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OpenTTD Source
1.11.0-beta2
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Container for all the game strings. More...
#include <game_text.hpp>
Public Member Functions | |
| void | Compile () |
| Compile the language. | |
| GameStrings (const GameStrings &)=delete | |
| GameStrings (GameStrings &&)=delete | |
| GameStrings & | operator= (const GameStrings &)=delete |
| GameStrings & | operator= (GameStrings &&)=delete |
Data Fields | |
| uint | version |
| The version of the language strings. | |
| LanguageStrings * | cur_language |
| The current (compiled) language. | |
| std::vector< LanguageStrings > | raw_strings |
| The raw strings per language, first must be English/the master language!. | |
| std::vector< LanguageStrings > | compiled_strings |
| The compiled strings per language, first must be English/the master language!. | |
| StringList | string_names |
| The names of the compiled strings. | |
Container for all the game strings.
Definition at line 33 of file game_text.hpp.