OpenTTD
newgrf_generic.cpp
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1 /* $Id$ */
2 
3 /*
4  * This file is part of OpenTTD.
5  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
6  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
7  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
8  */
9 
12 #include "stdafx.h"
13 #include "debug.h"
14 #include "newgrf_spritegroup.h"
15 #include "industrytype.h"
16 #include "core/random_func.hpp"
17 #include "newgrf_sound.h"
18 #include "water_map.h"
19 #include <list>
20 
21 #include "safeguards.h"
22 
25  CargoID cargo_type;
26  uint8 default_selection;
27  uint8 src_industry;
28  uint8 dst_industry;
29  uint8 distance;
30  AIConstructionEvent event;
31  uint8 count;
32  uint8 station_size;
33 
40  : ScopeResolver(ro), cargo_type(0), default_selection(0), src_industry(0), dst_industry(0), distance(0),
41  event(), count(0), station_size(0), ai_callback(ai_callback)
42  {
43  }
44 
45  uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override;
46 
47 private:
48  bool ai_callback;
49 };
50 
51 
54  GenericScopeResolver generic_scope;
55 
57 
58  ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
59  {
60  switch (scope) {
61  case VSG_SCOPE_SELF: return &this->generic_scope;
62  default: return ResolverObject::GetScope(scope, relative);
63  }
64  }
65 
66  const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
67 };
68 
70  const GRFFile *file;
71  const SpriteGroup *group;
72 
73  GenericCallback(const GRFFile *file, const SpriteGroup *group) :
74  file(file),
75  group(group)
76  { }
77 };
78 
79 typedef std::list<GenericCallback> GenericCallbackList;
80 
81 static GenericCallbackList _gcl[GSF_END];
82 
83 
88 {
89  for (uint8 feature = 0; feature < lengthof(_gcl); feature++) {
90  _gcl[feature].clear();
91  }
92 }
93 
94 
101 void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *group)
102 {
103  if (feature >= lengthof(_gcl)) {
104  grfmsg(5, "AddGenericCallback: Unsupported feature 0x%02X", feature);
105  return;
106  }
107 
108  /* Generic feature callbacks are evaluated in reverse (i.e. the last group
109  * to be added is evaluated first, etc) thus we push the group to the
110  * beginning of the list so a standard iterator will do the right thing. */
111  _gcl[feature].push_front(GenericCallback(file, group));
112 }
113 
114 /* virtual */ uint32 GenericScopeResolver::GetVariable(byte variable, uint32 parameter, bool *available) const
115 {
116  if (this->ai_callback) {
117  switch (variable) {
118  case 0x40: return this->ro.grffile->cargo_map[this->cargo_type];
119 
120  case 0x80: return this->cargo_type;
121  case 0x81: return CargoSpec::Get(this->cargo_type)->bitnum;
122  case 0x82: return this->default_selection;
123  case 0x83: return this->src_industry;
124  case 0x84: return this->dst_industry;
125  case 0x85: return this->distance;
126  case 0x86: return this->event;
127  case 0x87: return this->count;
128  case 0x88: return this->station_size;
129 
130  default: break;
131  }
132  }
133 
134  DEBUG(grf, 1, "Unhandled generic feature variable 0x%02X", variable);
135 
136  *available = false;
137  return UINT_MAX;
138 }
139 
140 
141 /* virtual */ const SpriteGroup *GenericResolverObject::ResolveReal(const RealSpriteGroup *group) const
142 {
143  if (group->num_loaded == 0) return nullptr;
144 
145  return group->loaded[0];
146 }
147 
153 GenericResolverObject::GenericResolverObject(bool ai_callback, CallbackID callback) : ResolverObject(nullptr, callback), generic_scope(*this, ai_callback)
154 {
155 }
156 
157 
168 static uint16 GetGenericCallbackResult(uint8 feature, ResolverObject &object, uint32 param1_grfv7, uint32 param1_grfv8, const GRFFile **file)
169 {
170  assert(feature < lengthof(_gcl));
171 
172  /* Test each feature callback sprite group. */
173  for (GenericCallbackList::const_iterator it = _gcl[feature].begin(); it != _gcl[feature].end(); ++it) {
174  object.grffile = it->file;
175  object.root_spritegroup = it->group;
176  /* Set callback param based on GRF version. */
177  object.callback_param1 = it->file->grf_version >= 8 ? param1_grfv8 : param1_grfv7;
178  uint16 result = object.ResolveCallback();
179  if (result == CALLBACK_FAILED) continue;
180 
