OpenTTD
tcp_admin.cpp
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1 /* $Id$ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
14 #include "../../stdafx.h"
15 
16 #include "../network_internal.h"
17 #include "tcp_admin.h"
18 #include "../../debug.h"
19 
20 #include "../../safeguards.h"
21 
22 /* Make sure that these enums match. */
23 assert_compile((int)CRR_MANUAL == (int)ADMIN_CRR_MANUAL);
24 assert_compile((int)CRR_AUTOCLEAN == (int)ADMIN_CRR_AUTOCLEAN);
25 assert_compile((int)CRR_BANKRUPT == (int)ADMIN_CRR_BANKRUPT);
26 assert_compile((int)CRR_END == (int)ADMIN_CRR_END);
27 
33 {
34  this->sock = s;
35  this->admin_name[0] = '\0';
36  this->admin_version[0] = '\0';
37 }
38 
39 NetworkAdminSocketHandler::~NetworkAdminSocketHandler()
40 {
41 }
42 
44 {
45  delete this;
47 }
48 
55 {
57 
58  switch (this->HasClientQuit() ? INVALID_ADMIN_PACKET : type) {
59  case ADMIN_PACKET_ADMIN_JOIN: return this->Receive_ADMIN_JOIN(p);
60  case ADMIN_PACKET_ADMIN_QUIT: return this->Receive_ADMIN_QUIT(p);
62  case ADMIN_PACKET_ADMIN_POLL: return this->Receive_ADMIN_POLL(p);
63  case ADMIN_PACKET_ADMIN_CHAT: return this->Receive_ADMIN_CHAT(p);
64  case ADMIN_PACKET_ADMIN_RCON: return this->Receive_ADMIN_RCON(p);
66  case ADMIN_PACKET_ADMIN_PING: return this->Receive_ADMIN_PING(p);
67 
68  case ADMIN_PACKET_SERVER_FULL: return this->Receive_SERVER_FULL(p);
70  case ADMIN_PACKET_SERVER_ERROR: return this->Receive_SERVER_ERROR(p);
75 
76  case ADMIN_PACKET_SERVER_DATE: return this->Receive_SERVER_DATE(p);
88  case ADMIN_PACKET_SERVER_CHAT: return this->Receive_SERVER_CHAT(p);
89  case ADMIN_PACKET_SERVER_RCON: return this->Receive_SERVER_RCON(p);
94  case ADMIN_PACKET_SERVER_PONG: return this->Receive_SERVER_PONG(p);
95 
96  default:
97  if (this->HasClientQuit()) {
98  DEBUG(net, 0, "[tcp/admin] received invalid packet type %d from '%s' (%s)", type, this->admin_name, this->admin_version);
99  } else {
100  DEBUG(net, 0, "[tcp/admin] received illegal packet from '%s' (%s)", this->admin_name, this->admin_version);
101  }
102 
103  this->CloseConnection();
105  }
106 }
107 
116 {
117  Packet *p;
118  while ((p = this->ReceivePacket()) != nullptr) {
119  NetworkRecvStatus res = this->HandlePacket(p);
120  if (res != NETWORK_RECV_STATUS_OKAY) return res;
121  }
122 
124 }
125 
132 {
133  DEBUG(net, 0, "[tcp/admin] received illegal packet type %d from admin %s (%s)", type, this->admin_name, this->admin_version);
135 }
136 
145 
153 
Everything is okay.
Definition: core.h:25
char admin_name[NETWORK_CLIENT_NAME_LENGTH]
Name of the admin.
Definition: tcp_admin.h:114
The admin sends a chat message to be distributed.
Definition: tcp_admin.h:31
virtual NetworkRecvStatus Receive_ADMIN_POLL(Packet *p)
Poll the server for certain updates, an invalid poll (e.g.
Definition: tcp_admin.cpp:140
virtual NetworkRecvStatus Receive_ADMIN_PING(Packet *p)
Ping the server, requiring the server to reply with a pong packet.
Definition: tcp_admin.cpp:144
bool HasClientQuit() const
Whether the current client connected to the socket has quit.
Definition: core.h:69
SOCKET sock
The socket currently connected to.
Definition: tcp.h:34
Internal entity of a packet.
Definition: packet.h:42
The server replies to a ping request from the admin.
Definition: tcp_admin.h:63
virtual NetworkRecvStatus Receive_SERVER_PROTOCOL(Packet *p)
Inform a just joined admin about the protocol specifics: uint8 Protocol version.
Definition: tcp_admin.cpp:149
virtual NetworkRecvStatus Receive_SERVER_RCON(Packet *p)
Result of an rcon command: uint16 Colour as it would be used on the server or a client.
Definition: tcp_admin.cpp:167
The admin explicitly polls for a piece of information.
Definition: tcp_admin.h:30
The server tells the admin its going to start a new game.
Definition: tcp_admin.h:41
The server tells the admin its shutting down.
Definition: tcp_admin.h:42
NetworkRecvStatus CloseConnection(bool error=true) override
Close the current connection; for TCP this will be mostly equivalent to Close(), but for UDP it just ...
