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OpenTTD
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Code handling saving and loading of vehicles. More...
#include "../stdafx.h"#include "../vehicle_func.h"#include "../train.h"#include "../roadveh.h"#include "../ship.h"#include "../aircraft.h"#include "../station_base.h"#include "../effectvehicle_base.h"#include "../company_base.h"#include "../company_func.h"#include "../disaster_vehicle.h"#include "saveload.h"#include <map>#include "../safeguards.h"Go to the source code of this file.
Functions | |
| void | ConnectMultiheadedTrains () |
| Link front and rear multiheaded engines to each other This is done when loading a savegame. | |
| void | ConvertOldMultiheadToNew () |
| Converts all trains to the new subtype format introduced in savegame 16.2 It also links multiheaded engines or make them forget they are multiheaded if no suitable partner is found. | |
| void | UpdateOldAircraft () |
| need to be called to load aircraft from old version | |
| static void | CheckValidVehicles () |
| Check all vehicles to ensure their engine type is valid for the currently loaded NewGRFs (that includes none...) This only makes a difference if NewGRFs are missing, otherwise all vehicles will be valid. More... | |
| void | AfterLoadVehicles (bool part_of_load) |
| Called after load to update coordinates. More... | |
| bool | TrainController (Train *v, Vehicle *nomove, bool reverse=true) |
| Move a vehicle chain one movement stop forwards. More... | |
| void | ReverseTrainDirection (Train *v) |
| Turn a train around. More... | |
| void | ReverseTrainSwapVeh (Train *v, int l, int r) |
| Swap vehicles l and r in consist v, and reverse their direction. More... | |
| void | FixupTrainLengths () |
| Fixup old train spacing. More... | |
| const SaveLoad * | GetVehicleDescription (VehicleType vt) |
| Make it possible to make the saveload tables "friends" of other classes. More... | |
| static void | Save_VEHS () |
| Will be called when the vehicles need to be saved. More... | |
| void | Load_VEHS () |
| Will be called when vehicles need to be loaded. More... | |
| static void | Ptrs_VEHS () |
Variables | |
| byte | _age_cargo_skip_counter |
| Skip aging of cargo? Used before savegame version 162. | |
| static uint8 | _cargo_days |
| static uint16 | _cargo_source |
| static uint32 | _cargo_source_xy |
| static uint16 | _cargo_count |
| static uint16 | _cargo_paid_for |
| static Money | _cargo_feeder_share |
| static uint32 | _cargo_loaded_at_xy |
| const ChunkHandler | _veh_chunk_handlers [] |
Code handling saving and loading of vehicles.
Definition in file vehicle_sl.cpp.
| void AfterLoadVehicles | ( | bool | part_of_load | ) |
Called after load to update coordinates.
So we can set the #previous and #first pointers while loading.
For instantiating the shared vehicle chain.
Definition at line 249 of file vehicle_sl.cpp.
References Vehicle::fill_percent_te_id, FOR_ALL_VEHICLES, Vehicle::Next(), Vehicle::NextShared(), Vehicle::previous, and Vehicle::previous_shared.
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Check all vehicles to ensure their engine type is valid for the currently loaded NewGRFs (that includes none...) This only makes a difference if NewGRFs are missing, otherwise all vehicles will be valid.
This does not make such a game playable, it only prevents crash.
Definition at line 216 of file vehicle_sl.cpp.
References Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tpool_type, Tcache, Tzero >::PoolItem<&_engine_pool >::GetPoolSize(), and INVALID_ENGINE.
| void FixupTrainLengths | ( | ) |
Fixup old train spacing.
Definition at line 495 of file vehicle_sl.cpp.
References FOR_ALL_VEHICLES, SpecializedVehicle< Train, Type >::From(), Vehicle::IsPrimaryVehicle(), SpecializedVehicle< T, Type >::Next(), TFP_SIGNAL, TRACK_BIT_DEPOT, TrainController(), BaseVehicle::type, VEH_TRAIN, VEHICLE_LENGTH, and VS_CRASHED.
| const SaveLoad* GetVehicleDescription | ( | VehicleType | vt | ) |
Make it possible to make the saveload tables "friends" of other classes.
So we can use private/protected variables in the saveload code.
Saving and loading the current order of vehicles.
The vehicles have a cargo list (and we want that saved).
| vt | the vehicle type. Can be VEH_END for the common vehicle description data |
Save and load of vehicles
Definition at line 593 of file vehicle_sl.cpp.
References SLE_VAR.
| void Load_VEHS | ( | ) |
Will be called when vehicles need to be loaded.
Loading of ancient vehicles.
Definition at line 904 of file vehicle_sl.cpp.
| void ReverseTrainDirection | ( | Train * | v | ) |
Turn a train around.
| v | Train to turn around. |
Definition at line 1801 of file train_cmd.cpp.
References FreeTrainTrackReservation(), HasBit(), InvalidateWindowData(), IsRailDepotTile(), Vehicle::tile, TrainApproachingCrossingTile(), VRF_TRAIN_STUCK, and WC_VEHICLE_DEPOT.
| void ReverseTrainSwapVeh | ( | Train * | v, |
| int | l, | ||
| int | r | ||
| ) |
Swap vehicles l and r in consist v, and reverse their direction.
| v | Consist to change. |
| l | Vehicle index in the consist of the first vehicle. |
| r | Vehicle index in the consist of the second vehicle. |
Definition at line 1582 of file train_cmd.cpp.
References Vehicle::direction, GroundVehicle< T, Type >::gv_flags, SpecializedVehicle< T, Type >::Next(), Swap(), SwapTrainFlags(), Vehicle::tile, UpdateStatusAfterSwap(), Vehicle::vehstatus, VS_HIDDEN, Vehicle::x_pos, Vehicle::y_pos, and Vehicle::z_pos.
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Will be called when the vehicles need to be saved.
Definition at line 893 of file vehicle_sl.cpp.
References FOR_ALL_VEHICLES.
Move a vehicle chain one movement stop forwards.
| v | First vehicle to move. |
| nomove | Stop moving this and all following vehicles. |
| reverse | Set to false to not execute the vehicle reversing. This does not change any other logic. |
Definition at line 3091 of file train_cmd.cpp.
References DIAGDIR_BEGIN, DiagdirBetweenTiles(), Vehicle::first, SpecializedVehicle< T, Type >::First(), GetNewVehiclePos(), HasBit(), GetNewVehiclePosResult::new_tile, SpecializedVehicle< T, Type >::Next(), GetNewVehiclePosResult::old_tile, SpecializedVehicle< T, Type >::Previous(), TRACK_BIT_DEPOT, TRACK_BIT_WORMHOLE, TrainCheckIfLineEnds(), TrainEnterStation(), VehicleEnterTile(), VETS_CANNOT_ENTER, VETS_ENTERED_STATION, VETS_STATION_ID_OFFSET, and GetNewVehiclePosResult::y.
Referenced by AdvanceWagonsAfterSwap(), and FixupTrainLengths().
| const ChunkHandler _veh_chunk_handlers[] |