181  /* Return NewGRF file if necessary */
182  if (file != nullptr) *file = it->file;
183 
184  return result;
185  }
186 
187  /* No callback returned a valid result, so we've failed. */
188  return CALLBACK_FAILED;
189 }
190 
191 
207 uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const GRFFile **file)
208 {
210 
211  if (src_industry != IT_AI_UNKNOWN && src_industry != IT_AI_TOWN) {
212  const IndustrySpec *is = GetIndustrySpec(src_industry);
213  /* If this is no original industry, use the substitute type */
214  if (is->grf_prop.subst_id != INVALID_INDUSTRYTYPE) src_industry = is->grf_prop.subst_id;
215  }
216 
217  if (dst_industry != IT_AI_UNKNOWN && dst_industry != IT_AI_TOWN) {
218  const IndustrySpec *is = GetIndustrySpec(dst_industry);
219  /* If this is no original industry, use the substitute type */
220  if (is->grf_prop.subst_id != INVALID_INDUSTRYTYPE) dst_industry = is->grf_prop.subst_id;
221  }
222 
223  object.generic_scope.cargo_type = cargo_type;
224  object.generic_scope.default_selection = default_selection;
225  object.generic_scope.src_industry = src_industry;
226  object.generic_scope.dst_industry = dst_industry;
227  object.generic_scope.distance = distance;
228  object.generic_scope.event = event;
229  object.generic_scope.count = count;
230  object.generic_scope.station_size = station_size;
231 
232  uint16 callback = GetGenericCallbackResult(feature, object, 0, 0, file);
233  if (callback != CALLBACK_FAILED) callback = GB(callback, 0, 8);
234  return callback;
235 }
236 
237 
243 {
244  assert(IsTileType(tile, MP_CLEAR) || IsTileType(tile, MP_TREES) || IsTileType(tile, MP_WATER));
245 
246  /* Only run every 1/200-th time. */
247  uint32 r; // Save for later
248  if (!Chance16R(1, 200, r) || !_settings_client.sound.ambient) return;
249 
250  /* Prepare resolver object. */
252 
253  uint32 param1_v7 = GetTileType(tile) << 28 | Clamp(TileHeight(tile), 0, 15) << 24 | GB(r, 16, 8) << 16 | GetTerrainType(tile);
254  uint32 param1_v8 = GetTileType(tile) << 24 | GetTileZ(tile) << 16 | GB(r, 16, 8) << 8 | (HasTileWaterClass(tile) ? GetWaterClass(tile) : 0) << 3 | GetTerrainType(tile);
255 
256  /* Run callback. */
257  const GRFFile *grf_file;
258  uint16 callback = GetGenericCallbackResult(GSF_SOUNDFX, object, param1_v7, param1_v8, &grf_file);
259 
260  if (callback != CALLBACK_FAILED) PlayTileSound(grf_file, callback, tile);
261 }
static TileType GetTileType(TileIndex tile)
Get the tiletype of a given tile.
Definition: tile_map.h:98
Interface to query and set values specific to a single VarSpriteGroupScope (action 2 scope)...
Scope resolver for generic objects and properties.
Resolver object for generic objects/properties.
static const uint CALLBACK_FAILED
Different values for Callback result evaluations.
uint8 dst_industry
Destination industry substitute type. 0xFF for "town", 0xFE for "unknown".
ResolverObject & ro
Surrounding resolver object.
VarSpriteGroupScope
static WaterClass GetWaterClass(TileIndex t)
Get the water class at a tile.
Definition: water_map.h:108
Functions related to debugging.
Interface for SpriteGroup-s to access the gamestate.
uint32 GetTerrainType(TileIndex tile, TileContext context)
Function used by houses (and soon industries) to get information on type of "terrain" the tile it is ...
GenericResolverObject(bool ai_callback, CallbackID callback=CBID_NO_CALLBACK)
Generic resolver.
Set when using the callback resolve system, but not to resolve a callback.
bool ambient
Play ambient, industry and town sounds.
Industry type specs.
virtual ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, byte relative=0)
Get a resolver for the scope.
AI construction/purchase selection.
byte num_loaded
Number of loaded groups.
void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *group)
Add a generic feature callback sprite group to the appropriate feature list.
int GetTileZ(TileIndex tile)
Get bottom height of the tile.
Definition: tile_map.cpp:123
Pseudo random number generator.
AIConstructionEvent
AI events for asking the NewGRF for information.
Action 2 handling.
static const IndustryType IT_AI_UNKNOWN
The AI has no specific industry in mind.
static bool IsTileType(TileIndex tile, TileType type)
Checks if a tile is a given tiletype.
