72 static const byte *_colour_remap_ptr;
75 static const uint DIRTY_BLOCK_HEIGHT = 8;
76 static const uint DIRTY_BLOCK_WIDTH = 64;
78 static uint _dirty_bytes_per_line = 0;
79 static byte *_dirty_blocks =
nullptr;
80 extern uint _dirty_block_colour;
82 void GfxScroll(
int left,
int top,
int width,
int height,
int xo,
int yo)
86 if (xo == 0 && yo == 0)
return;
88 if (_cursor.
visible) UndrawMouseCursor();
92 blitter->
ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
117 const int otop = top;
118 const int oleft = left;
121 if (left > right || top > bottom)
return;
122 if (right < dpi->left || left >= dpi->left + dpi->width)
return;
123 if (bottom < dpi->top || top >= dpi->top + dpi->height)
return;
125 if ( (left -= dpi->left) < 0) left = 0;
126 right = right - dpi->left + 1;
127 if (right > dpi->width) right = dpi->width;
131 if ( (top -= dpi->top) < 0) top = 0;
132 bottom = bottom - dpi->top + 1;
133 if (bottom > dpi->height) bottom = dpi->height;
137 dst = blitter->
MoveTo(dpi->dst_ptr, left, top);
141 blitter->
DrawRect(dst, right, bottom, (uint8)colour);
149 byte bo = (oleft - left + dpi->left + otop - top + dpi->top) & 1;
151 for (
int i = (bo ^= 1); i < right; i += 2) blitter->
SetPixel(dst, i, 0, (uint8)colour);
152 dst = blitter->
MoveTo(dst, 0, 1);
153 }
while (--bottom > 0);
173 static inline void GfxDoDrawLine(
void *video,
int x,
int y,
int x2,
int y2,
int screen_width,
int screen_height, uint8 colour,
int width,
int dash = 0)
179 if (y2 == y || x2 == x) {
181 blitter->
DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
185 int grade_y = y2 - y;
186 int grade_x = x2 - x;
189 int extra = (int)
CeilDiv(3 * width, 4);
190 Rect clip = { -extra, -extra, screen_width - 1 + extra, screen_height - 1 + extra };
194 while (INT_MAX /
abs(grade_y) <
max(
abs(clip.left - x),
abs(clip.right - x))) {
204 int left_isec_y = y + (clip.left - x) * grade_y / grade_x;
205 int right_isec_y = y + (clip.right - x) * grade_y / grade_x;
206 if ((left_isec_y > clip.bottom + margin && right_isec_y > clip.bottom + margin) ||
207 (left_isec_y < clip.top - margin && right_isec_y < clip.top - margin)) {
217 blitter->
DrawLine(video, x, y, x2, y2, screen_width, screen_height, colour, width, dash);
239 if (x + width / 2 < 0 && x2 + width / 2 < 0 )
return false;
240 if (y + width / 2 < 0 && y2 + width / 2 < 0 )
return false;
241 if (x - width / 2 > dpi->width && x2 - width / 2 > dpi->width )
return false;
242 if (y - width / 2 > dpi->height && y2 - width / 2 > dpi->height)
return false;
246 void GfxDrawLine(
int x,
int y,
int x2,
int y2,
int colour,
int width,
int dash)
250 GfxDoDrawLine(dpi->dst_ptr, x, y, x2, y2, dpi->width, dpi->height, colour, width, dash);
254 void GfxDrawLineUnscaled(
int x,
int y,
int x2,
int y2,
int colour)
278 void DrawBox(
int x,
int y,
int dx1,
int dy1,
int dx2,
int dy2,
int dx3,
int dy3)
295 static const byte colour =
PC_WHITE;
297 GfxDrawLineUnscaled(x, y, x + dx1, y + dy1, colour);
298 GfxDrawLineUnscaled(x, y, x + dx2, y + dy2, colour);
299 GfxDrawLineUnscaled(x, y, x + dx3, y + dy3, colour);
301 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx2, y + dy1 + dy2, colour);
302 GfxDrawLineUnscaled(x + dx1, y + dy1, x + dx1 + dx3, y + dy1 + dy3, colour);
303 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx1, y + dy2 + dy1, colour);
304 GfxDrawLineUnscaled(x + dx2, y + dy2, x + dx2 + dx3, y + dy2 + dy3, colour);
305 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx1, y + dy3 + dy1, colour);
306 GfxDrawLineUnscaled(x + dx3, y + dy3, x + dx3 + dx2, y + dy3 + dy2, colour);
315 if (colour == TC_INVALID)
return;
319 bool no_shade = (colour &
TC_NO_SHADE) != 0 || colour == TC_BLACK;
345 if (line.CountRuns() == 0)
return 0;
347 int w = line.GetWidth();
348 int h = line.GetLeading();
362 int max_w = right - left + 1;
368 truncation &= max_w < w;
