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OpenTTD Source
1.11.0-beta2
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#include "stdafx.h"#include "window_gui.h"#include "gfx_func.h"#include "tilehighlight_func.h"#include "company_func.h"#include "company_base.h"#include "command_func.h"#include "core/random_func.hpp"#include "sound_func.h"#include "strings_func.h"#include "zoom_func.h"#include "tree_map.h"#include "widgets/tree_widget.h"#include "table/sprites.h"#include "table/strings.h"#include "table/tree_land.h"#include "safeguards.h"Go to the source code of this file.
Data Structures | |
| class | BuildTreesWindow |
| The build trees window. More... | |
Functions | |
| void | PlaceTreesRandomly () |
| Place some trees randomly. More... | |
| uint | PlaceTreeGroupAroundTile (TileIndex tile, TreeType treetype, uint radius, uint count) |
| Place some trees in a radius around a tile. More... | |
| static Dimension | GetMaxTreeSpriteSize () |
| Calculate the maximum size of all tree sprites. More... | |
| static NWidgetBase * | MakeTreeTypeButtons (int *biggest_index) |
| Make widgets for the current available tree types. More... | |
| void | ShowBuildTreesToolbar () |
Variables | |
| const PalSpriteID | tree_sprites [] |
| Tree Sprites with their palettes. More... | |
| static const NWidgetPart | _nested_build_trees_widgets [] |
| static WindowDesc | _build_trees_desc (WDP_AUTO, "build_tree", 0, 0, WC_BUILD_TREES, WC_NONE, WDF_CONSTRUCTION, _nested_build_trees_widgets, lengthof(_nested_build_trees_widgets)) |
GUIs for building trees.
Definition in file tree_gui.cpp.
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Calculate the maximum size of all tree sprites.
Definition at line 52 of file tree_gui.cpp.
Referenced by BuildTreesWindow::UpdateWidgetSize().
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Make widgets for the current available tree types.
This does not use a NWID_MATRIX or WWT_MATRIX control as those are more difficult to get producing the correct result than dynamically building the widgets is.
Definition at line 259 of file tree_gui.cpp.
Place some trees in a radius around a tile.
The trees are placed in an quasi-normal distribution around the indicated tile, meaning that while the radius does define a square, the distribution inside the square will be roughly circular.
| tile | Tile to place trees around. |
| treetype | Type of trees to place. Must be a valid tree type for the climate. |
| radius | Maximum distance (on each axis) from tile to place trees. |
| count | Maximum number of trees to place. |
Definition at line 304 of file tree_cmd.cpp.
References TREE_CACTUS, TREE_COUNT_TOYLAND, and TREE_TOYLAND.
| void PlaceTreesRandomly | ( | ) |
Place some trees randomly.
This function just place some trees randomly on the map.
Definition at line 245 of file tree_cmd.cpp.
References DEFAULT_TREE_STEPS, and ScaleByMapSize().
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Definition at line 289 of file tree_gui.cpp.
| const PalSpriteID tree_sprites[] |
Tree Sprites with their palettes.
Definition at line 35 of file tree_gui.cpp.
Referenced by BuildTreesWindow::DrawWidget().