bottom status bar |
| statusbar_gui.h | Functions, definitions and such used only by the GUI |
| stdafx.h | Definition of base types and functions in a cross-platform compatible way |
| story.cpp | Handling of stories |
| story_base.h | StoryPage base class |
| story_gui.cpp | GUI for stories |
| story_type.h | Basic types related to story pages |
| string.cpp | Handling of C-type strings (char*) |
| string_base.h | |
| string_func.h | Functions related to low-level strings |
| string_type.h | Types for strings |
| stringfilter.cpp | Searching and filtering using a stringterm |
| stringfilter_type.h | Searching and filtering using a stringterm |
| strings.cpp | Handling of translated strings |
| strings_func.h | Functions related to OTTD's strings |
| strings_type.h | Types related to strings |
| subsidy.cpp | Handling of subsidies |
| subsidy_base.h | Subsidy base class |
| subsidy_func.h | Functions related to subsidies |
| subsidy_gui.cpp | GUI for subsidies |
| subsidy_type.h | Basic types related to subsidies |
| tar_type.h | Structs, typedefs and macros used for TAR file handling |
| terraform_cmd.cpp | Commands related to terraforming |
| terraform_gui.cpp | GUI related to terraforming the map |
| terraform_gui.h | GUI stuff related to terraforming |
| textbuf.cpp | Textbuffer handling |
| textbuf_gui.h | Stuff related to the text buffer GUI |
| textbuf_type.h | Stuff related to text buffers |
| texteff.cpp | Handling of text effects |
| texteff.hpp | Functions related to text effects |
| textfile_gui.cpp | Implementation of textfile window |
| textfile_gui.h | GUI functions related to textfiles |
| textfile_type.h | Types related to textfiles |
| tgp.cpp | OTTD Perlin Noise Landscape Generator, aka TerraGenesis Perlin |
| tgp.h | Functions for the Perlin noise enhanced map generator |
| thread.h | Base of all threads |
| tile_cmd.h | Generic 'commands' that can be performed on all tiles |
| tile_map.cpp | Global tile accessors |
| tile_map.h | Map writing/reading functions for tiles |
| tile_type.h | Types related to tiles |
| tilearea.cpp | Handling of tile areas |
| tilearea_type.h | Type for storing the 'area' of something uses on the map |
| tilehighlight_func.h | Functions related to tile highlights |
| tilehighlight_type.h | Types related to highlighting tiles |
| tilematrix_type.hpp | Template for storing a value per area of the map |
| timetable.h | Functions related to time tabling |
| timetable_cmd.cpp | Commands related to time tabling |
| timetable_gui.cpp | GUI for time tabling |
| toolbar_gui.cpp | Code related to the (main) toolbar |
| toolbar_gui.h | Stuff related to the (main) toolbar |
| town.h | Base of the town class |
| town_cmd.cpp | Handling of town tiles |
| town_gui.cpp | GUI for towns |
| town_kdtree.h | Declarations for accessing the k-d tree of towns |
| town_map.h | Accessors for towns |
| town_type.h | Types related to towns |
| townname.cpp | Town name generators |
| townname_func.h | Town name generator stuff |
| townname_type.h | Definition of structures used for generating town names |
| track_func.h | Different conversion functions from one kind of track to another |
| track_type.h | All types related to tracks |
| train.h | Base for the train class |
| train_cmd.cpp | Handling of trains |
| train_gui.cpp | GUI for trains |
| transparency.h | Functions related to transparency |
| transparency_gui.cpp | The transparency GUI |
| transparency_gui.h | GUI functions related to transparency |
| transport_type.h | Base types related to transport |
| tree_cmd.cpp | Handling of tree tiles |
| tree_gui.cpp | GUIs for building trees |
| tree_map.h | Map accessors for tree tiles |
| tunnel_map.cpp | Map accessors for tunnels |
| tunnel_map.h | Map accessors for tunnels |
| tunnelbridge.h | Header file for things common for tunnels and bridges |
| tunnelbridge_cmd.cpp | This file deals with tunnels and bridges (non-gui stuff) |
| tunnelbridge_map.h | Functions that have tunnels and bridges in common |
| vehicle.cpp | Base implementations of all vehicles |
| vehicle_base.h | Base class for all vehicles |
| vehicle_cmd.cpp | Commands for vehicles |
| vehicle_func.h | Functions related to vehicles |
| vehicle_gui.cpp | The base GUI for all vehicles |
| vehicle_gui.h | Functions related to the vehicle's GUIs |
| vehicle_gui_base.h | Functions/classes shared between the different vehicle list GUIs |
| vehicle_type.h | Types related to vehicles |
| vehiclelist.cpp | Lists of vehicles |
| vehiclelist.h | Functions and type for generating vehicle lists |
| viewport.cpp | Handling of all viewports |
| viewport_func.h | Functions related to (drawing on) viewports |
| viewport_gui.cpp | Extra viewport window |
| viewport_kdtree.h | |
| viewport_sprite_sorter.h | Types related to sprite sorting |
| viewport_sprite_sorter_sse4.cpp | Sprite sorter that uses SSE4.1 |
| viewport_type.h | Types related to viewports |
| void_cmd.cpp | Handling of void tiles |
| void_map.h | Map accessors for void tiles |
| water.h | Functions related to water (management) |
| water_cmd.cpp | Handling of water tiles |
| water_map.h | Map accessors for water tiles |
| waypoint.cpp | Handling of waypoints |
| waypoint_base.h | Base of waypoints |
| waypoint_cmd.cpp | Command Handling for waypoints |
| waypoint_func.h | Functions related to waypoints |
| waypoint_gui.cpp | Handling of waypoints gui |
| widget.cpp | Handling of the default/simple widgets |
| widget_type.h | Definitions about widgets |
| window.cpp | Windowing system, widgets and events |
| window_func.h | Window functions not directly related to making/drawing windows |
| window_gui.h | Functions, definitions and such used only by the GUI |
| window_type.h | Types related to windows |
| zoom_func.h | Functions related to zooming |
| zoom_type.h | Types related to zooming in and out |