370 const Sprite *dot_sprite =
nullptr;
379 FontCache *fc = ((
const Font*)line.GetVisualRun(0).GetFont())->fc;
382 dot_sprite = fc->
GetGlyph(dot_glyph);
385 min_x += 3 * dot_width;
386 offset_x = w - 3 * dot_width - max_w;
388 max_x -= 3 * dot_width;
402 switch (align & SA_HOR_MASK) {
405 right = left + w - 1;
411 right = left + w - 1;
415 left = right + 1 - w;
423 bool draw_shadow =
false;
424 for (
int run_index = 0; run_index < line.CountRuns(); run_index++) {
426 const Font *f = (
const Font*)run.GetFont();
433 int dpi_left = dpi->left;
434 int dpi_right = dpi->left + dpi->width - 1;
438 for (
int i = 0; i < run.GetGlyphCount(); i++) {
439 GlyphID glyph = run.GetGlyphs()[i];
442 if (glyph == 0xFFFF)
continue;
444 int begin_x = (int)run.GetPositions()[i * 2] + left - offset_x;
445 int end_x = (int)run.GetPositions()[i * 2 + 2] + left - offset_x - 1;
446 int top = (int)run.GetPositions()[i * 2 + 1] + y;
449 if (truncation && (begin_x < min_x || end_x > max_x))
continue;
453 if (begin_x + sprite->
x_offs > dpi_right || begin_x + sprite->
x_offs + sprite->
width < dpi_left)
continue;
455 if (draw_shadow && (glyph & SPRITE_GLYPH) == 0) {
466 for (
int i = 0; i < 3; i++, x += dot_width) {
480 return (align & SA_HOR_MASK) ==
SA_RIGHT ? left : right;
505 int extra = max_height / 2;
507 if (_cur_dpi->top + _cur_dpi->height + extra < top || _cur_dpi->top > top + max_height + extra ||
508 _cur_dpi->left + _cur_dpi->width + extra < left || _cur_dpi->left > right + extra) {
512 Layouter layout(str, INT32_MAX, colour, fontsize);
513 if (layout.size() == 0)
return 0;
515 return DrawLayoutLine(*layout.front(), top, left, right, align, underline,
true);
537 GetString(buffer, str,
lastof(buffer));
538 return DrawString(left, right, top, buffer, colour, align, underline, fontsize);
549 Layouter layout(str, maxw, TC_FROMSTRING, fontsize);
562 GetString(buffer, str,
lastof(buffer));
575 GetString(buffer, str,
lastof(buffer));
578 return (uint)layout.size();
622 int maxw = right - left + 1;
623 int maxh = bottom - top + 1;
627 if (maxh <= 0)
return top;
629 Layouter layout(str, maxw, colour, fontsize);
630 int total_height = layout.
GetBounds().height;
638 y =
RoundDivSU(bottom + top - total_height, 2);
642 y = bottom - total_height;
645 default: NOT_REACHED();
649 int first_line = bottom;
651 for (
const auto &line : layout) {
653 int line_height = line->GetLeading();
654 if (y >= top && y < bottom) {
655 last_line = y + line_height;
656 if (first_line > y) first_line = y;
663 return ((align & SA_VERT_MASK) ==
SA_BOTTOM) ? first_line : last_line;
684 GetString(buffer, str,
lastof(buffer));
685 return DrawStringMultiLine(left, right, top, bottom, buffer, colour, align, underline, fontsize);
700 Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
714 GetString(buffer, strid,
lastof(buffer));
728 Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
741 if (x < 0)
return nullptr;
743 Layouter layout(str, INT32_MAX, TC_FROMSTRING, start_fontsize);
771 if (offset !=
nullptr) {
811 }
else if (pal != PAL_NONE) {
819 GfxMainBlitterViewport(GetSprite(real_sprite,
ST_NORMAL), x, y,
BM_NORMAL, sub, real_sprite);
838 }
else if (pal != PAL_NONE) {
846 GfxMainBlitter(GetSprite(real_sprite,
ST_NORMAL), x, y,
BM_NORMAL, sub, real_sprite, zoom);
861 template <
int ZOOM_BASE,
bool SCALED_XY>
877 if (sub ==
nullptr) {
885 int clip_left =
max(0, -sprite->
x_offs + sub->left * ZOOM_BASE );
886 int clip_top =
max(0, -sprite->
y_offs + sub->top * ZOOM_BASE );
887 int clip_right =
max(0, sprite->
width - (-sprite->
x_offs + (sub->right + 1) * ZOOM_BASE));
888 int clip_bottom =
max(0, sprite->
height - (-sprite->
y_offs + (sub->bottom + 1) * ZOOM_BASE));
890 if (clip_left + clip_right >= sprite->
width)
return;
891 if (clip_top + clip_bottom >= sprite->
height)
return;
909 bp.
