Juan Antonio González Castro

Bueno , cuando yo tenía 15 años, allá por el 84, le daba la vara a mis padres para que me comprasen un ordenador. Yo pensaba en un Spectrum porque de aquella era lo que más sonaba. Era muy popular y tenía muchos juegos. Además en el instituto nos enseñaban a programar en Basic con él. Pero un dia vi un anuncio del Amstrad CPC-464, y que era un equipo integrado, con monitor en color y demás… Y el resto fue historia (y un martirio para mi pobre padre). Al final conseguí que me lo comprase con monitor en color. De aquella supuso mucha pasta y no nadábamos precisamente en la abundancia, pero mis padres hicieron el esfuerzo. Pasé años disfrutando de aquella máquina, y aún lo tengo guardado en casa. ¿El primer juego que compré? DRAGONTORC. Aún tengo la partida pendiente de terminar… Benditos emuladores.
Esta historia ha sido leída 3122 veces.
Comentarios
21.06.2015 - tadalafil
(http://tadalfil6online.com/)
30.05.2015 - José Carlos Castro Torres
La semana pasada haciendo limpieza en un desván de la casa de mis padres ""EUREKA"" apareció por arte de magia mi Amnstrad CPC 464 en una caja envuelto en plástico. Pensé que lo habrían tirado hace ya 25 años pero NO estaba allí. QUE GUSTAZO. lo he rescatado y lo estoy limpiando a ver si funciona, me acabo de dar de alta en el foro pero no me funciona el registro para identificarme, espero veros pronto. Estoy muy muy contento de haberlo encontrado
07.10.2012 - Kuku
(vvIkoFUvd)
Hey Teol, glad you enjoyed it, unfoutrnately a video doesn't always show a game properly there are lots of reasons why including the fact that the 50HZ PAL signal doesn't always translate well to the inevitably higher frequencies of PC monitors. I have to say, I'm a bit confused by this 4MB option you refer to is this a frame buffer setting or something? Which emulator are you using..? Unfortunately I suspect that using more memory wouldn't speed the game up since this is governed by the CPU and more memory only speeds up applications a system is paging to disc. Since the CPU doesn't have a memory management unit it won't ever do this so unless the code was further optimised you wouldn't see any speed increase even with increased memory. Furthermore for a Z80 CPU to use 128KB it has to use bank switching (it can only use a 16bit register to address memory so is technically limited to 64KB) bank switching is very slow so the extra memory is usually used as a temporary store, for graphics in the title screen for example so the machine doesn't need to load from a (far slower) which creates a more fluid experience. If you do want to see what it would be like faster, if you're running an emulator such as WinAPE you're in luck since it allows you to increase the speed of the emulated CPU which will unfoutrnately increase the speed of the music too!It was in theory possible to overclock the Z80 in the CPC to around 6mhz by replacing the timing crystal though the long term effect on the other chips can cause the machine to fail prematurely and I don't think it would be a good idea on an ageing vintage micro!
05.10.2012 - Mdjanealam
(KoVfiJvmLB)
I can't believe this is filalny out I can't remember how long I've been waiting for this, seems like forever. What an absolutely cracking remake. If only this had come out for the Amstrad in the first place it would have been the best version by miles. Sadly as I recall there was a really tight time limit so we ended up with a frankly dull Speccy port. Having said that I still used to thoroughly enjoy playing the game back in the day and it's a testament to the original engine that they're still using much of it in this modern remake. This version is something else, and an excellent demonstration of just what the Amstrad is capable of when programmed properly (as you probably know I'm a bit of an Amstrad fan)!Teol, I'm afraid I have to totally disagree with your comments and I think as Andy says you totally miss the point. This is running really fast for an 8bit machine with no hardware acceleration. Unlike the C64 and the consoles, the Amstrad has virtually no hardware assistance so all sprites, scrolling and even the music must be done in software utilising the CPU. These routines have to happen very quickly since in order to prevent tearing and other visual artifacts, they must occur during the video blanking interval no easy task and you really have to appreciate the effort involved!Having written Z80 code for the Amstrad I can tell you that it is exceptionally difficult to write fast running arcade games on the system as soon as you have more than just a few simple sprites on screen. This game has it all, big complex sprites, scrolling, music it is a real undertaking and I think runs very well indeed!It's a shame there's no 3 disc version yet, since I'd love to run it up on the real machine, I'm sure it would be smoother than emulation. Unfortunately while I use a 3.5 drive with it, AMSDOS limitations mean only around 180KB per disc side so it simply ain't enough space right now. Still it sounds like the 3 version is coming soon so I'll let you know what it's like on the real macoy when it's released!
03.10.2012 - Vasiliy
(sAenmyrcPUiGPaPaQE)
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