Definition: tile_map.h:152
const SpriteGroup ** loaded
List of loaded groups (can be SpriteIDs or Callback results)
static const IndustryType IT_AI_TOWN
The AI actually wants to transport to/from a town, not an industry.
SoundSettings sound
sound effect settings
bool ai_callback
Callback comes from the AI.
void PlayTileSound(const GRFFile *file, SoundID sound_id, TileIndex tile)
Play a NewGRF sound effect at the location of a specific tile.
ClientSettings _settings_client
The current settings for this game.
Definition: settings.cpp:80
Map accessors for water tiles.
const IndustrySpec * GetIndustrySpec(IndustryType thistype)
Accessor for array _industry_specs.
Definition of base types and functions in a cross-platform compatible way.
uint16 GetAiPurchaseCallbackResult(uint8 feature, CargoID cargo_type, uint8 default_selection, IndustryType src_industry, IndustryType dst_industry, uint8 distance, AIConstructionEvent event, uint8 count, uint8 station_size, const GRFFile **file)
&#39;Execute&#39; an AI purchase selection callback
A number of safeguards to prevent using unsafe methods.
Water tile.
Definition: tile_type.h:49
Defines the data structure for constructing industry.
Definition: industrytype.h:108
const SpriteGroup * ResolveReal(const RealSpriteGroup *group) const override
Get the real sprites of the grf.
uint8 cargo_map[NUM_CARGO]
Inverse cargo translation table (CargoID -> local ID)
Definition: newgrf.h:129
#define lengthof(x)
Return the length of an fixed size array.
Definition: depend.cpp:42
GRFFileProps grf_prop
properties related to the grf file
Definition: industrytype.h:142
Resolved object itself.
static bool Chance16R(const uint a, const uint b, uint32 &r)
Flips a coin with a given probability and saves the randomize-number in a variable.
static T Clamp(const T a, const T min, const T max)
Clamp a value between an interval.
Definition: math_func.hpp:139
#define DEBUG(name, level,...)
Output a line of debugging information.
Definition: debug.h:37
const GRFFile * grffile
GRFFile the resolved SpriteGroup belongs to.
Tile got trees.
Definition: tile_type.h:47
void AmbientSoundEffectCallback(TileIndex tile)
&#39;Execute&#39; the ambient sound effect callback.
static const IndustryType INVALID_INDUSTRYTYPE
one above amount is considered invalid
Definition: industry_type.h:29
ScopeResolver * GetScope(VarSpriteGroupScope scope=VSG_SCOPE_SELF, byte relative=0) override
Get a resolver for the scope.
static CargoSpec * Get(size_t index)
Retrieve cargo details for the given cargo ID.
Definition: cargotype.h:119
uint32 TileIndex
The index/ID of a Tile.
Definition: tile_type.h:80
void CDECL grfmsg(int severity, const char *str,...)
DEBUG() function dedicated to newGRF debugging messages Function is essentially the same as DEBUG(grf...
Definition: newgrf.cpp:377
CallbackID callback
Callback being resolved.
static uint GB(const T x, const uint8 s, const uint8 n)
Fetch n bits from x, started at bit s.
uint8 src_industry
Source industry substitute type. 0xFF for "town", 0xFE for "unknown".
void ResetGenericCallbacks()
Reset all generic feature callback sprite groups.
static uint16 GetGenericCallbackResult(uint8 feature, ResolverObject &object, uint32 param1_grfv7, uint32 param1_grfv8, const GRFFile **file)
Follow a generic feature callback list and return the first successful answer.
static uint TileHeight(TileIndex tile)
Returns the height of a tile.
Definition: tile_map.h:31
uint8 bitnum
Cargo bit number, is INVALID_CARGO for a non-used spec.
Definition: cargotype.h:58
CallbackID
List of implemented NewGRF callbacks.
Select an ambient sound to play for a given type of tile.
static bool HasTileWaterClass(TileIndex t)
Checks whether the tile has an waterclass associated.
Definition: water_map.h:97
Functions related to NewGRF provided sounds.
A tile without any structures, i.e. grass, rocks, farm fields etc.
Definition: tile_type.h:43
byte CargoID
Cargo slots to indicate a cargo type within a game.
Definition: cargo_type.h:22
GenericScopeResolver(ResolverObject &ro, bool ai_callback)
Generic scope resolver.
uint32 GetVariable(byte variable, uint32 parameter, bool *available) const override
Get a variable value.
Dynamic data of a loaded NewGRF.
Definition: newgrf.h:107