dst = dpi->dst_ptr;
910 bp.
pitch = dpi->pitch;
911 bp.
remap = _colour_remap_ptr;
913 assert(sprite->
width > 0);
914 assert(sprite->
height > 0);
916 if (bp.
width <= 0)
return;
917 if (bp.
height <= 0)
return;
919 y -= SCALED_XY ?
ScaleByZoom(dpi->top, zoom) : dpi->top;
924 if (bp.
height <= 0)
return;
935 if (bp.
height <= 0)
return;
938 x -= SCALED_XY ?
ScaleByZoom(dpi->left, zoom) : dpi->left;
942 bp.
width -= -x_unscaled;
943 if (bp.
width <= 0)
return;
947 bp.
left = x_unscaled;
954 if (bp.
width <= 0)
return;
968 if (topleft <= clicked && clicked <= bottomright) {
969 uint offset = (((size_t)clicked - (
size_t)topleft) / (blitter->
GetScreenDepth() / 8)) % bp.
pitch;
970 if (offset < (uint)bp.
width) {
981 GfxBlitter<ZOOM_LVL_BASE, false>(sprite, x, y, mode, sub, sprite_id, _cur_dpi->zoom);
986 GfxBlitter<1, true>(sprite, x, y, mode, sub, sprite_id, zoom);
989 void DoPaletteAnimations();
991 void GfxInitPalettes()
993 memcpy(&_cur_palette, &
_palette,
sizeof(_cur_palette));
994 DoPaletteAnimations();
997 #define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16) 998 #define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16) 1000 void DoPaletteAnimations()
1003 static int palette_animation_counter = 0;
1004 palette_animation_counter += 8;
1010 const uint old_tc = palette_animation_counter;
1015 palette_animation_counter = 0;
1021 memcpy(old_val, palette_pos,
sizeof(old_val));
1027 *palette_pos++ = s[j];
1036 *palette_pos++ = s[j];
1043 byte i = (palette_animation_counter >> 1) & 0x7F;
1048 }
else if (i < 0x4A || i >= 0x75) {
1061 }
else if (i < 0x4A || i >= 0x75) {
1076 *palette_pos++ = s[j];
1085 *palette_pos++ = s[j];
1094 *palette_pos++ = s[j];
1100 palette_animation_counter = old_tc;
1121 uint sq1000_brightness = c.r * c.r * 299 + c.g * c.g * 587 + c.b * c.b * 114;
1123 return sq1000_brightness < ((uint) threshold) * ((uint) threshold) * 1000 ? TC_WHITE : TC_BLACK;
1135 for (uint i = 0; i != 224; i++) {
1165 for (
char c =
'0'; c <=
'9'; c++) {
1180 for (
char c =
'9'; c >=
'0'; c--) {
1185 if (c !=
'0') *front = c -
'0';
1190 void ScreenSizeChanged()
1192 _dirty_bytes_per_line =
CeilDiv(_screen.width, DIRTY_BLOCK_WIDTH);
1193 _dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line *
CeilDiv(_screen.height, DIRTY_BLOCK_HEIGHT));
1196 if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
1197 if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
1203 void UndrawMouseCursor()
1206 if (_screen.dst_ptr ==
nullptr)
return;
1216 void DrawMouseCursor()
1219 if (_screen.dst_ptr ==
nullptr)
return;
1228 if (!_cursor.
dirty)
return;
1229 UndrawMouseCursor();
1233 int left = _cursor.
pos.x + _cursor.total_offs.x;
1239 if (left + width > _screen.width) {
1240 width = _screen.width - left;
1242 if (width <= 0)
return;
1244 int top = _cursor.
pos.y + _cursor.total_offs.y;
1250 if (top + height > _screen.height) {
1251 height = _screen.height - top;
1253 if (height <= 0)
return;
1255 _cursor.draw_pos.x = left;
1256 _cursor.draw_pos.y = top;
1266 _cur_dpi = &_screen;
1274 _cursor.
