|
OpenTTD Source
1.11.0-beta2
|
#include "../stdafx.h"#include "../error.h"#include "../script/squirrel_class.hpp"#include "../script/script_storage.hpp"#include "../ai/ai_gui.hpp"#include "game_config.hpp"#include "game_info.hpp"#include "game_instance.hpp"#include "game_text.hpp"#include "game.hpp"#include "../script/api/game/game_includes.hpp"#include "../safeguards.h"Go to the source code of this file.
Functions | |
| void | CcGame (const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2, uint32 cmd) |
| DoCommand callback function for all commands executed by Game Scripts. More... | |
Implementation of GameInstance.
Definition in file game_instance.cpp.
| void CcGame | ( | const CommandCost & | result, |
| TileIndex | tile, | ||
| uint32 | p1, | ||
| uint32 | p2, | ||
| uint32 | cmd | ||
| ) |
DoCommand callback function for all commands executed by Game Scripts.
| result | The result of the command. |
| tile | The tile on which the command was executed. |
| p1 | p1 as given to DoCommandPInternal. |
| p2 | p2 as given to DoCommandPInternal. |
| cmd | cmd as given to DoCommandPInternal. |
Definition at line 90 of file game_instance.cpp.
References ScriptInstance::Continue(), and Game::GetGameInstance().
Referenced by GameInstance::GetDoCommandCallback().