Definition: tcp_admin.cpp:43
The server received a chat message and relays it.
Definition: tcp_admin.h:56
The server tells the admin that a new company has started.
Definition: tcp_admin.h:50
The server tells the admin its protocol version.
Definition: tcp_admin.h:39
The company is manually removed.
Definition: company_type.h:58
The admin announces and authenticates itself to the server.
Definition: tcp_admin.h:27
The server tells the admin that a client quit.
Definition: tcp_admin.h:48
virtual NetworkRecvStatus Receive_SERVER_COMPANY_STATS(Packet *p)
Company statistics on stations and vehicles: uint8 ID of the company.
Definition: tcp_admin.cpp:165
An invalid marker for admin packets.
Definition: tcp_admin.h:65
virtual NetworkRecvStatus Receive_SERVER_DATE(Packet *p)
Send the current date of the game: uint32 Current game date.
Definition: tcp_admin.cpp:154
virtual NetworkRecvStatus Receive_SERVER_ERROR(Packet *p)
An error was caused by this admin connection (connection gets closed).
Definition: tcp_admin.cpp:148
The server tells the admin an error has occurred.
Definition: tcp_admin.h:38
char admin_version[NETWORK_REVISION_LENGTH]
Version string of the admin.
Definition: tcp_admin.h:115
virtual NetworkRecvStatus Receive_SERVER_SHUTDOWN(Packet *p)
Notification about the server shutting down.
Definition: tcp_admin.cpp:152
virtual NetworkRecvStatus Receive_SERVER_CLIENT_QUIT(Packet *p)
Notification about a client leaving the game.
Definition: tcp_admin.cpp:158
The admin sends a JSON string for the GameScript.
Definition: tcp_admin.h:33
NetworkRecvStatus ReceiveInvalidPacket(PacketAdminType type)
Helper for logging receiving invalid packets.
Definition: tcp_admin.cpp:131
The server tells the admin what the current game date is.
Definition: tcp_admin.h:44
virtual Packet * ReceivePacket()
Receives a packet for the given client.
Definition: tcp.cpp:147
virtual NetworkRecvStatus Receive_SERVER_CLIENT_INFO(Packet *p)
Client information of a specific client: uint32 ID of the client.
Definition: tcp_admin.cpp:156
virtual NetworkRecvStatus Receive_SERVER_CLIENT_ERROR(Packet *p)
Notification about a client error (and thus the clients disconnection).
Definition: tcp_admin.cpp:159
The server gives the admin some statistics about a company.
Definition: tcp_admin.h:55
NetworkRecvStatus ReceivePackets()
Do the actual receiving of packets.
Definition: tcp_admin.cpp:115
The company is removed due to autoclean.
Definition: company_type.h:59
The server&#39;s reply to a remove console command.
Definition: tcp_admin.h:57
virtual NetworkRecvStatus Receive_SERVER_FULL(Packet *p)
The server is full (connection gets closed).
Definition: tcp_admin.cpp:146
The server gives the admin an information update on a client.
Definition: tcp_admin.h:47
NetworkRecvStatus HandlePacket(Packet *p)
Handle the given packet, i.e.
Definition: tcp_admin.cpp:54
virtual NetworkRecvStatus Receive_SERVER_COMPANY_UPDATE(Packet *p)
Company information of a specific company: uint8 ID of the company.
Definition: tcp_admin.cpp:162
The admin is not connected nor active.
Definition: tcp_admin.h:70
The server tells the admin it cannot accept the admin.
Definition: tcp_admin.h:36
virtual NetworkRecvStatus Receive_SERVER_CONSOLE(Packet *p)
Send what would be printed on the server&#39;s console also into the admin network.
Definition: tcp_admin.cpp:168
virtual NetworkRecvStatus Receive_ADMIN_CHAT(Packet *p)
Send chat as the server: uint8 Action such as NETWORK_ACTION_CHAT_CLIENT (see NetworkAction).
Definition: tcp_admin.cpp:141
NetworkRecvStatus
Status of a network client; reasons why a client has quit.
Definition: core.h:24
The server indicates that the remote console command has completed.
Definition: tcp_admin.h:62
The company is manually removed.
Definition: tcp_admin.h:104
Sentinel for end.
Definition: company_type.h:62
virtual NetworkRecvStatus Receive_SERVER_COMPANY_REMOVE(Packet *p)
Notification about a removed company (e.g.
Definition: tcp_admin.cpp:163
virtual NetworkRecvStatus Receive_ADMIN_RCON(Packet *p)
Execute a command on the servers console: string Command to be executed.
Definition: tcp_admin.cpp:142
virtual NetworkRecvStatus Receive_ADMIN_JOIN(Packet *p)
Join the admin network: string Password the server is expecting for this network. ...
Definition: tcp_admin.cpp:137
The server tells the admin that a company was removed.
Definition: tcp_admin.h:53
The server sends out the names of the DoCommands to the admins.
Definition: tcp_admin.h:59
virtual NetworkRecvStatus Receive_ADMIN_GAMESCRIPT(Packet *p)
Send a JSON string to the current active GameScript.