dirty =
false;
1277 void RedrawScreenRect(
int left,
int top,
int right,
int bottom)
1279 assert(right <= _screen.width && bottom <= _screen.height);
1281 if (right > _cursor.draw_pos.x &&
1282 left < _cursor.draw_pos.x + _cursor.
draw_size.x &&
1283 bottom > _cursor.draw_pos.y &&
1284 top < _cursor.draw_pos.y + _cursor.
draw_size.y) {
1285 UndrawMouseCursor();
1303 byte *b = _dirty_blocks;
1304 const int w =
Align(_screen.width, DIRTY_BLOCK_WIDTH);
1305 const int h =
Align(_screen.height, DIRTY_BLOCK_HEIGHT);
1339 int right = x + DIRTY_BLOCK_WIDTH;
1347 p += _dirty_bytes_per_line;
1348 bottom += DIRTY_BLOCK_HEIGHT;
1349 }
while (bottom != h && *p != 0);
1352 h2 = (bottom - y) / DIRTY_BLOCK_HEIGHT;
1356 while (right != w) {
1361 if (!*p2)
goto no_more_coalesc;
1362 p2 += _dirty_bytes_per_line;
1367 right += DIRTY_BLOCK_WIDTH;
1373 p2 += _dirty_bytes_per_line;
1381 if (left < _invalid_rect.left ) left = _invalid_rect.left;
1382 if (top < _invalid_rect.top ) top = _invalid_rect.top;
1383 if (right > _invalid_rect.right ) right = _invalid_rect.right;
1384 if (bottom > _invalid_rect.bottom) bottom = _invalid_rect.bottom;
1386 if (left < right && top < bottom) {
1387 RedrawScreenRect(left, top, right, bottom);
1391 }
while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
1392 }
while (b += -(
int)(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
1394 ++_dirty_block_colour;
1395 _invalid_rect.left = w;
1396 _invalid_rect.top = h;
1397 _invalid_rect.right = 0;
1398 _invalid_rect.bottom = 0;
1422 if (left < 0) left = 0;
1423 if (top < 0) top = 0;
1424 if (right > _screen.width) right = _screen.width;
1425 if (bottom > _screen.height) bottom = _screen.height;
1427 if (left >= right || top >= bottom)
return;
1429 if (left < _invalid_rect.left ) _invalid_rect.left = left;
1430 if (top < _invalid_rect.top ) _invalid_rect.top = top;
1431 if (right > _invalid_rect.right ) _invalid_rect.right = right;
1432 if (bottom > _invalid_rect.bottom) _invalid_rect.bottom = bottom;
1434 left /= DIRTY_BLOCK_WIDTH;
1435 top /= DIRTY_BLOCK_HEIGHT;
1437 b = _dirty_blocks + top * _dirty_bytes_per_line + left;
1439 width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
1440 height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
1442 assert(width > 0 && height > 0);
1447 do b[--i] = 0xFF;
while (i != 0);
1449 b += _dirty_bytes_per_line;
1450 }
while (--height != 0);
1488 if ((left -= o->left) < 0) {
1490 if (width <= 0)
return false;
1497 if (width > o->width - left) {
1498 width = o->width - left;
1499 if (width <= 0)
return false;
1503 if ((top -= o->top) < 0) {
1505 if (height <= 0)
return false;
1512 n->dst_ptr = blitter->
MoveTo(o->dst_ptr, left, top);
1513 n->pitch = o->pitch;
1515 if (height > o->height - top) {
1516 height = o->height - top;
1517 if (height <= 0)
return false;
1544 _cursor.total_offs = offs;
1547 int right =
max(_cursor.total_offs.x + _cursor.
total_size.x, offs.x + size.x);
1548 int bottom =
max(_cursor.total_offs.y + _cursor.
total_size.y, offs.y + size.y);
1549 if (offs.x < _cursor.total_offs.x) _cursor.total_offs.x = offs.x;
1550 if (offs.y < _cursor.total_offs.y) _cursor.total_offs.y = offs.y;
1551 _cursor.
total_size.x = right - _cursor.total_offs.x;
1552 _cursor.
total_size.y = bottom - _cursor.total_offs.y;
1556 _cursor.
dirty =
true;
1577 static void SwitchAnimatedCursor()
1592 SwitchAnimatedCursor();
1633 SwitchAnimatedCursor();
1656 if (x == this->
pos.x && y == this->pos.y) {
1658 this->queued_warp =
false;
1661 this->
delta.x = x - (this->queued_warp ? this->last_position.x : this->
pos.x);
1662 this->
delta.y = y - (this->queued_warp ? this->last_position.y : this->
pos.y);
1664 this->last_position.x = x;
1665 this->last_position.y = y;
1667 bool need_warp =
false;
1669 if (this->
delta.x != 0 || this->delta.y != 0) {
1674 this->queued_warp = queued_warp;
1677 }
else if (this->
pos.x != x || this->pos.y != y) {
1678 this->queued_warp =
false;
1686 bool ChangeResInGame(
int width,
int height)
1691 bool ToggleFullScreen(
bool fs)
1695 DEBUG(driver, 0,
"Could not find a suitable fullscreen resolution");
1700 void SortResolutions()
virtual void MakeDirty(int left, int top, int width, int height)=0
Mark a particular area dirty.
Functions related to OTTD's strings.
int left
The left offset in the 'dst' in pixels to start drawing.
Functions/types related to NewGRF debugging.
uint32 PaletteID
The number of the palette.
GameSettings _settings_game
Game settings of a running game or the scenario editor.
static int DrawLayoutLine(const ParagraphLayouter::Line &line, int y, int left, int right, StringAlignment align, bool underline, bool truncation)
Drawing routine for drawing a laid out line of text.
bool _networking
are we in networking mode?
Base of all video drivers.
bool dirty
the rect occupied by the mouse is dirty (redraw)
Data about how and where to blit pixels.
static const uint8 PC_WHITE
White palette colour.
Horizontally center the text.
uint32 _realtime_tick
The real time in the game.
Control codes that are embedded in the translation strings.
void GfxFillRect(int left, int top, int right, int bottom, int colour, FillRectMode mode)
Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen...
Point pos
logical mouse position
byte landscape
the landscape we're currently in
static void SetColourRemap(TextColour colour)
Set the colour remap to be for the given colour.
int sprite_width
Real width of the sprite.
static int UnScaleGUI(int value)
Short-hand to apply GUI zoom level.
Information about the currently used palette.
void SetMouseCursorBusy(bool busy)
Set or unset the ZZZ cursor.
virtual void ReleaseBlitterLock()
Release any lock(s) required to be held when changing blitters.
static const PaletteID PALETTE_ALL_BLACK
Exchange any color by black, needed for painting fictive tiles outside map.
int height
The height in pixels that needs to be drawn to dst.
static byte _string_colourremap[3]
Recoloursprite for stringdrawing. The grf loader ensures that ST_FONT sprites only use colours 0 to 2...
bool _right_button_down
Is right mouse button pressed?
Point sprite_pos[16]
relative position of individual sprites
Perform transparency colour remapping.
static int UnScaleByZoomLower(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL)
Colour palette[256]
Current palette. Entry 0 has to be always fully transparent!
int skip_top
How much pixels of the source to skip on the top (based on zoom of dst)
byte _colour_gradient[COLOUR_END][8]
All 16 colour gradients 8 colours per gradient from darkest (0) to lightest (7)
std::vector< SpriteID > sprites
Sprites found.
static int UnScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift right (when zoom > ZOOM_LVL_NORMAL) When shifting right...
StringAlignment
How to align the to-be drawn text.
uint sprite_count
number of sprites to draw
#define FONT_HEIGHT_MONO
Height of characters in the large (FS_MONO) font.
Index of the monospaced font in the font tables.
Data structure describing a sprite.
Mask for horizontal alignment.
int sprite_height
Real height of the sprite.
static const ExtraPaletteValues _extra_palette_values
Actual palette animation tables.
int width
The width in pixels that needs to be drawn to dst.
virtual void SetPixel(void *video, int x, int y, uint8 colour)=0
Draw a pixel with a given colour on the video-buffer.
static bool GfxPreprocessLine(DrawPixelInfo *dpi, int &x, int &y, int &x2, int &y2, int width)
Align parameters of a line to the given DPI and check simple clipping.
const AnimCursor * animate_list
in case of animated cursor, list of frames
static int ScaleByZoom(int value, ZoomLevel zoom)
Scale by zoom level, usually shift left (when zoom > ZOOM_LVL_NORMAL) When shifting right...
byte GetCharacterWidth(FontSize size, WChar key)
Return width of character glyph.
virtual bool ToggleFullscreen(bool fullscreen)=0
Change the full screen setting.
void * clicked_pixel
Clicked pixel (pointer to blitter buffer)
int GetStringHeight(const char *str, int maxw, FontSize fontsize)
Calculates height of string (in pixels).
void CSleep(int milliseconds)
Sleep on the current thread for a defined time.
static const int DRAW_STRING_BUFFER
Size of the buffer used for drawing strings.
const char * GetCharAtPosition(int x) const
Get the character that is at a position.