Definition: tcp_admin.cpp:143
The server tells the admin that a client caused an error.
Definition: tcp_admin.h:49
virtual NetworkRecvStatus Receive_SERVER_PONG(Packet *p)
Send a ping-reply (pong) to the admin that sent us the ping packet.
Definition: tcp_admin.cpp:172
The admin tells the server that it is quitting.
Definition: tcp_admin.h:28
The server gives the admin the data that got printed to its console.
Definition: tcp_admin.h:58
The connection is &#39;just&#39; lost.
Definition: core.h:29
#define DEBUG(name, level,...)
Output a line of debugging information.
Definition: debug.h:37
virtual NetworkRecvStatus Receive_SERVER_CLIENT_UPDATE(Packet *p)
Client update details on a specific client (e.g.
Definition: tcp_admin.cpp:157
The server gives the admin an information update on a company.
Definition: tcp_admin.h:52
virtual NetworkRecvStatus Receive_SERVER_CMD_NAMES(Packet *p)
Send DoCommand names to the bot upon request only.
Definition: tcp_admin.cpp:169
virtual NetworkRecvStatus Receive_SERVER_CHAT(Packet *p)
Send chat from the game into the admin network: uint8 Action such as NETWORK_ACTION_CHAT_CLIENT (see ...
Definition: tcp_admin.cpp:166
virtual NetworkRecvStatus Receive_ADMIN_UPDATE_FREQUENCY(Packet *p)
Register updates to be sent at certain frequencies (as announced in the PROTOCOL packet): uint16 Upda...
Definition: tcp_admin.cpp:139
The company is removed due to autoclean.
Definition: tcp_admin.h:105
PacketAdminType
Enum with types of TCP packets specific to the admin network.
Definition: tcp_admin.h:26
uint8 Recv_uint8()
Read a 8 bits integer from the packet.
Definition: packet.cpp:219
virtual NetworkRecvStatus Receive_SERVER_COMPANY_INFO(Packet *p)
Company information on a specific company: uint8 ID of the company.
Definition: tcp_admin.cpp:161
virtual NetworkRecvStatus Receive_SERVER_COMPANY_NEW(Packet *p)
Notification of a new company: uint8 ID of the new company.
Definition: tcp_admin.cpp:160
virtual NetworkRecvStatus Receive_ADMIN_QUIT(Packet *p)
Notification to the server that this admin is quitting.
Definition: tcp_admin.cpp:138
The server tells the admin that a client has joined.
Definition: tcp_admin.h:45
virtual NetworkRecvStatus Receive_SERVER_RCON_END(Packet *p)
Notify the admin connection that the rcon command has finished.
Definition: tcp_admin.cpp:171
The company went belly-up.
Definition: company_type.h:60
The admin sends a remote console command.
Definition: tcp_admin.h:32
void CDECL error(const char *s,...)
Error handling for fatal non-user errors.
Definition: openttd.cpp:114
The admin sends a ping to the server, expecting a ping-reply (PONG) packet.
Definition: tcp_admin.h:34
virtual NetworkRecvStatus Receive_SERVER_WELCOME(Packet *p)
Welcome a connected admin to the game: string Name of the Server (e.g.
Definition: tcp_admin.cpp:150
The server gives the admin information about a client.
Definition: tcp_admin.h:46
NetworkAdminSocketHandler(SOCKET s)
Create the admin handler for the given socket.
Definition: tcp_admin.cpp:32
The server welcomes the admin to a game.
Definition: tcp_admin.h:40
The company went belly-up.
Definition: tcp_admin.h:106
We apparently send a malformed packet.
Definition: core.h:30
virtual NetworkRecvStatus Receive_SERVER_COMPANY_ECONOMY(Packet *p)
Economy update of a specific company: uint8 ID of the company.
Definition: tcp_admin.cpp:164
virtual NetworkRecvStatus Receive_SERVER_BANNED(Packet *p)
The source IP address is banned (connection gets closed).
Definition: tcp_admin.cpp:147
The server gives the admin copies of incoming command packets.
Definition: tcp_admin.h:60
Basic functions to receive and send TCP packets to and from the admin network.
virtual NetworkRecvStatus Receive_SERVER_CLIENT_JOIN(Packet *p)
Notification of a new client: uint32 ID of the new client.
Definition: tcp_admin.cpp:155
virtual NetworkRecvStatus Receive_SERVER_NEWGAME(Packet *p)
Notification about a newgame.
Definition: tcp_admin.cpp:151
Sentinel for end.
Definition: tcp_admin.h:108
The server gives the admin some economy related company information.
Definition: tcp_admin.h:54
The admin tells the server the update frequency of a particular piece of information.
Definition: tcp_admin.h:29
The server tells the admin it is banned.
Definition: tcp_admin.h:37
The server gives the admin information about a company.
Definition: tcp_admin.h:51
virtual NetworkRecvStatus Receive_SERVER_CMD_LOGGING(Packet *p)
Send incoming command packets to the admin network.
Definition: tcp_admin.cpp:170