#define lastof(x)
Get the last element of an fixed size array.
int skip_left
How much pixels of the source to skip on the left (based on zoom of dst)
Visual run contains data about the bit of text with the same font.
byte GetDigitWidth(FontSize size)
Return the maximum width of single digit.
How all blitters should look like.
static const uint MODAL_PROGRESS_REDRAW_TIMEOUT
Timeout between redraws.
static T max(const T a, const T b)
Returns the maximum of two values.
Functions related to laying out the texts.
static const uint EPV_CYCLES_OIL_REFINERY
length of the oil refinery's fire animation
bool visible
cursor is visible
NewGrfDebugSpritePicker _newgrf_debug_sprite_picker
The sprite picker.
static uint GetGlyphWidth(FontSize size, WChar key)
Get the width of a glyph.
static int RoundDivSU(int a, uint b)
Computes round(a / b) for signed a and unsigned b.
FillRectMode
Define the operation GfxFillRect performs.
bool FillDrawPixelInfo(DrawPixelInfo *n, int left, int top, int width, int height)
Set up a clipping area for only drawing into a certain area.
Point total_size
union of sprite properties
bool _left_button_clicked
Is left mouse button clicked?
std::vector< Dimension > _resolutions
List of resolutions.
Force the alignment, i.e. don't swap for RTL languages.
std::mutex _modal_progress_work_mutex
Rights for the performing work.
bool _ctrl_pressed
Is Ctrl pressed?
Point draw_size
position and size bounding-box for drawing
The colour translation of the GRF palettes.
CursorID sprite
Must be set to LAST_ANIM when it is the last sprite of the loop.
Collection of variables for cursor-display and -animation.
virtual bool ChangeResolution(int w, int h)=0
Change the resolution of the window.
bool IsFirstModalProgressLoop()
Check whether this is the first modal progress loop.
int16 y_offs
Number of pixels to shift the sprite downwards.
#define FONT_HEIGHT_SMALL
Height of characters in the small (FS_SMALL) font.
A single line worth of VisualRuns.
bool _right_button_clicked
Is right mouse button clicked?
static Rect _invalid_rect
The rect for repaint.
static T Align(const T x, uint n)
Return the smallest multiple of n equal or greater than x.
GameMode
Mode which defines the state of the game.
const T * GetBuffer() const
Get the currently allocated buffer.
Parameters related to blitting.
void DrawSpriteViewport(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub)
Draw a sprite in a viewport.
bool _left_button_down
Is left mouse button pressed?
#define FONT_HEIGHT_NORMAL
Height of characters in the normal (FS_NORMAL) font.
virtual uint GetGlyphWidth(GlyphID key)=0
Get the width of the glyph with the given key.
Apply a recolour sprite to the screen content.
Types related to global configuration settings.
Functions related to modal progress.
Definition of base types and functions in a cross-platform compatible way.
void LoadStringWidthTable(bool monospace)
Initialize _stringwidth_table cache.
A number of safeguards to prevent using unsafe methods.
int pitch
The pitch of the destination buffer.
TextColour
Colour of the strings, see _string_colourmap in table/string_colours.h or docs/ottd-colourtext-palett...
bool UpdateCursorPosition(int x, int y, bool queued_warp)
Update cursor position on mouse movement.
static uint CeilDiv(uint a, uint b)
Computes ceil(a / b) for non-negative a and b.
virtual void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom)=0
Draw an image to the screen, given an amount of params defined above.
T * Allocate(size_t count)
Get buffer of at least count times T.
number of animated colours
byte _dirkeys
1 = left, 2 = up, 4 = right, 8 = down
Perform a crash remapping.
bool fix_at
mouse is moving, but cursor is not (used for scrolling)
void DrawCharCentered(WChar c, int x, int y, TextColour colour)
Draw single character horizontally centered around (x,y)
virtual void DrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash=0)=0
Draw a line with a given colour.
bool _screen_disable_anim
Disable palette animation (important for 32bpp-anim blitter during giant screenshot) ...
Point GetCharPosInString(const char *str, const char *ch, FontSize start_fontsize)
Get the leading corner of a character in a single-line string relative to the start of the string...
static const uint EPV_CYCLES_FIZZY_DRINK
length of the fizzy drinks animation
A reusable buffer that can be used for places that temporary allocate a bit of memory and do that ver...
int DrawString(int left, int right, int top, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly truncated to make it fit in its allocated space.
Basic functions/variables used all over the place.
static const Palette _palette
Colour palette (DOS)
A single sprite of a list of animated cursors.
byte display_time
Amount of ticks this sprite will be shown.
Mask for vertical alignment.
void SetDirtyBlocks(int left, int top, int right, int bottom)
This function extends the internal _invalid_rect rectangle as it now contains the rectangle defined b...
#define FONT_HEIGHT_LARGE
Height of characters in the large (FS_LARGE) font.
virtual void AcquireBlitterLock()
Acquire any lock(s) required to be held when changing blitters.
#define lengthof(x)
Return the length of an fixed size array.
void DrawDirtyBlocks()
Repaints the rectangle blocks which are marked as 'dirty'.
static Blitter * GetCurrentBlitter()
Get the current active blitter (always set by calling SelectBlitter).
number of bits for the sprite number
int first_dirty
The first dirty element.
PauseMode _pause_mode
The current pause mode.
Perform remapping to a completely blackened sprite.
static const Sprite * GetGlyph(FontSize size, WChar key)
Get the Sprite for a glyph.
uint32 StringID
Numeric value that represents a string, independent of the selected language.
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
virtual void CopyToBuffer(const void *video, void *dst, int width, int height)=0
Copy from the screen to a buffer.
virtual GlyphID MapCharToGlyph(WChar key)=0
Map a character into a glyph.
void DrawBox(int x, int y, int dx1, int dy1, int dx2, int dy2, int dx3, int dy3)
Draws the projection of a parallelepiped.
PauseMode
Modes of pausing we've got.
Font cache for basic fonts.
Palette _cur_palette
Current palette.
uint16 height
Height of the sprite.
The most basic (normal) sprite.
Dimension GetBounds()
Get the boundaries of this paragraph.
bool _shift_pressed
Is Shift pressed?
void NetworkUndrawChatMessage()
Hide the chatbox.
#define DEBUG(name, level,...)
Output a line of debugging information.
Dimension GetStringBoundingBox(const char *str, FontSize start_fontsize)
Return the string dimension in pixels.
virtual Blitter::PaletteAnimation UsePaletteAnimation()=0
Check if the blitter uses palette animation at all.
void SetMouseCursor(CursorID sprite, PaletteID pal)
Assign a single non-animated sprite to the cursor.
static const uint EPV_CYCLES_DARK_WATER
Description of the length of the palette cycle animations.
Dimension GetStringMultiLineBoundingBox(StringID str, const Dimension &suggestion)
Calculate string bounding box for multi-line strings.
Draw only every second pixel, used for greying-out.
PalSpriteID sprite_seq[16]
current image of cursor
uint GetMaxSpriteID()
Get a reasonable (upper bound) estimate of the maximum SpriteID used in OpenTTD; there will be no spr...
virtual int BufferSize(int width, int height)=0
Calculate how much memory there is needed for an image of this size in the video-buffer.
void SetAnimatedMouseCursor(const AnimCursor *table)
Assign an animation to the cursor.
virtual void DrawRect(void *video, int width, int height, uint8 colour)=0
Make a single horizontal line in a single colour on the video-buffer.
uint16 width
Width of the sprite.
static void GfxBlitter(const Sprite *const sprite, int x, int y, BlitterMode mode, const SubSprite *const sub, SpriteID sprite_id, ZoomLevel zoom)
The code for setting up the blitter mode and sprite information before finally drawing the sprite...
int top
The top offset in the 'dst' in pixels to start drawing.
void ReInitAllWindows()
Re-initialize all windows.
uint32 SpriteID
The number of a sprite, without mapping bits and colourtables.
void UpdateCursorSize()
Update cursor dimension.
int GetStringLineCount(StringID str, int maxw)
Calculates number of lines of string.
static void GfxDoDrawLine(void *video, int x, int y, int x2, int y2, int screen_width, int screen_height, uint8 colour, int width, int dash=0)
Check line clipping by using a linear equation and draw the visible part of the line given by x/y and...
TextColour GetContrastColour(uint8 background, uint8 threshold)
Determine a contrasty text colour for a coloured background.
static const PaletteID PALETTE_CRASH
Recolour sprite greying of crashed vehicles.
uint animate_timeout
in case of animated cursor, number of ticks to show the current cursor
static const byte _string_colourmap[17]
Colour mapping for TextColour.
const byte * remap
XXX – Temporary storage for remap array.
bool include(std::vector< T > &vec, const T &item)
Helper function to append an item to a vector if it is not already contained Consider using std::set...
TextDirection _current_text_dir
Text direction of the currently selected language.
static VideoDriver * GetInstance()
Get the currently active instance of the video driver.
virtual void CopyFromBuffer(void *video, const void *src, int width, int height)=0
Copy from a buffer to the screen.
const void * sprite
Pointer to the sprite how ever the encoder stored it.
static void SetCursorSprite(CursorID cursor, PaletteID pal)
Switch cursor to different sprite.
void GetBroadestDigit(uint *front, uint *next, FontSize size)
Determine the broadest digits for guessing the maximum width of a n-digit number. ...
when a sprite is to be displayed transparently, this bit needs to be set.
static T abs(const T a)
Returns the absolute value of (scalar) variable.
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
Do not add shading to this text colour.
virtual const Sprite * GetGlyph(GlyphID key)=0
Get the glyph (sprite) of the given key.
Functions related to zooming.
FontSize
Available font sizes.
Perform a colour remapping.
ZoomLevel _font_zoom
Font Zoom level.
Set if palette is actually a magic text recolour.
Index of the normal font in the font tables.
bool in_window
mouse inside this window, determines drawing logic
ZoomLevel _gui_zoom
GUI Zoom level.
SwitchMode _switch_mode
The next mainloop command.
int16 x_offs
Number of pixels to shift the sprite to the right.
Used to only draw a part of the sprite.
virtual void * MoveTo(void *video, int x, int y)=0
Move the destination pointer the requested amount x and y, keeping in mind any pitch and bpp of the r...
void * dst
Destination buffer.
virtual bool GetDrawGlyphShadow()=0
Do we need to draw a glyph shadow?
Network functions used by other parts of OpenTTD.
uint32 CursorID
The number of the cursor (sprite)
Coordinates of a point in 2D.
Dimension GetSpriteSize(SpriteID sprid, Point *offset, ZoomLevel zoom)
Get the size of a sprite.
Structure to access the alpha, red, green, and blue channels from a 32 bit number.
Perform the simple blitting.
The colour translation of GRF's strings.
virtual uint8 GetScreenDepth()=0
Get the screen depth this blitter works for.
Colour value is already a real palette colour index, not an index of a StringColour.
BlitterMode
The modes of blitting we can do.
number of bits of the sprite containing the recolour palette
static bool HasBit(const T x, const uint8 y)
Checks if a bit in a value is set.
ZoomLevel
All zoom levels we know.
virtual void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal)=0
Draw a colourtable to the screen.
std::mutex _modal_progress_paint_mutex
Rights for the painting.
The layouter performs all the layout work.
GameCreationSettings game_creation
settings used during the creation of a game (map)
virtual void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)=0
Scroll the videobuffer some 'x' and 'y' value.
Specification of a rectangle with absolute coordinates of all edges.
Text is written right-to-left by default.
Right align the text (must be a single bit).
const char * GetCharAtPosition(const char *str, int x, FontSize start_fontsize)
Get the character from a string that is drawn at a specific position.
Window functions not directly related to making/drawing windows.
Point delta
relative mouse movement in this tick
const AnimCursor * animate_cur
in case of animated cursor, current frame
uint32 GlyphID
Glyphs are characters from a font.
Vertically center the text.
static byte _stringwidth_table[FS_END][224]
Cache containing width of often used characters.
SpriteID sprite
The 'real' sprite.
int count_dirty
The number of dirty elements.
static const uint EPV_CYCLES_LIGHTHOUSE
length of the lighthouse/stadium animation
static const CursorID SPR_CURSOR_MOUSE
Cursor sprite numbers.
Index in the _palettes array from which all animations are taking places (table/palettes.h)
uint32 WChar
Type for wide characters, i.e.
static BlitterMode GetBlitterMode(PaletteID pal)
Helper function to get the blitter mode for different types of palettes.
Dimensions (a width and height) of a rectangle in 2D.
This file contains all sprite-related enums and defines.
NewGrfDebugSpritePickerMode mode
Current state.
Factory to 'query' all available blitters.
Point GetCharPosition(const char *ch) const
Get the position of a character in the layout.
static const uint EPV_CYCLES_GLITTER_WATER
length of the glittery water animation
void DrawSprite(SpriteID img, PaletteID pal, int x, int y, const SubSprite *sub, ZoomLevel zoom)
Draw a sprite, not in a viewport.
SwitchMode
Mode which defines what mode we're switching to.
static bool HasModalProgress()
Check if we are currently in a modal progress state.
void MarkWholeScreenDirty()
This function mark the whole screen as dirty.
int DrawStringMultiLine(int left, int right, int top, int bottom, const char *str, TextColour colour, StringAlignment align, bool underline, FontSize fontsize)
Draw string, possibly over multiple lines.
PaletteID pal
The palette (use PAL_NONE) if not needed)